Hi All, For those of you with access to use custom sheet code, I have a working sheet available here: <a href="https://github.com/Gerdofal/roll20-CyberpunkRED_Gerdofal_BETA" rel="nofollow">https://github.com/Gerdofal/roll20-CyberpunkRED_Gerdofal_BETA</a> Tested extensively and I think I have all the bugs worked out. Includes multiple tabs, you can see them all at the readme from the link above. Feel free to use in your own game. If you see issues that need fixing, please report them in this thread or on the GitHub reporting tool. Here are the two major tabs: Suggestions welcome. Here is a brief list of the updates planned as I have time: Addition of netrunning activities on the action tab (These are currently in testing) Expansion of the ways to roll skills. For example, clicking a skill name on the first page will also roll the skill. Addition of HP tracking for damage (and healing) General improvement in formatting (ie custom CSS classes for entries which are now using generic classes, spacing and alignments for elements that don't align perfectly, etc.) Addition of reference information where appropriate (Target numbers, notification of success or failure in death save, drop-down for weapon damage, etc.) A GM tab so all generic NPCs can be handed within one "sheet" What will not be added: Anything that isn't spelled out in the rulebook. I have included a field for a custom modifier, but I won't be including automation for anything that they chose not to include (ex. Cover rules) Automation that could be more detrimental than helpful (ex. Automatic armor ablation, automatic HP reduction, etc.) Anything which absolutely requires a token, as I've found that this causes more trouble than it's worth for games without tokens.