Hi, my kinds and their friends in India are asking me to run a 5E online campaign (we played a bit F2F during the holidays). I've got >25 years of GM experience but am completely new to Roll20. Two things that concern me: A) Learning curve How steep is the learning curve for Roll20 - especially in a "group of teens"-context that never read the DND-rules to begin with. So double problem of not knowing the game rules and potentially struggling with the tool... It was no problem F2F but online I´m really worried it will be difficult esp. if I don´t know Roll20 myself... Some handholding on the game rules from the tool would probably be good but I still want it to be a gaming and not a mechanical experience. Also I need some freedom for "fudging" on the GM side since they are newbies and I want to avoid party kills, does everything have to be linked directly or can I have a mix of "rules-support" by Roll20 but manual application of saving throw results, damage etc.? B) Suitable campaign Don´t have the time to homebrew but would like some flexibility to add side trecks and other adventures from old Dungeons etc. (Challenge of Champions anyone? :) ). Group has 2 rangers and a druid so it should not be a pure dungeon slog. I´ve looked at the official material and so far Storm Kings Thunder seems best suited to what I have in mind (overall long term campaign with enough sandbox freedom to basically include whatever else I want to). Any other recommendations from the market place content? Thanks for any help, Drew