Gabor N. said: Hello! First of all very sorry my bad English. My question is: Our games have to roll 1d100, but need two d10 roll, becouse always the bigger in the first number. Example roll 4 and 6, the result 64, or 0 and 9, the result 90. 00 is always succes, and 11 always fail. And top of all one dice dark, and one dice light. We use this macro now: &{template:default} {{name=d100 roll}} {{Dark=[[d10%10]]}} {{Light=[[d10%10]]}} after we caluculate result, etc... Possible to autamtion this. Exaple we roll, and the result somthing like this: Dark dice: 8 Light dice: 10 Result: 80 or Dark dice: 10 Light dice: 1 Result: 10 Thanks for help! Gabor ...and... Gabor N. said: Thanks for the helps. Rollable table good idea, but not solve dark and light dice problem. So this roll is the attack roll in this system. Characters have attack values. The attack is this roll + attack value. dark dice always the demage dice, and leght is a hit position. For example: Bubu the warrior attack. His attack value with short sword is 55, demage d5. Roll. Dark dice: 6 Light dice: 7 Total attack: 55 + 76 = 131 Demage (dark dice): 3 Hit position: Torso (7). But I see need a pro subscription for this, so until my players do the math. :) Thanks fot the helps. Gabor So, with a very simple custom sheet (nothing more than a roll button with a custom roll template), you can have this: As I mentioned, you can't do any math within the roll template, so the formula would need to be resolved manually (unless the modifier were 0). The Hit Location can be shown (I realize most of those are probably, because I had no idea what the chart looks like) Damage I left off, because from your example, it looks like it's divided by 2 or some other calculation. If that's not the case, and it is, in fact, set numbers based on the Dark Die value (e.g. 1-2 = 1, 3-4 = 2, 5-6 = 3, etc), then you could display the Damage as well...in which case, I'd probably recommend leaving the Result formula off the display and just showing Hit Location and Damage. If this meets your needs, I can share the code with you; you'd need to go Pro for a month so you could upload the sheet to your game, but you could then let it lapse and the sheet would remain...just couldn't be modified.