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Ch. 2: The Party sets out on their New Adventure

Dungeon Master (GM): You can bring henchmen/hirelings along this time, so it's easier to bring in any new folks   Dungeon Master (GM): This is your travel map   Dungeon Master (GM): the area that goes north from Tiki Nura Ria is the route to the river that empties into the sea where you will start   Dungeon Master (GM): It will take 12 hours through the swamp hexes same for mountains Hello Ed!   GreyWolfVT (Grax): So on this hex map where exactly is the group currently?   Dungeon Master (GM): well you are still at the village of Tanaroa, but i just pinged where you will be dropped off   GreyWolfVT (Grax): ok so like where i put the green X then?   Dungeon Master (GM): yes Hello Shadowfox!   Dungeon Master (GM): how many henchmen/hirelings do you want to bring along? so i know how much gold to subtract for their salaries   Shadowfox: Coal & Sheila: how many PC's are there total if everyone was here?   GreyWolfVT (Grax): ^ yes that   Maevis/Quintolos: Hm maybe 10 Monster Fodder?   Dungeon Master (GM): 8 pc's   Shadowfox: Coal & Sheila: I would say no more than one per PC   Dungeon Master (GM): i was thinking it would be between 8-12 of them Rowan will be in with the hirelings for now and his token thus representing the hirelings   Shadowfox: Coal & Sheila: Do the hirelings fight with us or are they just back ground characters until we need them?   Dungeon Master (GM): background mainly until you need a new character   Maevis/Quintolos: Ok so go 10 that way have some to spare to get eaten without killing off potential Players   Shadowfox: Coal & Sheila: sounds good   Dungeon Master (GM): ok so 10 of them Ok, to start let's say you are now meeting with Captain Malmir about the trip up to central plateau river   Maevis/Quintolos: Some of them are gonna die, thats just like the red shirts in TOS   Dungeon Master (GM): you are back at the Matriarch's hut meeting with him   GreyWolfVT (Grax): TOS? You mean StarTrek?   Maevis/Quintolos: Trek Original Series with Kirk   Continuing Day 1 of New Adventure:   Captain Malmir: says, "Greetings folks, so you are about to embark on another adventure. We will be traveling towards Tiki-Nura-Ria again then turning north from there until we reach the drainage swamp where the river feeds into the sea.   Maevis Silverleaf "At that point we go overland, Captain?"   Captain Malmir: says, "That river drainage swamp is where you will be dropped off. This time I will be returning as no one knows how long you will be. So you will be trekking back to Tanaroa through the Island jungle.   GreyWolfVT (Grax) Grax the Fighter / Thief Says: "Thanks Captain."   Shadowfox: Coal & Sheila: Do you think the king will have that trail cut through by then?   Captain Malmir: says, "Overland starts for you with a trek through the swamps. It will then turn to grasslands, on either side of the river, which are bordered by mountains."   Quintolos - Cleric/MU "I think that group got eaten by something, doubt they are still working on that plan."   Captain Malmir: says, "I do not know, however, there are reports of others also cutting a new & wide trail through the jungle, heading through the isle's eastern side." (previous party had met grippli frog-folk, that were spying seamen chopping a large path through the forest.)   Quintolos - Cleric/MU "If we meet them then we will have an easier walk out of the jungle."   GreyWolfVT (Grax) Grax the Fighter / Thief Says: "Bah! Soundin' like bout everyones making a road in this durned place.""   Shadowfox: Coal & Sheila Coal the Ranger Says: "No roads needed, but they make for faster travel"   Captain Malmir: says, "They are perhaps hoping all roads lead to riches."   GreyWolfVT (Grax) Grax the Fighter / Thief Says: "That may be true"   Quintolos - Cleric/MU "All the more reason for us to take an unexpected way in, like I suggested, climbing down into the city and take the easy way out the frontgate."   Captain Malmir:  says, "The plateau itself is 3,000 feet high."   GreyWolfVT (Grax) Grax the Fighter / Thief Says: "Hmm, we might wanna get some climbin gear if that's the case then."   Quintolos - Cleric/MU sighs "Thats where this city is? right? not how far we need to climb"   Shadowfox: Coal & Sheila: I thought we were going through the caves?   GreyWolfVT (Grax): no idea   Captain Malmir: says, "Perhaps best to scout each location before deciding on best way to enter.", "I will met you at the Belle Venture on the dock. Once everyone is on board we will set sail."   Shadowfox: Coal & Sheila: Well if we are going to scout both locations, we need to be prepared to go either way. Which means we need to take climbing gear with us, even if we leave it with the Captain.   GreyWolfVT (Grax): alright   Dungeon Master (GM): ok, so no one has rope, grappling hooks & spikes?!   Quintolos - Cleric/MU "Problem with scouting is, they may spot us and then prepare, we need to decide before we get there how we will get in, marching through the front gate is usually a bad idea."   GreyWolfVT (Grax): I think i do actually   Shadowfox: Coal & Sheila: I have rope and a grappling hook   GreyWolfVT (Grax): i have 2 50' silk ropes and a grappling hook no spikes   Dungeon Master (GM): you can add a dozen & i'll take off the cost anyone else able to carry a coil with spikes & hook??   GreyWolfVT (Grax): alright lacking a hammer to hammer the spikes in as well   Hermit Legend: Where's the group at?   Dungeon Master (GM): buy that as well then!   GreyWolfVT (Grax): will do
Dungeon Master (GM): inside the building with the Matriarch & Captain Malmir   Hermit Legend: Thanks   Quintolos - Cleric/MU: Quint can carry a rope spikes hook   Dungeon Master (GM): ok   GreyWolfVT (Grax): i added 12 pintons and a hammer to Grax   Dungeon Master (GM): alright   Quintolos - Cleric/MU: OOC As I recall last time we ended debating how to get in the city Quint had said we climb others had said we walk in   Dungeon Master (GM): everyone else ok with the gear they have?   GreyWolfVT (Grax): yes   Quintolos - Cleric/MU: yes   Shadowfox: Coal & Sheila: Shiela will add a 50' silk rope other than that I am good   Hermit Legend: Yes   Captain Malmir: says, "Don't forget there is a long rope bridge that goes from a path on the mountain range onto the top of the plateau.", "But yes, you will still need to climb down into the city from there."   GreyWolfVT (Grax) Grax the Fighter / Thief Says: "Fair enough"   Dungeon Master (GM): ok so back to the travel map. The trip to the coastal river drainage swamp area was uneventful. Rowboats were lowered and the party board, a couple of crew members also on board each of two boats, to paddle to and from the shore.   GreyWolfVT (Grax): ok   Dungeon Master (GM): They drop you off on what would be the central hex here, a swampland hex   GreyWolfVT (Grax): joy   Dungeon Master (GM): ok now, you can pick to go north west or east   Quintolos - Cleric/MU "I'm really hating swamps, I really hope this is worth it."   Shadowfox: Coal & Sheila: not sure where we are so we cant go north at all   Dungeon Master (GM): you can, i just need to reveal   Quintolos - Cleric/MU: East then   GreyWolfVT (Grax): well better question is where is what we seek located from here   Dungeon Master (GM): some terrain you may not want to go into yet though. You will see. Captain Malmir said that this swamp is where the river drains into the sea. You need to find the mouth of the river, somewhere in the swamp.   GreyWolfVT (Grax): i guess anyway   Quintolos - Cleric/MU: Its South I think   Dungeon Master (GM): once in the swamp you need to find the mouth of the river & then follow it to the central plateau.   GreyWolfVT (Grax): ok.   Shadowfox: Coal & Sheila: Maybe we didnt get enough information to figure out where we are supposed to be going   GreyWolfVT (Grax): well sounds like we did get some helpful info but not all of it like where the river is located   Shadowfox: Coal & Sheila: Yeah.. Here, let me drop you in this swamp.. figure it out   GreyWolfVT (Grax): ok i go to the triangle thing lol to get out of the swamp   Quintolos - Cleric/MU: The swamp is the end of the river   Dungeon Master (GM): maybe you will spot indications of where people have traveled   Shadowfox: Coal & Sheila: someone else can lead..   Dungeon Master (GM): That is a mountain range, it will also take you 12 hours to pass through like the swamp   Quintolos - Cleric/MU: We need to go to the head of the river find the plateau   GreyWolfVT (Grax): maybe we bump into another party of adventurers and fight them anything could happen. :)   Shadowfox: Coal & Sheila: So the black line with grey shading we cant travel through?   Dungeon Master (GM): Yes, the grey shading is the sea. It would be Grax's turn to lead the group tonight going alphabetically   GreyWolfVT (Grax): lovely.... the gray shading is the water/ocean   GreyWolfVT (Grax): so have at it if you want to swim lol   Dungeon Master (GM): the black line being the island coast   Shadowfox: Coal & Sheila: well the pioneers always went west.. I dont want to be a pioneer, so lets go east.   GreyWolfVT (Grax): it's old school mapping essentially so gray shaded stuff usually is water   Quintolos - Cleric/MU: Casts Fireball to clear away the bugs   GreyWolfVT (Grax): i was going to go to that "mountain" but looks like east leads to the same thing or similar   Dungeon Master (GM): as you begin your trek east ward you see you will come upon a mountain range do you continue that way or veer your course in another direction?   Quintolos - Cleric/MU: Mountains   Dungeon Master (GM): one vote to go over the moutain, any more?   GreyWolfVT (Grax): hey at least it's not the swamp so i have no issues with that my vote will be whatever is not swampland   Dungeon Master (GM): ok so being that it will take 12 hours to get to the east mountain hex you will have to make base at the base of the mountain before going over it.   Shadowfox: Coal & Sheila: mountains are better than being wet   GreyWolfVT (Grax): exactly the dwarf agrees with Coal & Sheila  
Shadowfox: Coal & Sheila: Why didnt we bring horses again?   GreyWolfVT (Grax): maybe they didn't have any? or maybe they didn't like riding on a boat   Shadowfox: Coal & Sheila: that was my internal dialog, that sometimes slips out   Dungeon Master (GM): they would not do well on the mountains or swamps!   GreyWolfVT (Grax): besides dwarves don't like riding horses give me a goat or a boar maybe even a mule like in the battle of the 5 armies I'm a goat rider heh   Dungeon Master (GM): we need the watch order filled in.   Shadowfox: Coal & Sheila: Ubet the cavalier needs to be up front for marching order.   Dungeon Master (GM): that can be filled in as well.   Shadowfox: Coal & Sheila: Once we start using tokens then it wont matter, corret?   GreyWolfVT (Grax): i filled in Grax i would have had him in the front with Ubet but already have Maevis there   Shadowfox: Coal & Sheila: What is Grax? I dont know what a shield dwarf is? Fighter?   Dungeon Master (GM): i guess not since we can see where everyone is at.   GreyWolfVT (Grax): He's a fighter and a thief shield dwarf is a subrace   Dungeon Master (GM): it's in a gazzetter   Shadowfox: Coal & Sheila: Does the bard want to be up front..   Quintolos - Cleric/MU: Not really   Shadowfox: Coal & Sheila: I would put Grax up front with the cavalier. I tried to edit it but someone has it open   GreyWolfVT (Grax): i changed it   Quintolos - Cleric/MU: Maevis can be back a bit with Quint   GreyWolfVT (Grax): moved Maevis back to 2nd line   Shadowfox: Coal & Sheila: Put Coal in the second row   GreyWolfVT (Grax): put Grax next to Ubet   Quintolos - Cleric/MU: Thats fine   GreyWolfVT (Grax): ok if you want Coal up there we move Xil back to 3rd row?   Shadowfox: Coal & Sheila: yeah   GreyWolfVT (Grax): ok   Shadowfox: Coal & Sheila: Sheila can bring up the rear   GreyWolfVT (Grax): alright   Shadowfox: Coal & Sheila: With Rowan   GreyWolfVT (Grax): yup ok so we have the marching order fixed   Shadowfox: Coal & Sheila: looks good to me   GreyWolfVT (Grax): what about watch order?   Dungeon Master (GM): we'll use Rowan to rep the hirelings   GreyWolfVT (Grax): I put Grax last but i might bump that to 2nd or 3rd   Shadowfox: Coal & Sheila: doesnt matter to me.. just throw in names   Quintolos - Cleric/MU: Both Quintolos and Maevis need sleep and time for spells   GreyWolfVT (Grax): right what about Rowan? what is a halfling guardian?   Shadowfox: Coal & Sheila: so put sheila at the end   Dungeon Master (GM): he's like a paladin   Shadowfox: Coal & Sheila: clerics pray for spells, so we can do that while on watch.. right?   GreyWolfVT (Grax): possibly   Dungeon Master (GM): might still be surprised though due to the praying   GreyWolfVT (Grax): i didn't include Xil figured he'd need to spend the time studying   Dungeon Master (GM): ok   GreyWolfVT (Grax): maybe not have the bards on watch as well or ?   Dungeon Master (GM): (To GM)rolling  3 = 3   GreyWolfVT (Grax): & Quin also studies for some spells too so why not use Rowan instead   Shadowfox: Coal & Sheila: I have always assumed that as long as the party rests for 8 hours, that was sufficient time to regain spells, stand a watch and sleep. regardless of when your watch is.. but maybe you are more of a stickler as to who is on watch when   GreyWolfVT (Grax): well then watch shifts would need a 5th one for that to happen the as if a MU takes a 2 hour watch of the 4 we have they only rest for 6 not 8 unless i am not understanding the watch list correctly   Shadowfox: Coal & Sheila: well you dont have to be asleep to rest   Dungeon Master (GM): ok, looks good, and there was no wondering monster to disturb you, so you are all refreshed and ready to trek onwards.   Start of Day 2 of Adventure: GreyWolfVT (Grax): typically guard duty isn't resting though unless you are a terrible look out   Shadowfox: Coal & Sheila: rest doenst mean sleep. It means not travelling, not in combat..   Dungeon Master (GM): you can pretty much pick any compass direction here to travel   Quintolos - Cleric/MU: I vote South   GreyWolfVT (Grax): south works for me   Dungeon Master (GM): ok with shadowfox & Hermit?   Shadowfox: Coal & Sheila: yes
GreyWolfVT (Grax): it's a tree   Dungeon Master (GM): this 12 hour trek leads you to the start of a jungle, you need to rest up again as it's dark.   Shadowfox: Coal & Sheila: palm tree.. must be a beach nearby   Dungeon Master (GM): (To GM)rolling  6 = 6   Dungeon Master (GM): there is no encounter so you can trek on.   Start of Day 3 of Adventure: Pick a compass direction to travel.   GreyWolfVT (Grax): East? Northeast?   Hermit Legend: Ive got to go something came up   GreyWolfVT (Grax): Southeast? alright HL cya   Quintolos - Cleric/MU: Ok G Night   Dungeon Master (GM): heh, there are palm trees in Vegas, nearest beach is probably 6-7 hours from there by car   Shadowfox: Coal & Sheila: Bye Hermit yes   Dungeon Master (GM): i can just roll on the direction if you can't decide   Quintolos - Cleric/MU: Hehe They have pools with concrete tile beaches   Shadowfox: Coal & Sheila: he said SE   Dungeon Master (GM): SE then   GreyWolfVT (Grax): I said 3 directions actually but Yeah Southeast is my "final" decision   Quintolos - Cleric/MU: SE Lets go   Dungeon Master (GM): ok (To GM)rolling  3 = 3   GreyWolfVT (Grax): hmm   Dungeon Master (GM): after another 12 hour trek you stop to rest and do so without interference. Now which way do we go?   Start of Day 4 of Adventure: GreyWolfVT (Grax): one of you guys say a direction this time   Quintolos - Cleric/MU: South   Dungeon Master (GM): he said south, ok with the res?   GreyWolfVT (Grax): right on   Shadowfox: Coal & Sheila: yes whatever they say is good with me   GreyWolfVT (Grax): yeah i am just trying to rotate through the 3 of us saying directions so it's not all on one person   Shadowfox: Coal & Sheila: your leading the way   Dungeon Master (GM): ok you stop to rest   Quintolos - Cleric/MU: SW This time   Dungeon Master (GM): (To GM)rolling  2 2 = 2   GreyWolfVT (Grax): 10-4   Dungeon Master (GM): and no encounters, so which way do you go sw or se?or e or west?   Start of Day 5 of Adventure:   GreyWolfVT (Grax): we went with SW just not sure if my line is far enough   Dungeon Master (GM): ok (To GM)rolling  1 = 1   Dungeon Master (GM): (To GM)rolling  3 = 3   GreyWolfVT (Grax): i suppose west from where i have the line currently   Dungeon Master (GM): about 3 miles into the trek in the current hex we have an encounter happen   GreyWolfVT (Grax): ok   Dungeon Master (GM): (To GM)rolling  68 = 68   Quintolos - Cleric/MU: Is it a loud roar vibrations and waves in the water dew? hehe   GreyWolfVT (Grax): no we encountered the Bud Light Platinum knight   Shadowfox: Coal & Sheila: we could encounter the shrieking eels Shrieking wheels   GreyWolfVT (Grax): nah a giant dodo bird?   Dungeon Master (GM): (To GM)rolling  2 = 2   Quintolos - Cleric/MU "Wheres there one, theres more nearby"   Dungeon Master (GM): (To GM)rolling  4 = 4   Dungeon Master (GM): there are two and a roll indicates that they are fighting another creature so let's see what exactly (To GM)rolling  81 = 81   GreyWolfVT (Grax): ok   Dungeon Master (GM): at least 1 rock babboon (To GM)rolling  6 = 6   Dungeon Master (GM): 6 rock baboons against the two unknown 6' tall birds
(To GM)rolling  3 = 3   GreyWolfVT (Grax): uh ok....   Dungeon Master (GM): this is happening east of you (To GM)rolling  8 = 8   Shadowfox: Coal & Sheila: Nothing to see here.. these are not the adventurers you were looking for   GreyWolfVT (Grax): yup   Dungeon Master (GM): (To GM)rolling  20 = 20   Quintolos - Cleric/MU: Waves his hands   Dungeon Master (GM): this is occurring about 20 yards away from your location   GreyWolfVT (Grax) Grax the Fighter / Thief, puts up a hand blocking the sight of the creatures fighting eachother   Quintolos - Cleric/MU: Room to avoid it then   GreyWolfVT (Grax): yup   GreyWolfVT (Grax) Grax the Fighter / Thief, ignores the fight and whistles as he walks on by   Dungeon Master (GM): ok so they all appear not to notice you, if so they see the birds as the easy meal. lot's of maps to scroll through i should archive some ok so you make it to the other end of the hex and need to rest (To GM)rolling  4 = 4   Dungeon Master (GM): no encounter happens so which way do we go from there? looks like we are going west?   Start of Day 6 of Adventure:   GreyWolfVT (Grax): west   Dungeon Master (GM): ok   Quintolos - Cleric/MU: Sounds good   GreyWolfVT (Grax): we're going serpentine ok   Dungeon Master (GM): (To GM)rolling  1 = 1   Dungeon Master (GM): we have an encounter here (To GM)rolling  3 = 3   Dungeon Master (GM): 3 miles in again (To GM)rolling  84 = 84   GreyWolfVT (Grax): hopefully thats good enough   Dungeon Master (GM): (To GM)rolling  1 = 1   Dungeon Master (GM): 1 sabre tooth tiger (To GM)rolling  1 = 1   Dungeon Master (GM): actually two as the next roll indicates it is mating (To GM)rolling  3 = 3   GreyWolfVT (Grax): uh good lord   Dungeon Master (GM): east of you again   GreyWolfVT (Grax): nothing to see again lol   Dungeon Master (GM): (To GM)rolling  5 = 5   GreyWolfVT (Grax): i don't wanna see sabertooth tigers mating   Dungeon Master (GM): the next roll indicates they don't notice you so ok   GreyWolfVT (Grax): ok   Dungeon Master (GM): we make it to the end of the hex and rest (To GM)rolling  3 = 3   GreyWolfVT (Grax): ok   Dungeon Master (GM): no encounters so pick a direction to go in.   Start of day 7 of Adventure:   GreyWolfVT (Grax): south i think   Shadowfox: Coal & Sheila: I think we will end up in the ocean if we continue to go west   GreyWolfVT (Grax): since i am sure we will hit the ocean again soon   Quintolos - Cleric/MU: south then   Dungeon Master (GM): (To GM)rolling  6 = 6   GreyWolfVT (Grax): vere back eastward now?   Shadowfox: Coal & Sheila: So do we have this whole map is it is shown to us?   Dungeon Master (GM): There is a map that Rory gave you of the Isle of Dread. It only shows the coastal outline.   GreyWolfVT (Grax): sorta like that?   Dungeon Master (GM): no encounter so the 12 hour trek through here is without incident. resting (To GM)rolling  4 = 4   Dungeon Master (GM): no encounter so which way do we go? looks like east so ok  
Start of Day 8 of Adventure:   Quintolos - Cleric/MU: ok   Dungeon Master (GM): (To GM)rolling  5 = 5   GreyWolfVT (Grax): hmm i am thinking we might have to go back towards the north maybe   Dungeon Master (GM): no encounter in this hex so we reach the east side of it and rest (To GM)rolling  6 = 6   GreyWolfVT (Grax): could be wrong though   Dungeon Master (GM): again no encounter during the rest, so which we do we go from there?   Start of Day 9 of Adventure:   Quintolos - Cleric/MU: SE East is fine   Shadowfox: Coal & Sheila: Where are we headed to? Tiki Nura Ria?   GreyWolfVT (Grax): i d k Cuba maybe at this rate   Dungeon Master (GM): heck no, that is the previous adventure!   Shadowfox: Coal & Sheila: Surely they told us the name of the place and gave us general directions?   Dungeon Master (GM): you were looking for the river that flows from the central plateau, it's mouth emptying into the swampland. This will lead you to the main known entrance into the Forbidden City.   GreyWolfVT (Grax): apparently all they said was find a river then follow it to a plateau   GreyWolfVT (Grax): nothing was mentioned that we saw the river in the swamp hex   Dungeon Master (GM): That is because you did not spot the mouth of the river in that hex or in the direction you traveled.   Shadowfox: Coal & Sheila: well I am not sure dropping us off blind with no direction and trapsing through a jungle for a few weeks is worth it.   Dungeon Master (GM): ok, so SE then? not in that swamp hex for sure   GreyWolfVT (Grax): SE was the last direction i was told so that's how i drew the line   Dungeon Master (GM): ok   GreyWolfVT (Grax): but i guess we want to vere back northwest but the swamp and river information is contradicting   Quintolos - Cleric/MU: We are following the river so we should move up to the river and literally follow it   Dungeon Master (GM): you are in broken lands now   GreyWolfVT (Grax): broken lands?   Shadowfox: Coal & Sheila: where is the river markings?   Quintolos - Cleric/MU: The gray hexes   Dungeon Master (GM): No not the grey hexes, the rivers are solid black lines. Hmm say 6 hours to cross.. not hills, not flatland, not dense jungle (To GM)rolling  6 = 6   GreyWolfVT (Grax): so what is the broken lands like a blighted area?   Dungeon Master (GM): no encounter in this hex, which way do you travel in this hex?   GreyWolfVT (Grax): like that i guess   Quintolos - Cleric/MU: I say East and then follow the river   Dungeon Master (GM): I guess Ed, no real detail beyond the map symbol description is given   GreyWolfVT (Grax): ok   Dungeon Master (GM): ok east   Shadowfox: Coal & Sheila: What a Cluster Fuck   GreyWolfVT (Grax): East then follow the river? What river there is no river seen as of yet   Dungeon Master (GM): for 6 hours so we continue into the next hex without a full on rest.   GreyWolfVT (Grax): there is a lake from a long ago adventure and some tar pits   Dungeon Master (GM): that lake is where the mosasaur encounter was (To GM)rolling  5 = 5   GreyWolfVT (Grax): yeah but that was a different group of people/characters   Dungeon Master (GM): no encounter in this hex so where do we go from there after the rest? ok NE then Day 10 of Adventure: (To GM)rolling  3 = 3   Dungeon Master (GM): no encounter during rest (To GM)rolling  2 = 2   Dungeon Master (GM): ok which way from there?   GreyWolfVT (Grax): the direction where the river actually is.....   Quintolos - Cleric/MU: We know there is a river because were told that we are at the mouth of a river, so we just look for a river   GreyWolfVT (Grax): we were told that then told that was not the swap hex we were left at so like i said the intel is contradicting   Dungeon Master (GM): yet you know the river empties into the swamp that empties into the sea   GreyWolfVT (Grax): clearly we want a swamp hex though not a broken lands hex or a tree hex omfg i feel like we are being instructed by Yoda   Dungeon Master (GM): heh, sorry  
GreyWolfVT (Grax): clear directions give not i will   Quintolos - Cleric/MU: We should head east until we find the river   Shadowfox: Coal & Sheila: yeah I am not interested in continuing to try to help the people who don’t give us direction on where we are supposed to go once they drop us off in the middle of nowhere   Dungeon Master (GM): or the east coast I thought i was being helpful by mentioning the swampland and the river emptying into it.   GreyWolfVT (Grax): i'd think if it were on the east coast they would have taken us that way rather than to the west but clearly i am incorrect   Dungeon Master (GM): unless someone wanted to steer you out of the way   GreyWolfVT (Grax): there i drew a line   Dungeon Master (GM): ok   GreyWolfVT (Grax): east/southeast   Dungeon Master (GM): (To GM)rolling  5 = 5   Dungeon Master (GM): no encounter in that hex (To GM)rolling  4 = 4   Dungeon Master (GM): resting there is no encounter so which way from there?   Day 11 of Adventure:   GreyWolfVT (Grax): I'm trying to aim towards a swamp hex i can already partially see to the SE near a tar pit   Dungeon Master (GM): That could be an entirely different swamp   GreyWolfVT (Grax): granted i can't see the next hex so i can't say what way i want as of yet   Shadowfox: Coal & Sheila: I think with the additional info we were supposed to go north from the starting point, and we have wasted this time going int he wrong direction.. just my thoughts   GreyWolfVT (Grax): i said that a few times as well Shadowfox   Shadowfox: Coal & Sheila: yup..   GreyWolfVT (Grax): honestly at this point i just want to smite the DM lol   Shadowfox: Coal & Sheila: honestly I just want to call it a wasted night, adn go take a shower   Dungeon Master (GM): well you can say you went on a sight seeing tour, saw big birds, baboons & tigers mating   GreyWolfVT (Grax): i actually second that Shadowfox just not the shower part i just want to watch the patriots game lol   Dungeon Master (GM): heck we played until we uncovered the whole island back then   GreyWolfVT (Grax): I'm not that insane Ricky   Dungeon Master (GM): (To GM)rolling  1 = 1   Dungeon Master (GM): we have an encounter in that hilly hex (To GM)rolling  2 = 2   Dungeon Master (GM): 2 miles in (To GM)rolling  99 = 99   Shadowfox: Coal & Sheila: i LIKE TO HAVE SOME KIND OF DIRECTION TO GUIDE ME TO, INSTEAD OF JUST A HERE WE ARE GOIGN TO DROP IYOU IN THE MIDDLE OF NOWHERE. FIND A SWAMP WITH A RIVER..   GreyWolfVT (Grax): agreed   Dungeon Master (GM): Granted you were already in that swamp! Captain Malmir did say to go north. (To GM)rolling  7 = 7   Dungeon Master (GM): 7 zombies (To GM)rolling  4   2 = 4   Dungeon Master (GM): to you south east (To GM)rolling  3 = 3   GreyWolfVT (Grax): distance?....   Shadowfox: Coal & Sheila: Turn undead   GreyWolfVT (Grax): or that   Dungeon Master (GM): it appears they are looking around for something (To GM)rolling  20 = 20   Shadowfox: Coal & Sheila: zombies that search?   Dungeon Master (GM): they are 20 yards away   GreyWolfVT (Grax): yeah that is a new one on me too Shadowfox   Dungeon Master (GM): for food....   Quintolos - Cleric/MU: Brains Brains   GreyWolfVT (Grax): oh well heck we are close enough lets see how the turn works out i guess or we could proabably bypass them entirely at 20 yards   Dungeon Master (GM): ok well they do you see you yet   GreyWolfVT (Grax): Probably*   Dungeon Master (GM): up to you if you want to confront and scare them off or whatever   GreyWolfVT (Grax): cough pats 20 Steelers 0   Dungeon Master (GM): heh   Quintolos - Cleric/MU: Quintolos will try Turning them maybe we can find something   Shadowfox: Coal & Sheila: like a map   Dungeon Master (GM): ok, so you can do a turning here you want a map up? ok
GreyWolfVT (Grax): all Clerics Turn Undead...   Quintolos - Cleric/MU: rolling 1d20( 9 ) = 9   GreyWolfVT (Grax): also I'm out in 10 minutes.   Dungeon Master (GM): heh, you can use the turn undead macro let me go back to that map   GreyWolfVT (Grax): or less it's halftime already and almost 10pm and we started early   Quintolos, the Cleric / Mage, presents his Holy Symbol of Mystra, and shouts a Holy Curse at the Undead Zombie enemy! At level 7, If the roll of  8  is successful, then  7  Undead are Turned! Skeletons or 1 HD [D] Zombie [D] Ghoul or 2 HD [T] Shadow or 3-4 HD [T] Wight or 5 HD [4] Ghast [7] Wraith or 6 HD [10] Mummy or 7 HD [13] Spectre or 8 HD [16] Vampire or 9 HD [19] Ghost or 10 HD [20] Lich or 11+ HD - Special - P. 96 2E DMG Table 47 being used The Undead flee or cower away for  10  rounds!   Dungeon Master (GM): they are like 60 feet away they all drop dead for you! searching them and the area around them?   Shadowfox: Coal & Sheila: well yeah.. I've never seen searching zombies.   Dungeon Master (GM): the roll indicated they were looking for prey   GreyWolfVT (Grax): yeah we search them   Quintolos - Cleric/MU: Yep see if we can find what ever they were searching for   Shadowfox: Coal & Sheila: oh. dang.. thought we would find some good stuff   GreyWolfVT (Grax): they were hungry and looking for us apparently   Dungeon Master (GM): searching the bodies finds nothing of value though they look like the village natives do. if you want a search of the area a search roll is needed   Quintolos the Cleric / Mage, attempts to Search for Secret Doors or Hidden Items! Search includes North, East, South, West Walls and Ceiling and Floor 1 search =  10  minutes (one wall section) / Full Search =  1  Hour   SEARCH ROLLS Quintolos's, results for Searching: North Wall:  3  East Wall:  3  South Wall:  1  West Wall:  3  Ceiling:  1  Floor:  3     Coal the Ranger, attempts to Search for Secret Doors or Hidden Items! Search includes North, East, South, West Walls and Ceiling and Floor 1 search =  10  minutes (one wall section)/ Full Search =  1  Hour   SEARCH ROLLS Coal's, results for Searching: North Wall:  4  East Wall:  4  South Wall:  4  West Wall:  6  Ceiling:  2  Floor:  1     Dungeon Master (GM): ok nothing was to be found nothing found   Grax the Fighter / Thief, attempts to Search for Secret Doors or Hidden Items! Search includes North, East, South, West Walls and Ceiling and Floor 1 search =  10  minutes / Full Search =  1  Hour   SEARCH ROLLS Grax's, results for Searching: North Wall:  3  East Wall:  6  South Wall:  6  West Wall:  2  Ceiling:  6  Floor:  3   GreyWolfVT (Grax): I'm done for the night   Shadowfox: Coal & Sheila: me too   GreyWolfVT (Grax): I gotta head off to get the wife soon and have to get up at 4:30am tomorrow   Dungeon Master (GM): ok Ed Thanks for playing! Stop here or continue a bit more?   Shadowfox: Coal & Sheila: I am also going to go.   GreyWolfVT (Grax): GN   Dungeon Master (GM): i'll reveal the next hex   Quintolos - Cleric/MU: G night   Shadowfox: Coal & Sheila: night   Dungeon Master (GM): want to go a bit more? otherwise we stop before entering the hex?   Quintolos - Cleric/MU: sure   Dungeon Master (GM): the current hex takes 3 hours travel so there is no rest going into the next one It will still be Day 11 after 3 hours of travel when we start the next Session.