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General Discussions & Shenanigans Thread #02:

Brian, and also Eric M., a blank character sheet with your name on it, is in the 'Adventure Party Character Sheets Folder, in the gaming area. Let me know what class(es) your character is so I can get the sheets set-up. Here is the current party line-up to help decide what class(es) to be: Bard - Human - Maevis Silverleaf -  Roxxifarius Cavalier - Human - Ubet -  The Freeman Cleric - Human - Sheila -  Shadowfox (Steven J.) Cleric / Magic-User - Half-Elf - Quintolos -  Roxxifarius Fighter / Thief - Dwarf - Grax Ironcloak -  GreyWolfVT Guardian (Paladin-like) - Halfling - Rowan Root -  Nick R. Magic-User - Elf - Xilicien -  Devin M. Ranger - Human - Coal Blackstone -   Shadowfox (Steven J.)
I am still waiting on Brian Scott & Eric M., on which character class(es) they are playing! Please let me know guys so I can get this started tonight after dinner! I will also work on the game session summary and story chapter for the last session tonight. So, look for me online here after dinner or drop a note you are in the game area to work on your character sheet guys!
Weekly Game Session Reminder - Sunday, September 22nd, 2019 - 7:00 pm EDT - Isle of Dread 4: I1: Dwellers of the Forbidden City Just  a Note to remind you all that there is a Live Adventure Gaming Session Tonight starting an hour early, at 7pm ET - 4pm PT - 12am BT! We pick up after the party is exploring the jungle of the Isle of Dread. As far as we know, Devin M, Ejen Nailo, GreyWolfVT and Roxxifarius, are able to play!  Nick is busy in Philadelphia.  Andrew B, got called into work. We have two new players, Andrew B. and Ejen Nailo.
Ok, looks like there will not be a game on October 13th, as that is when I will be in Florida.  But we shall see, when I see what we are doing that day. I will be back on October 20th so there would be a game that evening.
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Weekly Game Session Reminder - Sunday, September 29th, 2019 - 8:00 pm EDT - Isle of Dread 4: I1: Dwellers of the Forbidden City Just  a Note to remind you all that there is a Live Adventure Gaming Session Tonight starting at 8pm ET - 5pm PT - 1am BT! We pick up at the main cavern entrance that leads to the Forbidden City. As far as we know, Andrew B., GreyWolfVT, Roxxifarius, and Shadowfox (may be late), are able to play!  Nick is busy in Philadelphia.   We have not heard anything from Devin M., Ejen Nailo, WC|Cagna yet.
WC|Cagna, left the game with no reason given. Though I sent a message asking.  That said a player spot has opened up.  Andrew B, you are welcome to stay in the game, but if you believe the earlier game is going to go into this one's time slot often, it's ok if you decide to leave.
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Regarding the Cube of Force: You are able to move the cube along with you there are various movement rates according to what you have activated. So Balen activates it to 'Keep Out All Things' and can move 30 ft per round at a cost of 6 charges per Turn (10 minutes). At that rate you can stay a hour inside the cube. The Cube's range is a 10 x 10 x 10 ft square. The spells listed in it's description are the ones that you can not cast out of the cube and cost extra for the cube to keep out. So you can make attacks from inside the cube so long as it is not from the above mentioned list. As it is a cube it would cover the floor, one poster has mentioned. Though I can just see people tripping up when the possessor of the cube moves, the floor would move. It would thus keep out water but you have a limited supply of oxygen. If it was just one person inside the cube you could survive for 1 hour and 48 minutes if the cube were 12 ft x 12 ft using a posted example I found. Your Breathing exhales CO2 and when that reaches 8% concentration inside the cube you would die before the oxygen actually runs out.
Made some adjustments to basic saving throw macros. I will likely leave the Item saving throws as is for now.
Cleaned up the Ability Check rolls macros so they give the correct results now. 
Grax Ironcloak the Dwarf's Racial Ability roll macros will now work!
Thanks Ricky.
If we intend to play today, I may be unable to attend due to lack of internet connection.
Weekly Game Session Reminder - Sunday, October 6th, 2019 - 8:00 pm EDT - Isle of Dread 4: I1: Dwellers of the Forbidden City Just  a Note to remind you all that there is a Live Adventure Gaming Session Tonight starting at 8pm ET - 5pm PT - 1am BT! We pick up at the main cavern entrance that leads to the Forbidden City, with the Aboleth greeter. As far as we know, GreyWolfVT, Roxxifarius, are able to play!  Devin M, has no internet connection! Nick is apparently still busy in Philadelphia.  We have not heard anything from Ejen Nailo, or Shadowfox yet. The game has 2 player spots open for new players. It appears now that we can game on the 13th while I am in Florida. If the laptop I used while in Las Vegas still has all the gaming PDFs I had originally put on it plus me e-mailing myself the current modules being used. The Condo in Florida has internet included. The one in Las Vegas does not so one has to go to a Cox cable store and pay for a whole month for a box & router modem, even if you don't stay the whole month.
Geez Maybe stay in a hotel suite next time?  Although that may be out of the price range, I know many of the hotels were out of my budget even with a discount of booking a flight and hotel, so I ended up downtown instead of on the strip   I was tempted to reply to the guy that quit due to realizing that he cant play all day and work nights, but decided to hold off on that
My Mom's boy friend owns both condo's. He actually had 2 in Florida but gave the more modern one to his ex-wife. WC-Cagna /[T]\  , excuse for leaving was this silliness: "I was going through the 2nd ed books and saw a few rules I didn't like that got changed from First Edition. I didn't want to deal my guy. Sorry for taking your time. I might come around later if I play more second edition now that I have the PDFs. I need to play and learn 2nd edition. The Skills are different, the classes are different, the spells are different too. I might have shot myself in the foot with wanting to play 2nd ed." And here he is right here where he can learn what 2E brought into the game. Sigh.
I have been trying to get into a D&D 5E text game to get familiar with it's rule-set and of course see what more can be brought over than what i've used so far, (Cleric Character & monster ability stats). However, I get unenthusiastic an DM, who says, their not feeling into it, yet invites me into the game which sits for over a month before it was to start but gets bumped to maybe sometime next year. Other games simply never sent an invite yet, and their sessions came and went. The B/X (Old School Essentials) game I joined that uses voice, wasn't bad. Though things can come over a bit muddled. One player decides to kill my cleric, when I was charmed. I hope that was to prevent me from being ordered to protect the evil cult clerics. He's using a method of 3 saving throws when you are at 0 or below hit points or you are dead. 
Yeah I have played a couple 5e games Death Saves if you are at zero, if you make more then you fail, you will live, then if they use roll20 hehe if that die roller wants you to die, your gonna die, hehe on the other hand, if you need a 20 to do something and it likes you, you will get that 20 Sigh, Shrug WhatTF ever guy, Maybe Ricky will let you back in after you play some 2E then again, maybe he wont
Trust me as many as I have seen join this game the same number or more usually leave too. I even left the game for a year myself. Ricky coaxed me back.
Ricky, Sheila does not have the Staff Of Striking on her weapons List. She picked that off one of the previous players.
Ok, will look at that and fix it up!
Ok, Now I find the Legend & Lore chart i was looking for and it's for magical objects: He rolled a 13 which indicates the alignment of the types of folks that would use the object but we used it to determine about his skin condition which this I now know it's not used for: Legend Lore: One of the most useful abilities of the bard is his knowledge of famous magical items and uncanny knack for figuring out how they function. To perform legend lore, the bard must scrutinize the item closely. This does not necessarily require actually handling the item, but it must be fully visible to the bard. Scrutiny takes Id10 rounds, after which a percentile roll is made. The bard has a 5% chance per level of knowing something about the item. The exact information revealed is up to the DM. The bard draws upon history, rumors, and clues based on the item’s construction to gain this information. Typical information revealed includes the item’s history, maker, name, and other less technical aspects. Information such as the number of pluses, exact command words, etc., are rarely learned. This type of specific information is left for spells, such as idenfib, commune, limited wish, and so on. A good optional rule is to give some very specific information to the bard player if the roll is equal to or less than the bards level. Furthermore, if the roll is 01, the bard should know almost everything there is to know about the item. If the DM allows it, the followinn table may be used as a fast optional method to determine what is known about an item that was successfully examined by a bard. To use this table, the bard must first succeed with the legend lore percentile roll. If this roll succeeds, the player should roll on the following table once per level of the bard. Results that come up more than once are not rerolled; the bard simply knows a lot about this aspect of the item. After rolling, give the DM some time to come up with a suitable background and history. Few items are detailed with this type of information. After all, bards tend to be more curious about the legends and lore that lie behind an item's powers than most others. Table 12: LEGEND LORE RESULTS 3d6 Roll Information Gained 3 How many charges/uses left 4 Whether item is intelligent 5 Whether items is cursed/evil 6 Value on the open market 7 Name 8 Famous past owners 9 Age of item 10 What race created it 11 Where it was made 12 Who crafted it 13 Alignment of owners 14 Whocanuseit 15 General effects 16 How to activate it 17 Item type (as per DMG) 18 Let player read DMG entry Special Hindrances: None.
For fucks sake, I join a D&D 5E tonight at 8pm ET with 11 Players + 1 DM and guess what?! I am the only one to be there at 8pm! The DM was on earlier as the charactermancer help me make a wizard.  He did say they might skip this week as he is 'low' on players! This is riddiculous. It's like modern players do not understand they can't just come in gab away & expect a story to be read to them and finish it in one night, so they join the one night and disappear.  Now to see If i can find one that starts at 8:30 or 9:00pm. Heh, I ought to just buy the 5E starter/essentials set for myself and get the basics. Just one thing, do they teach the actual 5E or is it one of those ridiculous 'Light' deals?
Its probably not a Lite box set as from what I have read about 5e its pretty light on rules as it is, they have tried to make the game easier to learn less skills then previous editions they combine them more, that game seems like its doomed to die tho Ricky
I've tried another one, they kept posting dead discord links and even though the game had a start time they were already playing where i went in. I've never seen such a 'bigger' mess than what i get just trying to run this game.  They tried to make it Easier to learn? How much more can you dumb it down? may as well be a find your path novel where the players simply roll for the page the DM reads next!  I am better off just getting the starter boxes. I have the phandelver game on here. I was originally going to convert it. I would then run it as 5E to learn it and show all these numbskulls how to properly "play" the "game". In the process of learning that, I will see what can be brought into 1e/2e to add more challenges to the game.
Yep Thats my feeling about it, I thought 3rd edition was nerfed enough compared to 2nd ed, 4th ed was a waste of time, 5th is even more simplified if you dont have a good DM making the game fun, its gonna be very simple for you
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Yes now I think "Finally" I'm not the only one! While I am actually running a 5e game on a forum site (Ricky knows the site) I have been contemplating ending that game but I am likely to see it through. I will most likely stick with 1e/2e going forward. While it does have some challenges and maybe even some "pitfalls" that is what house rules are for not to make it easier but to at least give the DM some creative rights and possibly allow for Players to do some things not ordinarily in the books. Hell didn't Gygax say something about if you play the game entirely BtB then you are playing it wrong?  But at any rate yes the experience I have encountered Ricky is similar to your own any online 5e games want all sorts of technology and then just waste the time not helping anyone unfamiliar with the ruleset and merely just screwing off the majority of the time. That is why i stick to forum games and your game here. It's a cluster "F" pbp may at times be like herding cats but at least the cats eventually produce something.
Just an update here: Roxxifarious, (Maevis the bard / Quintolos the cleric/magic-user), was able to come in game tonight and we played out his little side quest! With that done we continue with dealing with the yellow musk zombies on Sunday and see if Quintolos can return to find the party at some point!
Reworking the bow and arrow macros again and fixing mistakes. I have the new player's Estrel Tol the ranger's macros ready and will work on the others now. (He will be picking up either Cassandra the Witch and or Balen the Bard Jester at first). This time it will show only 1 arrow shot per roll. If you have more than 1 shoot per round, we cycle back through the turn order and then onto everyone's 2nd then 3rd attacks before going into the next new round.
been staring at a white page for about 10 minutes waiting for the game to load.....
I finally get at least on here enough to message you all using the Mom’s iPad! The internet has been wonky here as well either working or not and the Mom’s BF did not bring his laptop! I will be back late Saturday night so there should be a game next Sunday fro my own Alienware computer! So sorry about not being able to get on here at all last night!
I forgot about game last night. I often work 'til 7, and hadn't eaten by the time I got home, so game wasn't really foremost in my mind.
Actually we saw you pop into roll20 twice last night and then you left and did not come back thats ok,more time to work on stuff or my gaming stuff.  See ya next week then
I did get an email from Ricky as well but by the time i saw it the 3 of us had already figured/decided to call it a night with no DM and the couple of popins we saw of his name and how long it took for us to get in. Figured it wasn't destined to happen.
Weekly Game Session Reminder - Sunday, October 20th, 2019 - 8:00 pm EDT - Isle of Dread 4: I1: Dwellers of the Forbidden City Just  a Note to remind you all that there is a Live Adventure Gaming Session Tonight starting at 8pm ET - 5pm PT - 1am BT! We pick up when the party is come upon by 3 plant-like humanoid zombie looking creatures! As far as we know, AnotherTexan0, GreyWolfVT, Roxxifarius, are able to play!  We have not heard from, Christopher G, Devin M, Ejen Nailo, Gary H., & Shadowfox, as they have not posted anything yet! Nick is apparently still busy in Philadelphia. 
I may not show up until about 9.
It's been nearly half an hour since I launched the game, it doesn't seem to be loading.
It has been loading in kind of slow, then I had one week about 2 weeks back where it loaded in fast, then back to slow. Tonight was basically at 'normal' load speed for me.
Perhaps using all the bells and whistles of roll20 is not always a good thing? Or is it partly due to how large the maps are? I honestly couldn't say. Thankfully we don't use video and voice or the game would never load. 
I am not using the dynamic lighting or enhanced fog of war on the Forbidden city maps. Though I might use the Dynamic lighting on the maps of buildings within the city, which won't be very big. The current map is big yes but it is low resolution and 4.26 Mb in size. It would be a bit of a pain to try and break it down into smaller maps.&nbsp; Even with the 16 Gb of RAM I have, the game will sometimes take like 5 minutes to load in. Ok, I just came across this page: <a href="https://wiki.roll20.net/Creating_Marketplace_Assets" rel="nofollow">https://wiki.roll20.net/Creating_Marketplace_Assets</a> Roll20 wants you to use JPG and I have been primarily using PNG for better lossless image quality, (though you can set image quality to 100% for JPG), unless of course the original image is already in JPG.&nbsp; I use Affinity Suite Photo for working on the images and typically save them all into PNG, as each time you save a JPG you could lose more image detail. In spite of what Roll20 says, there are times when i see the JPG takes up more space than the PNG.
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Yeah JPGs take up more RAM typically every time, but, maybe using JPGs will help the page load faster? I have 12 (gigs hehe) of RAM hopefully upgrading to 16 next year and it still takes awhile
Being a techy i do hope you meant 12 gigs not megs lol I have 8 gigs currently and i didn't usually take this long to load the game so i am leaning more towards it's a roll20 thing and not necessarily what you are doing Ricky. Comparatively loaning into my own created games (which only have me in them) it doesn't take more than maybe 1-2 minutes to get into. Granted I only have a free account and only use regular fog of war. The maps I actually got right out of the pdfs i am using nothing special visually done to them.
Not sure what to tell you, I have not had a problem yet. But then I open Roll20 almost an hour before game time, and then just check to see who it there yet. I will say - rather than checking your RAM, what you should check is the available bandwidth (versus what you pay for) to see how fast your downloads *SHOULD* be. If you go to SpeedOf.me in your browser, (or Speedtest.net) you'll get a good feel for your speed. I have "only" about a 10Mbps download speed, and it all seems to work for me. (When ATT finally gets fiber to my neighborhood, watch out! :) )
On Speedtest.net for me: single file: Ping 9 ms; 167.25 Mbps d/l ; 6 Mbps u/l multifile: Ping 11 ms; 145.94 Mbps d/l ; 5.98 Mbps u/l
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I kind of doubt it is my speed with my internet I have a fast cable internet connection and can have 3 of us streaming at once without issue. Loading any other roll20 games generally not an issue only this game. Oddly enough. Also the browser doesn't matter firefox chrome same thing even get the wait or close option with how long it takes for the game and map to load half the time i am looking at a white page. I don't have Ricky's speed but i do have a good 45Mbps d/l and 6 Mbps u/l ping of 17 ms. But I am also on wifi on a laptop because the way the place i rent is setup i can't directly plug into the connection.&nbsp;
I have AT&amp;T also using Chrome browser either desktop or laptop was in a few games on Roll20 now only 3 going only Ricky's game is slow, my guess is its roll20 due to everything that is potentially used in his games, the other games dont have as much.&nbsp; I'm not saying get rid of it, just thats why I think it sometimes takes awhile to load
The 5E game I am setting up loads in fast, though I am sure it's because there is not as much to it. I guess for those that know their connection takes longer, they can try to get here sooner, of course. But see, If i am not already here and rebooting the API prior to coming in, to make sure it functions, that means those already here may need to re-boot. WotC uses single tokens to represent several of the same and I am surprised that things don't get confused, (with the programming as to which token is which),&nbsp; which it does if i try the same thing. So, I have been replacing their tokens with specific character tokens for each individual monster and npc, finding more info off the net to fill things in on the sheets, getting maps and images where there are none, etc.&nbsp; That said, for being a game module, it's only half finished and &amp; i need to set it up like i have this game, though not sure i will personalize the generic macros used right now, like i have them for this game. I mentioned this half-assed-ness on the Roll20 forums and the excuse to do what I do for their modules or the older ones, is, "It's too much work.", sigh.
Hehe sounds par for the course same in some groups on Facebook, "You do all that?" How do you find the time? I hope your players appreciate it" Then again in other groups, they all do a lot of work, so they understand and really try to help those that ask questions
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Greetings. I will present myself, I am the newest addition to the group. Hope we can enjoy ourselves next session and in the possible many more to come. Tangentially, I am looking for players interested into text based games for the following games I am GMing: <a href="https://app.roll20.net/lfg/listing/130864/return-of-the-runelords" rel="nofollow">https://app.roll20.net/lfg/listing/130864/return-of-the-runelords</a> <a href="https://app.roll20.net/lfg/listing/180569/claimed-by-the-void" rel="nofollow">https://app.roll20.net/lfg/listing/180569/claimed-by-the-void</a> <a href="https://app.roll20.net/lfg/listing/121080/iron-gods" rel="nofollow">https://app.roll20.net/lfg/listing/121080/iron-gods</a> <a href="https://app.roll20.net/lfg/listing/175724/metal-of-the-righteous" rel="nofollow">https://app.roll20.net/lfg/listing/175724/metal-of-the-righteous</a> If you are interested into joining any of the listed games here, please DM on Discord in this following address: Ivan#6735 Read you soon.&nbsp;
First link works but the other 3 say, "Not Authorized"!
They all worked for me. But all are "pay to play" games. No thanks.
Weekly Game Session Reminder - Sunday, October 26th, 2019 - 8:00 pm EDT - Isle of Dread 4: I1: Dwellers of the Forbidden City Just&nbsp; a Note to remind you all that there is a Live Adventure Gaming Session Tonight starting at 8pm ET - 5pm PT - 1am BT! We are heading out to dinner for my Mom's Birthday, I expect to be back by Gametime.