Do macros have cascading capabilities? I futzed with it, but didn't get anywhere. I want have a hidden perception check macro for each PC. e.g. #ogmutPer = /gmroll 1d20-3 Then I would want a group hidden group perception check macro without having to update both sets of macros as the campaign went on. e.g. #groupPer = #ogmutPer #gwenPer #flitPer However, I only ended up whispering the macro names to myself. Is there code I'm missing, getting wrong? If it's not supported currently I would love to have it as a feature. Thanks!