GiGs  said:   The problem is this part:  @{character_name|str}  just use  @{str}  character_name isnt a valid item for the left side of the |, and when calling attributes from a character sheet, its the same as when rolling Abilities: you dont need to use a character identifier - it's automatically supplied.     Suggestion: give your button a unique name:  name="roll_strength" , for instance. This lets people drag them to their macro tooolbar, or call them with  %{selected|strength}.  always start the name with  roll_ , in the same way attributes start with  attr_ .     Thanks for the assistance GiGs...I have added the "roll_" as suggested...  I am having a problem however with the layout of the output to the chat window.  Under normal circumstances executing the command as a macro, the output to the chat window would appear as three separate lines...  Line 1: {{name=@{character_name} makes a Strength Save}} Line 2: {{needing [[round(@{character_name|str}/5)+9]] or less}}  Line 3: {{and rolls [[3d6cs>7cf<0]]}}  Which looks like this:   Aden makes a Strength Save    Needing  11  or less      And rolls <span class="inlinerollresult showtip tipsy-n-right" original-title="  Rolling 3d6cs>7cf<0 = ( 4 + 5 + 2 )" style="box-sizing: content-box; background-color: rgb(254, 246, 142); border: 2px solid rgb(254, 246, 142); padding: 0px 3px; cursor: help; font-size: 1.1em;">11           But from the Roll Button it looks like this:         Aden makes a Strength Save     {{needing  11  or less}}{{and rolls <span class="inlinerollresult showtip tipsy-n-right" original-title="  Rolling 3d6cs>7cf<0 = ( 3 + 6 + 5 )" style="box-sizing: content-box; background-color: rgb(254, 246, 142); border: 2px solid rgb(254, 246, 142); padding: 0px 3px; font-weight: bold; cursor: help; font-size: 1.1em;">14 }}  How can I keep the format the same as the first example, complete with the delineated bands for each separate line?