We will be begin the first week in September. I am in EST, but all are welcome. Along the fringes of the Duchy of Aerik, the small town of Emden silently scratches by on the trade of damp timber and black peat. Harried by creatures and undead emerging occasionally from the misty barrows half-a-day from town, it is not until recently that the danger of the barrows has seemed worth the risk. Rumor of monstrosities and abominations rarely seen in the noble kingdoms further east have kept free companies and guilds away for decades. Will the wealth of the Barrows be yours? Or will some other lucky bastard get there first? This is a moderate fantasy West Marches campaign in which the players form parties of 3-6 and delve the barrows west of Emden. Below is a summary of rules/themes that will define the campaign. Dungeon Crawling  initiated by Players Multiple GMs  with character rewards for GMs. There is a simple create your own dungeon sheet along with premade ROLL20 assets to help make this quick and easy for even beginners. Strongholds & Followers and eventually Kingdoms & Warfare support GM initiated Events and possible one shots PHB Races only. No Gnomes or Tieflings.  Multiple Human Cultures with unique features to make playing a human more mechanically beneficial. Moderate to Low fantasy where magic exists, but the most powerful magic users and items are concentrated in lands far from Emden. PHB races intermingle while goblinoids and monsters roam the wilds. No Homebrew Classes or Subclasses Flexible Schedules Gold=XP. Gold earned over all sessions played will be tracked in a google sheet, so building a stronghold or buying a magic weapon from a vendor will not affect your overall XP. The more the delve the higher your level! NOTE: Magical items in the Barrows are rare, but vendors will come through town selling a selection of desirable items. Characters Retire at level 10 to keep things fast paced and fun. Might be a great opportunity to continue on a larger campaign or have fun one shots beyond level 10. Randomly generated encounters, traps, etc. means deadly encounters. WARNING: Undead (the "stormtroopers" of this campaign) have a supernatural resistance to turn undead and will swarm a downed or vulnerable player. Penalties for missing sessions you scheduled to attend. Given these rules, please dm me the following: Discord tag Experience GMing # of Years?  No experience needed .   I have been GMing for a year and half. Online and offline. Just finished a year long offline campaign. Been in one massive West Marches campaign before and would like to build a similar community of 20+ players with the town and world evolving throughout the campaign.  Age  I am 26 What is your average Work/School Schedule?  9-5. Flexible during the week.