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Looking for Players for Curse of Strahd!!! Fridays 6pm PST

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Players will set foot in a Gothic horror setting. This adventure will start at level 3, Stats will be rolled. Newer and veteran players are welcomed. Games will be held on a weekly basis at 6pm PST. Some homebrew aspects added to game. Players will level from 3-15.&nbsp; The purpose of this is for me to get an understanding of you as a player. You may post your application here, private message me on roll20 or add me on discord BrianV#0773. Name/Alias:&nbsp; Preferred Pronouns: Age: Timezone: D&amp;D Experience:&nbsp; This is just to gauge familiarity with rules and mechanics; please specify if you're typically a player, DM, or balance roles. If you've read the PHB but haven't played, that qualifies! Alternatively, you can list any experience with games or mediums similar to D&amp;D, like Pathfinder or Dungeon World —or even video games. Your familiarity with D&amp;D won't guarantee your approval or exclude you. roll20 Experience:&nbsp; This is just to gauge familiarity with mechanics and features. I'm more than happy to run an introduction to roll20 before your inaugural session. Playstyle:&nbsp; <a href="https://matthewbarr.co.uk/bartle/" rel="nofollow">https://matthewbarr.co.uk/bartle/</a> &nbsp;Take this short quiz and share your results. Roleplaying (1-5):&nbsp; Please rate your preference of roleplaying. Here, roleplaying is defined as PC interactions with NPCs and the influence exerted by NPCs. This campaign has lots of roleplaying opportunities. Your experience will heightened the more invested you are with your characters.&nbsp; Tactics (1-5):&nbsp; Please rate your preference of tactics. Here tactics, are defined as combat strategy and complexity. I don't implement flanking in my games, but I give advantage the more creative you are! Self-Direction (1-5):&nbsp; Please rate your preference of self-direction. Do you enjoy a clearly defined objective branching linearly into your next goal? Or do you prefer a sandbox, wherein you create your own objectives? Character Name : Class (I accept homebrew): Race: Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important). Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it:
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Name/Alias : Sebastian Preferred Pronouns : Seba, Sebas Age : 35 Timezone : GMT-3 D&amp;D Experience : Very little, played only 1 campaign, that did not end well because of some disagreements over the RP with the GM and the players. Played Baldurs Gate 1 and 2 also. roll20 Experience : Played 1 session, I am familiar with the tool . Prefer to use d&amp;d beyond for character creation tough. Playstyle:&nbsp; You are 60% Explorer ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. 53% Socialiser 47% Achiever 40% Killer &nbsp; Roleplaying (1-5) : 3 Tactics (1-5) : 3 Self-Direction (1-5) : 5 Character Name : Uthgar Goldenbeard Class : Cleric / Life&nbsp; Domain Link to D&amp;D beyond profile : <a href="https://ddb.ac/characters/15270712/1NlKxX" rel="nofollow">https://ddb.ac/characters/15270712/1NlKxX</a> Race : Hill Dwarf Achievements : So far the only thing&nbsp; it has has achieved is to piss of a couple of elves in a very short adventure of a couple&nbsp; of days over a mule misunderstanding :D&nbsp; &nbsp; BIO : Raised in the Yatil Mountains within a dwarven stronhold, Uthgar was teached to respect traditions&nbsp; and to mistrust other races, as a child Uthgar was amazed by the statue of a beautiful dwarven wooman he always saw&nbsp; when coming back from the temple with his father.&nbsp; Later in life he came to know this was Ulaa the goddess of the Hills.&nbsp; Amazed by her beauty he dedicated his life to pray and worship her, carrying out the family traditions his father gave him her holy simbol, a necklace shaped like a mountain with a bright ruby shining in the center. &nbsp; One day his father contracted a diseased and grabbing the holy simbol strong and praying to the statue a vision of a dwarven woman appeared.&nbsp; With gnomish facial features and wielding a mighty hammer, this beautiful lady told him to spread her word far and wide in exchange for power.&nbsp; When he came to, his hands were&nbsp; glowing and he went to see his father scared, as he touched him suddenly a bright light eveloped the elder dwarf and he woke up not knowing what happened, embracing his child, completly cured.&nbsp; &nbsp; Since then he became a priest of Ulaa believing that worship to her brings good fortune, health and riches. Honing his already natural skills he learned the ways of healing and protection.&nbsp; While also mantaining his dwarven heritage fighting skills that he honed all his life, being raised in a dwarven stronghold. &nbsp; When reaching adulthood Uthgar realized he wanted adventure and with permition from the temple he boarded The Maiden of the sea a mighty ship sent by the priests to spread the word and chanting the word of Ulaa far and wide. &nbsp; Aboard the ship he tended to the sickly and wounded also helping when there was a scuffle, a pirate raid or defend agains monsters, never afraid to put himself in harms way to protect others.&nbsp; &nbsp; BACKGROUND: Sailor Feature : Ship's Passage &nbsp; CHARACTERISTICS ALIGNMENT: Chaotic Good GENDER: Male EYES: Blue SIZE: Medium HEIGHT 5' FAITH: Ulaa the goddess of the Hills HAIR: Red SKIN: Light Brown AGE: 70 WEIGHT: 150lb. &nbsp; Personality Traits &nbsp; My language is as foul as an Otyugh nest. I never pass up a friendly wager. Ideals Someday I’ll own my own ship and chart my own destiny.&nbsp; Bonds I was cheated out of my fair share of the profits, and I want to get my due. Flaws I’ll say anything to avoid having to do extra work. &nbsp; APPEARANCE Standing at 5'&nbsp; wich is considered tall for a dwarf, and with a weight of 150 pounds, Uthgar is pretty agile for a dwarf.&nbsp; Red hair, blue eyes and thick long beard, wrapped up in a single knot at the end with a red gem.&nbsp; &nbsp; Muscular arms but not beefed. He can certainly carry himself in a fight if needed. Wrap around his neck there’s a golden necklace,&nbsp; shaped like a mountain with a beautiful shining bright ruby in the center, the necklace hums with divine energy. Wearing a Scale Mail, with a warhammer on one side and crossbow on the other side. &nbsp; He tosses up and down a gold coin that hums with divine energy. Is clearly with some enchantment to prevent it from losing it or being stolen. Something that Uthgar doesn’t want on any other hands than his own. &nbsp;
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Two spots filled.The party consist of a life domain cleric and a warlock. I need two more players
I'd be interested in playing the warlock! I'll write my details below
Name/Alias: Ethan Preferred Pronouns: He/Him Age:21 Timezone: GMT +9 (I know it would be late for me but I will be awake during these hours) D&amp;D Experience: About 3 years of Playing multiple homebrew games of D&amp;D 5E with friends. I am very familiar with the classes and spells /&nbsp; abilities of the players. I have also DM'd for a homebrew campaign and am somewhat experienced with that. roll20 Experience: I know the basic mechanics and can make a character and play with ease Playstyle: 80% Explorer 73%Socialiser 27% Killer 20% Achiever Roleplaying (1-5): 5 &nbsp; Tactics (1-5): 5 Self-Direction (1-5): 3 Character Name : J'avaiyel Faelyn Class (I accept homebrew): Hexblade Warlock Race: Elf (Shadar Kai) Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important). J'avaiyel Is a member of the Shadar Kai. A pale skinned, greasy black haired, downtrodden race of elves found in the Shadowfell. His people's story is a tragic one, but one he wears with pride, a pride only second to his pride in serving the Raven Queen. His only goal in life is to be of service to his Patron Deity for it is the promise of the Raven Queen that some day she will guide the Shadar Kai to Arvandor, the Heaven of all Elves. J'avaiyel believes that in his service to the Raven Queen he may one day see this beautiful day. J'avaiyel, following the beliefs of his patron god, absolutely detests necromancy and un-death in all it's forms and wishes to purge such foul corruptions from this Plane of existence. He is loyal to those around him, but the Law of the raven queen is second to none. The actions he takes in her favor are sometimes seen as good, other times they may appear to seem in aid to evil, but It is the Raven Queen and her Ravens that dictate his destiny. His only fear is his soul being captured in battle, for if it can not return to the Shadowfell where he may reform the he may never see Arvandor. Now he finds his Queen's Ravens sending him a cryptic message again, this time to head to a new land on the material Plane where I foul evil has revealed itself. Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it: The Shadar Kai are put through many grueling trials in service of the Raven Queen, Keeper of Secrets. It was during one of these trials that J'avaiyel gained her favor. He was sent to infiltrate a necromancer's cult from the Material Plane that had established in the Shadowfell and eliminate all members, steal any knowledge and tomes they had acquired, and destroy the temple they had established here as well as their means of transportation to this plane. He executed these orders with extreme prejudice, and in his doing so uncovered a new Enemy that had been plotting to steal some of the Raven Queen's knowledge from her fortress of secrets. For this great service he became one of her chosen few to venture forth to the material plane to do her bidding. I appreciate your consideration and look forward to meeting you all and having many fun adventures!
Name/Alias: Jack (or Necro if you prefer) Preferred Pronouns: He/Him Age: 19 Timezone:&nbsp; CST D&amp;D Experience: I've been playing 5e for just over 3 years mostly in person as a player roll20 Experience: I've played quite a bit making and using a character shouldn't be an issue not very good with macros though Playstyle: 80% Explorer 60% Socialiser 33% Killer 27% Achiever Roleplaying (1-5): 5 Tactics (1-5): 3 Self-Direction (1-5): 4 Character Name : Drayton Barloe Class (I accept homebrew): Draconic Sorcerer Race: (Variant) Human Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important). Ever since he was a young man, Drayton has been interested in strange creatures, but his favorite of all were always dragons. He's dedicated nearly all of his life studying the life of mages and monsters, eventually becoming a professor on the subject in an academy. Unfortunately, word of his expertise reached various cults of Tiamat, he was captured and used as "draconic adviser" not long after. He maintained his role of adviser for nearly 30 years. Through frequent ritualistic magic and experiments, he used his occult resources to became much less of a man and much more of a dragon. I'm convinced that people are always are trying to steal my secrets The path to power is through knowledge My life's work is a serious of tomes and the legacy I've shared with my students Most people scream and run when they see a demon. I stop and take notes on its anatomy. Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it: In order to escape his captors, Drayton lead himself and group of powerful cultists to the lair of a adult black dragon. He positioned himself in a way were he would be out of harm's way while "missing" the dragon and "accidentally" hitting cultists on his way out. He was free, not through strength and ruthlessness, but through his own wits.
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Name/Alias:&nbsp; Matthew / Matt Preferred Pronouns: He/him Age: 28 Timezone: Est&nbsp; D&amp;D Experience: have played a few campaigns and i have DMed and wrote an entire handbook for a Pokemon D&amp;D roll20 Experience: all my D&amp;D has been played here&nbsp; Playstyle:&nbsp; You are 93% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 47% Socialiser 40% Achiever 20% Killer Roleplaying (1-5):&nbsp; 4 Tactics (1-5):&nbsp; 4 Self-Direction (1-5):&nbsp; 3/4 Character Name : Drabor "The Fire Breather" Ganxash Class (I accept homebrew): Sorcerer Race: DragonBorn Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important). dragonborn,&nbsp; (born 17&nbsp;Deepwinter&nbsp;- 1461 DR, Year of Three Goddesses Blessing) &nbsp;was once a proud member of Clan&nbsp;Verthicha&nbsp;Hesjing. He spent his years in the mountains of&nbsp;Tymanther&nbsp;hunting beside his people and creating strong ties with family and loved ones.&nbsp;&nbsp; On the third moon of Kythorn, 1481 DR, Drabor stood on watch protecting the walls of his village from unknown intruders.&nbsp; Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it: he was the first dragonborn to not only defeat a Prismatic Dragon with just an Enchanted Long Sword. But he convinced a Tarrasque to allow him to ride him into battle against the Prismatic Dragon striking upmost fear into the Eyes of all the enemies protecting their great monster.
3 spots filled, 1 spot remaining. The party consist of a cleric, warlock, and blood hunter
Name/Alias: Edward Preferred Pronouns: He Age: 30&nbsp; Timezone: EST D&amp;D Experience: I have been playing D&amp;D only in 5th edition. Ive played 1 full campaign from start to finish (Mines of Phandelver) roll20 Experience: I started and have only played on Roll20 Playstyle:&nbsp; You are 60% Explorer 53% Achiever 47% Socialiser 40% Killer Roleplaying (1-5): 5. I do character voices and operate in character when applicable. My approach to D&amp;D is you get what you put in, so I participate and actively contribute to the table.&nbsp; Tactics (1-5): 3 I enjoy doing cool stuff, but I don't take tactics too seriously. If my party wants to bash something, we bash. :D Self-Direction (1-5): 3. I enjoy a main objective, a purpose to my character. How we get there, well thats always the fun. Character Name : Zephyr Steele Class (I accept homebrew): Barbarian/Monk/Paladin Race: Human Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important). Zephyr is young, impulsive and eagerly wanting to be a hero. He had a great family, mother and father all the opportunity in the world to be a politician or scholar. The thing is, thats not what Zephyr wanted, so he left one day and joined a brother hood that would allow him to train and hone his martial prowess. He wanted nothing more that to etch his name into the books of lore. His heart, has not been tainted by the world so he approaches situations with a heart of gold and the trust that everyone is innately good. His story is still to be written though, and we can fill the pages together. Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it: His greatest achievement was leaving home to become something he wanted to be. It took courage, the cushy lifestyle that awaited him would be what anyone would have wanted. Zephyr's path to walk was not that though, he endured harsh training and still ended up coming short of perfection. His human bodt was not agile like the elves, his endurance was not that of the orc. His instructors began to mock Zephyr which he responded to with an impulsive challenge which left him quickly humbled. He now seeks out on his own again, eager to become a hero.
Spots are all filled. Thank you for taking interest.