Hey there. I know I'm a little late to the party, here, as you initially mentioned that you were only interested in just four party members, but this setting looks really interesting and novel and unlike quite anything I've had a chance to run in before, and perhaps the campaign might be scalable enough to fit me in. My pitch might be a little unusual, at first blush, but please hear me out. 1. What Zeitgeist character theme are you currently interested in? - Team Mascot/Pack Mule/Physical Tank (Keep on reading, I'll explain...) 2. In a couple sentences, what is the character concept you're thinking of right now? - A 'tame' (Or, at least, humanoid -presence acclimated) Mimic. I happen to have a supplement from Rite Publishing that allows for the creation of several player-class scaled monster variants, and aberrations (Mimics included) happen to be one of said variants. I essentially picture myself as something like an animal companion (as my Inteligence will likely only be about 6, at the most), but simply emotionally bonded to the party, rather than being the result of an individual character's Nature's Bond or the like, having perhaps been found by the party at a young and impressionable age and been (perhaps riskily) fed by them, only for the gambit to pay off and me start following them about and assisting them like a bonded dog. Despite my rather admittedly-unusual character concept, I have no intent of creating any sort of disruptions about the city or its people, and intend to be trustable to fulfill any simple orders that I can comprehend that come from other party members. I see myself fulfilling a role for the much like the the 'character' of Luggage did for Rincewind in Terry Pratchett's Discworld novels (In fact, I could easily see myself naming myself 'Luggage' in homage to said character). As that image might imply, I will easily be able to serve as a major item-hauler for the party, as I will be both very physically strong and count as a quadrupedal creature to boot. More than just that, though, I will easily be able to serve as a very strong pure-physical frontline combatant/grappler/defender whenever combat situations happen to arise. As I progress in level, I will eventually actually grow large enough to serve the role as a small self-mobile cabin/shelter for the party, as well as create minor elemental effects (such as fire, ice, and electricity; No more than 1d4 to 1d6 points of any one) in mimicry of things like heating or cooling elements, or electrical wiring, and also augment my physical slams with said energies as well, for some minor elemental damage capacity. Though I admit that this character concept might not *quite* be able to keep pace (or attention) in a purely social situation, like a meeting with a town official, as stated before, I would follow orders from the party to behave, and not try to mindlessly *eat* said official either, and, as I am a rather patient type of person playing a rather notably patient type of creature, I would simply wait quietly in the corner or outside the room until the party fetched me, so I would endeavor not to cause any needless or reckless disruption to your campaign. 3. What's your favourite thing that a GM has ever done in a campaign you've played in? - Given a Dragon-hunter-oriented Ranger I ran once a one-on-one duel-style fight with a mature-adult black dragon that I actually triumphed in. I felt like such a badass after that. 4. When are you available to play? - I have a very open schedule so more or less any day of the week would be available for me.