I'd like to start a Shards of the Broken Sky campaign online. Friday nights, maybe 8:00-11:00 EST. I work in the shipping industry so I'd probably look to run it Oct until Mid Nov, break for the holidays, and then pick up again in January 2020. I'll be using roll20, but mostly for the hosting mechanics. Most of the gameplay will be theater of the mind, so you won't need character sheets, etc if you don't want. The campaign will likely start in the Redfield Valley described in the books as “a bucolic slice of farmland, a quiet place far away from danger. This is a place where adventurers might retire because it is so supremely boring. No, boring is not the right word; it’s idyllic*”* The valley consists of two towns, an Imperial Fort and the surrounding farms. How do the players come to Redfield Valley? I’d like to have the initial characters all tied together with a common bond, I a few ideas, but would be willing to entertain any other cool concepts that someone may have as it regards their backstory. That can come once we have enough players, and maybe some initial characters. Icons-standard from the core book. I think the adventure has more built-in for the Icons in High Magic, Low cunning. -Archmage, High Druid, Prince of Shadows, the Orc Lord, and the Three plus the Emperor and less for the Crusader, Great Gold Wyrm, Lich King, and the Priestess. So positive and negatives for the first five will help with a lot of hooks. It's not a world-spanning campaign. It could very well be that the campaign never leaves the local valley. The campaign has scenarios and locations that features lots of “traps” in various forms and dungeon crawls. I think arcane magic and history also feature prominently in it, so backgrounds that are useful in these areas will come up a lot. Any classes from the core books including 13 Glorantha (modified to fit in the Dragon Empire), Dark Pacts and Ancient Secrets, ASHley Law’s patreon, or Overworld and Beyond are fine. Feats, talents, spells from most of the third-party products should be okay as well. One of the features of the adventure is that it is so open-ended, even if you read it you can play it, and really only by "spoiling" some of the traps, and we could probably work around that as well.