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Exploding dice dont add

Well, I have searched for a topic on this, but have found none. So, we were testing out roll20 for our L5R game fighting a bear, nothing big, and rolled some dice, and we realized pretty fast it doesnt work properly. with the roll and keep engine we could work, exploding dice worked too, BUT! the result of the exploding dice was added as an extra dice, therefore not kept. Instead of counting a 10 exploding with an 6 as a 16, it counted it as seperate dice rolls, and seeing as you can only keep a few, it severly lowered the results. Please fix that, I would really like to keep using roll20
I'm running seventh sea and it works fine for me. You need to /roll xD10!!ky TO roll xKy.
Oh, I see, sorry about that then, we rolled /roll xd10!ky and wondered why the exploding dice werent added, this discussion can be closed
Glad that you got it all figured out.