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[Pathfinder][1E][LFP][Discord][EST] I'm a GM looking for players for a Zeitgeist campaign

Hello all! I've been a GM for several years, and I'm looking for 4 players that are interested in a large, sweeping adventure set in a steampunk/high fantasy world. In my opinion, Zeitgeist is one of the all time great adventure modules. I've run it parts of it before, so I suppose I can also say that's been my experience. But it does require motivated players who are willing to get immersed in the lore, the setting, and the central narrative that runs through the adventure. This doesn't mean I'm going to rail-road anyone, but I'm looking for players who would love to fall into a distinct setting and story, over those who want a more open-world, sandbox type experience. Additionally, there will be a pretty equal mix of combat and narrative, so for players who heavily like one over the other, then this might also not be the game for you. Here's a copy to the freely available Player's Guide for Zeitgeist Pathfinder:&nbsp; <a href="https://drive.google.com/open?id=1_wMBejUhRb043xz8m2QMGhNZSrhFTQwr" rel="nofollow">https://drive.google.com/open?id=1_wMBejUhRb043xz8m2QMGhNZSrhFTQwr</a> I know it's a long document, but if you're interested in the campaign, I'd like you to read briefly over section 1 of the guide and post the answers to these questions below: 1. What Zeitgeist character theme are you currently interested in? 2. In a couple sentences, what is the character concept you're thinking of right now? 3. What's your favourite thing that a GM has ever done in a campaign you've played in? 4. When are you available to play? I would love to run 3-4 hour weekly sessions starting in 2 weeks, depending on whether anybody's interested.&nbsp; Thanks!
1. Gunsmith 2. Think&nbsp;True Grit lawman Paladin. A cowboy who just trying to get by who has a distrust of magic.&nbsp; 3.&nbsp;playing a high stake game of chance and beating the boss without ever fighting and getting exp for it. 4. Mon-Thursday- I'm EST I have been trying to play this AP forever but no one wanted to run.&nbsp;
Greetings, I go by moon 1. What Zeitgeist character theme are you currently interested in? Spirit Median 2. In a couple sentences, what is the character concept you're thinking of right now? A manipulative Mesmerist that uses her actual abilty to make money. 3. What's your favourite thing that a GM has ever done in a campaign you've played in? Letting us stab a slaver that hired us in the back when the enslaved rebel group came to help them 4. When are you available to play? Tuesday or Wensday&nbsp;
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1. What Zeitgeist character theme are you currently interested in? technologist 2. In a couple sentences, what is the character concept you're thinking of right now? using technology to make breathtaking inventions. a flying city comes to mind,giant golems that are made of many turning gears. 3. What's your favorite thing that a GM has ever done in a campaign you've played in? bare with me, got dared by the other party member to ask a bronze dragon if he wanted to **** and of all times to roll a nat 20. well he went with it. i got married and ill leave it at that. thats how we got a free treasurer to keep track of our money. 4. When are you available to play? mon-tues
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This seems like an absolutely fascinating setting. Just in the midst of skimming the supplied PDF, and will edit this to reflect my thoughts in the next few hours - just chipping in to get in the queue, as it were! 1. What Zeitgeist character theme are you currently interested in?&nbsp; Martial Scientist 2. In a couple sentences, what is the character concept you're thinking of right now? A mash up of Holmes and Flynn ~ a swashbuckling investigator of derring-do with a mind to match! Probably with a little more grime (soot stains?) and a few less ruffles. A polished Oxbridge accent with a Humphrey Bogart vocabulary. Perhaps a former officer of the latest Archipelago Conflict, recruited from military intelligence into counter-intelligence.&nbsp; 3. What's your favourite thing that a GM has ever done in a campaign you've played in? As part on an ongoing investigation into Treachery and Heresy(tm) aboard a space-faring vessel, our group of players had to uncover a wide ranging conspiracy amongst multiple interlinked NPCs with disparate motives and inclinations: there was a whole conspiracy board with pieces of string and portraits and clues. I adored &nbsp;it - really made me feel like a proper investigator: I just loved the tone, setting and feel of that particular campaign (everyone gelled really well too, which was a big contributing factor!) 4. When are you available to play? I suspect I'm on a slightly different schedule than most here, but late in the evenings EDT (~9.30) onwards, but somewhat earlier on Wednesday or Thursday.
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Hey there. I know I'm a little late to the party, here, as you initially mentioned that you were only interested in just four party members, but this setting looks really interesting and novel and unlike quite anything I've had a chance to run in before, and perhaps the campaign might be scalable enough to fit me in. My pitch might be a little unusual, at first blush, but please hear me out. 1. What Zeitgeist character theme are you currently interested in? &nbsp; &nbsp; &nbsp; - Team Mascot/Pack Mule/Physical Tank (Keep on reading, I'll explain...) 2. In a couple sentences, what is the character concept you're thinking of right now? &nbsp; &nbsp; - A 'tame' (Or, at least, humanoid -presence acclimated) Mimic. I happen to have a supplement from Rite Publishing that allows for the creation of several player-class scaled monster variants, and aberrations (Mimics included) happen to be one of said variants. I essentially picture myself as something like an animal companion (as my Inteligence will likely only be about 6, at the most), but simply emotionally bonded to the party, rather than being the result of an individual&nbsp; character's Nature's Bond or the like, having perhaps been found by the party at a young and impressionable age and been (perhaps riskily) fed by them, only for the gambit to pay off and me start following them about and assisting them like a bonded dog. Despite my rather admittedly-unusual character concept, I have no intent of creating any sort of disruptions about the city or its people, and intend to be trustable to fulfill any simple orders that I can comprehend that come from other party members. I see myself fulfilling a role for the much like the the 'character' of Luggage did for Rincewind in Terry Pratchett's Discworld novels (In fact, I could easily see myself naming myself 'Luggage' in homage to said character). As that image might imply, I will easily be able to serve as a major item-hauler for the party, as I will be both very physically strong and count as a quadrupedal creature to boot. More than just that, though, I will easily be able to serve as a very strong pure-physical frontline combatant/grappler/defender whenever combat situations happen to arise. As I progress in level, I will eventually actually grow large enough to serve the role as a small self-mobile cabin/shelter for the party, as well as create minor elemental effects (such as fire, ice, and electricity; No more than 1d4 to 1d6 points of any one) in mimicry of things like heating or cooling elements, or electrical wiring, and also augment my physical slams with said energies as well, for some minor elemental damage capacity. Though I admit that this character concept might not *quite* be able to keep pace (or attention) in a purely social situation, like a meeting with a town official, as stated before, I would follow orders from the party to behave, and not try to mindlessly *eat* said official either, and, as I am a rather patient type of person playing a rather notably patient type of creature, I would simply wait quietly in the corner or outside the room until the party fetched me, so I would endeavor not to cause any needless or reckless disruption to your campaign. 3. What's your favourite thing that a GM has ever done in a campaign you've played in? &nbsp; &nbsp; - Given a Dragon-hunter-oriented Ranger I ran once a one-on-one duel-style fight with a mature-adult black dragon that I actually triumphed in. I felt like such a badass after that. 4. When are you available to play? &nbsp; &nbsp; - I have a very open schedule so more or less any day of the week would be available for me.
1) Martial Scientist&nbsp; 2) I have a couple of ideas, dependent on you being okay with DSP material: The first is a tad off-the-wall. Suppose the RHC was in possession of a presumed-inert dragon egg. Perhaps it was retrieved from a previous squad’s outing, or confiscated from a Berian smuggler. It could have sat for an unknown amount of time until someone (likely an RHC wizard looking for a promotion) got the idea to wake it up. When they, or perhaps even someone carrying on their work after they’d stopped for whatever reason, were successful, the infant dragon would go on to be raised (and *heavily* indoctrinated) by the RHC, until it was sufficiently grown for field work (as in right just now). Second is a good deal simpler: a pseudodragon who was formerly a familiar to an RHC constable who was slain in the line of duty, carrying on their late master’s work. Finally, mostly as a backup in case my scalier ideas get shot down, a classic “street tough-turned-law enforcement officer.” 3) In an Age of Worms game, we came across a baby owlbear, which the DM let my ranger character take as an animal companion, let him gain sentient intelligence (because of that being possible under the Magical Beast type), and which was co-parented by my character and his Totemist party mate. I have since recreated Owen the Owlbear several times. 4) Evenings (EST), possibly earlier on weekends.
1. What Zeitgeist character theme are you currently interested in? Skyseer 2. In a couple sentences, what is the character concept you're thinking of right now? Oracle, either of the Heavens mystery or with the Cyclopean Seer archetype. A genuine "head in the clouds" character who occasionally needs to be brought down to earth. 3. What's your favourite thing that a GM has ever done in a campaign you've played in? Made the group of baddies we were fighting end up being all of our PCs from a previous campaign. It had ended with a very "to be continued" sort of feeling and our PCs were morally ambiguous. Fast forward 5 years later as we near the end of a new campaign and all of them pop back up again,&nbsp; older and meaner and much more powerful. Having to fight and kill your old PC who had "lost their way" was intense. 4. When are you available to play? Anytime after 7PM PST, 7 days a week. Though preference is given to Friday and Saturday nights