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Examples of Campaigns That Use Tile-Based Maps/Lots of Objects...?

One of the things I'm sort-of poking at right now is Roll20's handling of maps that have a LOT of objects in them. When we originally designed Roll20, the thinking was "okay, map = a few large background images, tokens layer = maybe 20 or 30 tokens/drawings/etc." But what I'm actually seeing in practice is some people with 500+ objects in a single page. So I'd like to see if we can handle that use-case better, but I don't really have any good test cases to look at. So -- do you have a Campaign with pages in it where you used HUNDREDS of objects? Maybe you build a giant 50x50 map using tiles from the Marketplace? And then you put decorations and furniture in it, too? If so, hit me up on here with the name of the Campaign and I'd love to take a look and see what the performance is like currently and if we can improve it further. I won't be modifying your campaign, just making a copy of it so I can play around with it on our end. Thanks!
I had one, but I deleted it due to the inability to use it for actual gameplay. I'll work on re-creating something like it.
I've attempted to create something like this a while ago using my own photoshoped grid tiles and Torstan's 100px tiles, but my laptop at the time had an utter spazz out. I do have a new computer, which I think is much faster, and I've been meaning to send my players on a new deep dungeon delve, so give me a day or two and I could try and create something that's huge. Would 50x50 be an option? PS; I have attempted to create a table that was aprox 1" per square at 6'x4' for a possible WH40K game, but that kinda broke the browser. I haven't tried it again since, but I could if you're after test cases. 
Michael F. said: I've attempted to create something like this a while ago using my own photoshoped grid tiles and Torstan's 100px tiles, but my laptop at the time had an utter spazz out. I do have a new computer, which I think is much faster, and I've been meaning to send my players on a new deep dungeon delve, so give me a day or two and I could try and create something that's huge. Would 50x50 be an option? PS; I have attempted to create a table that was aprox 1" per square at 6'x4' for a possible WH40K game, but that kinda broke the browser. I haven't tried it again since, but I could if you're after test cases.  Feel free to create whatever you think best represents what you'd like to use as a typical map. If your typical map is 50x50 and filled with 2,500 tiles, so be it :-) No guarantees I'm able to get it any better than it is right now (and I'd hate to waste your time which is why I was hoping someone out there had one already made), but I'm hopeful...
I use many tiles in my campaigns so you can look at mine but they are mostly 25*25
I was actually thinking about how to do maps for my next game I plan to run and I was thinking of it as an empire building game where I have a map that is 10 acres of land that they can build on... (at 0.5 units that is 66x66 square size for the map) Still trying to decide the kind of tiles I want to use for it though and I want to size buildings realistically...
PMed you Riley
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Marketplace Creator
My campaign 'Broken Gates' i took a bunch of background elements from rpg games and the main battle map i built sometimes bugs out. I don't know how many tokens it has, but a lot.
I have one map that's just a giant grass field with a lot of small objects in it, including a path that's just a lot of light green ground images copied and pasted. Loads surprisingly fast. The rest of my maps are nothing but smaller backgrounds with a couple of important objects on map level. Building a map out of multiple smaller objects on a big 'floor' works a lot better than trying to find that one specific map that has everything you need (including right tile sizes), but maybe that's because I'm used to things like the Sims and LEGO.
Great, thanks, I think I have enough examples now. :-)