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Extreme Token Lag

Howdy,&nbsp; I recently purchased DOTMM to run locally with some friends on a TV, we started with the free version and had no problem (AFoW was not enabled) Since then we have started the second level with AFoW and dynamic lighting activated and I have been getting an excruciating long delay after moving the player tokens. There is no lag/delay when moving the monster tokens. I recorded a preview of the problem on my home computer, but the same issue occurs on my work computer and on the Surface we use to play:&nbsp; <a href="https://youtu.be/wrk-LbKHPIw" rel="nofollow">https://youtu.be/wrk-LbKHPIw</a> &nbsp;(on the left side is the DM view, on the right is the Player's view. The second time I moved the tokens was with the Surface) The solution I've found so far is by disabling dynamic lighting or AFoW, the tokens work perfectly. But since I'm paying a decent amount for this service I was wondering if there was a solution where I could keep both options activated without getting the lag. Thanks! Chrome Version 75.0.3770.142 (Official Build) (64-bit) Tried with no extensions installed/enabled Cleared cache Operating System: Windows 10 Home 64-bit (10.0, Build 17763)&nbsp; System Model: X470 AORUS ULTRA GAMING Processor: AMD Ryzen 5 2600X Six-Core Processor (12 CPUs), ~3.6GHz Memory: 16384MB RAM NVIDIA GeForce GTX 1070
With large maps, like those in DOTMM using both on this platform is not feasible at this time.&nbsp;
Ed S. said: With large maps, like those in DOTMM using both on this platform is not feasible at this time.&nbsp; If this is true saying " with support for Dynamic Lighting and Advanced Fog of War." on the store page seems a bit misleading...&nbsp;
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Actually, You can use Dynamic Lighting and Advanced Fog of War. There is currently a bug with having AFoW and Global Illumination active at the same time (on extremely large maps, like those in DotMM). Just turn off Global Illumination. (Well, turn off one of them, but I presume you'd rather have AFoW).
Trying to use both AFOW with Dynamic Lighting is very laggy, using Global Illumination with AFOW kills it completely. Pretty soon a mod will come here and tell you to clear your cache, but the problem isn't you, it's the platform.&nbsp;
Hello Marty D., As already stated, there is a known issue with AFoW and Global Illumination. The devs are aware of it and working to resolve the issue. Unfortunately, we do not have a time frame for when that might be ready. We thank you for your patience while the devs work on the issue. Until then, you can turn Global Illumination off and you should be okay. Let us know if you need any further assistance. Thanks!&nbsp;
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Edited 1565191879
Unfortunate but understandable. Thank you all for the quick replies. GI was always turned off, I turned it on for a moment and it took so long to load, Chrome thought the tab crashed!
1565194946
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Part of the problem is that module designers don't design dungeons with VTT utility in mind. Extremely large dungeons in a book only means they get printed smaller on paper. In a VTT environment, they can challenge the capabilities of the computer.