After a short rest, b'Urp makes his way around another crawlspace, climbing around on the ceiling. He finds it ends at the northern end of the passage you are near. The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold medallion around its neck. All around the figure are carvings of locusts. You all come forward, passing another door which you ignore at this stage. However you note a peephole, through which you can see the medallion with a carving of a vulture head in the mouth of the devils head inscribed on the medallion. You find this very interesting and carefully and skillfully dismantle the medallion. Inside is a wheel with carvings on it. You realise that something activates the medallion and will make the wheel spin, but you are not sure which. The order either goes: Vulture, serpent, door, reed, scarab, scepter, foot, and urn OR Vulture, urn, foot, scepter, scarab, reed, door and serpent You note that one of the locust carvings is a button so press it and the block of stone rumbles downwards into the ground revealing a room you have seen before. Four torches illuminate stone sphinxes crouched in the corners of this fifteen-foot-high room. The torches cast flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a small golden sarcophagus decorated with horned rabbits. A dark shaft opens in the ceiling directly above the barge, while to the south, a corridor is visible through a set of fangs carved into the wall. The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield. Further in you see the skeleton and clothing of Trayzeal. b'Urp enters the room, climbing on the walls as to not step on any of the tiles and examines the carvings. He can clearly see a path for the first possibility that the medallion reveals, but there is also a path for the second possibility that requires some backtracking. He backs out.  However, Javlin notices that the first tile is the vulture head, and the skeleton is within reach from that tile. He steps on the tile, knowing that either way - it is the correct tile. He can gather the loot from the skeleton and step back. However as he steps on the tile, the stone cube behind him rumbles back up and he is trapped on the room. He yells to his friends, but none of them can hear him through the stone. b'Urp was the one to work out the path and Javelin had not really been paying attention at the time. He is trapped, knowing that to take one step may spell his doom. He waits to see if his friends are able to rescue him, looting the skeleton while doing so. Some good loot in there. Meanwhile the rest of you run back, climb up the stairs and make your way to the devils mouth. b'Urp climbs down and sticks his head where he sees Javlin waiting. b'Urp tells Javelin the two likely routes and Javelin is forced to pick one. Luckily he picks the correct one, and no locust appear. He is able to make his way to the barge. As he steps on the last tile, there is a clicking sound from all the tiles and suddenly the lid of the sarcophagus opens. Inside are the bones of an almiraj including a beautiful spiral horn. Javelin grabs it. Streamers of light emanate from the tip of the horn. As they swirl around you, they form into a spectral rabbit with a single horn on its brow. A female voice whispers, "Quick, quick, let me in! We must stop Acererak!" However the spirit of Papazot'l does not let go of his host easily and a battle ensues between the spirits. Papazotl succeeds and I'jin is forced to return to the horn. b'Urp and Javelin make their way back up to the rest of you. You stop for a moment and then return to the third level. You find another room where you make a shadow of Rutgar drink soup from a font, revealing another crystal eye. You also find and defeat two Tomb Guardians that are chained together by the neck. After this battle you are all quite tired so you decide to make your way back to Wither's room for a proper rest. As you go to leave, Javelin sees another skeleton with a strange head further in the complex. He goes to get it, but is called away by the rest of you who are not keen to call on trouble in your weakened state. You return after a long rest only to find the skeleton gone.