The game I run started before character sheets were a thing, and I've not seen a need to adopt a sheet for this game, so I can speak to using sheet-less character journals ^_^ All of this commentary reflects a D&D 4e game, but can easily be adapted to any system as long as you know what you wish to track. This is the Attributes section for one of the PCs in the game, this person has only one weapon, The Blade attributes match up to what is tracked for each weapon attack (see graphic below). Blade-P is the proficiency bonus for the blade (I started this game back in 2013, so I don't remember why I broke that out separately, I really don't), Blade-A-CFEM is the sum of 'Class, Feat, Enhancement, Misc', and Blade-D-FEMM is the summary of 'Feat, Enhancement, Misc, Misc' (in case there is miscellaneous from two different sources that the PC wishes to track) That leads to this construction for a Melee Basic Attack. (I use Powercards 3.6.1 so there's extra stuff in there. Ignore that, focus on the math) This attack does the math expected by the system for the attack and damage modifiers and prints the result on screen. This is an overall look at part of the Abilities section for the same character: Now, one could have the journal up all the time and click on the roll-buttons you see directly under the name of each ability, but I've chosen to go the token action route. Here is a screenshot of the PC (in the between sessions lounge, where I leave the player ribbon between sessions), and this is what the player (or I) see when the token is selected. I circled the Melee Basic Attack for easy reference in the screenshot. I hope this helps you out. Feel free to ask questions!