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Alien the Roleplaying Game Character Sheet Release

1564458071
Wes
Pro
Sheet Author
Alien the Roleplaying Game     This character sheet should go live on Tuesday July 30th, 2019 listed in the character sheet selection as Alien Roleplaying Game.  Here is a preview of the sheet and the roll template output. Character Sheet Preview Roll Template Output Feel free to get hands on and press the buttons in this campaign. Alien the Roleplaying Game: Test Campaign Wes
1564461319
vÍnce
Pro
Sheet Author
One of my all time favorite movies (and now an rpg...)  Looks great Wes!  Year Zero-based system or...?
1564464742
GiGs
Pro
Sheet Author
API Scripter
It is Year Zero-based.
1564489909
Orp
Sheet Author
Nice! Looks great.
1564576927

Edited 1564576974
Not sure if this is the right place to post this, but there are a couple of bugs in the current sheet. "Initiative card" doesn't produce a random result, just gives the number you enter. "Panic" rolls 2d6 + stress, but the rules say "Roll a D6 , add your current STRESS LEVEL" Otherwise, great work.
1564587077
Wes
Pro
Sheet Author
Rob T. said: Not sure if this is the right place to post this, but there are a couple of bugs in the current sheet. "Initiative card" doesn't produce a random result, just gives the number you enter. "Panic" rolls 2d6 + stress, but the rules say "Roll a D6 , add your current STRESS LEVEL" Otherwise, great work. Totally the right place for this. Thanks for letting me know. The "Initiative: Card" button is intended as an easier way for those that play with cards for initiative to enter their card value into the turn tracker.  I actually included the "Initiative: Roll" button as an alternative to drawing cards. They are both there for convenience, and to speed up play. The panic roll is a complete oversight on my part. I will change it to the correct roll formula, and add it to my pull request for some other tweaks next week. Also, thanks for all the compliments.  Wes
1564640328
Richard T.
Pro
Marketplace Creator
Sheet Author
Compendium Curator
Oooh, I love the layout. The way the primary stats break out into their skills reads very on-brand. I don't super love that the radiation boxes are out of alignment and the condition boxes aren't aligned. I think the Armor, Encumberance, and Weapons section could be separated from the Empathy skillset visually a bit more; They stand out as using the same visuals as the skills which slows down recognition.  Just some thoughts, but overall a very unique sheet that's compact and feels functional.