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Running a Samurai Game

So I've been toying with the idea of running a Samurai-themed campaign for a while now, and I've been looking for the adequate setting to do so. When I think "Samurai", I think Akira Kurosawa's movies, and partially Sergio Leone's Spaghetti Westerns (which were pretty much Samurai movies with revolvers for katanas, IMHO). What I mean by this is that I'm looking for a setting that lets me run a different sort of combat: less hack-and-slash and more of "conflict through resourcefulness" or even willpower. For those who don't know what I'm talking about, see the selection process when interviewing the applicants in Akira Kurosawa's "Seven Samurai". They don't test their combat skills, but rather see if they can enter a room while managing not to get clubbed on the head by someone concealed at the entrance. I've been recommended Dogs in the Vineyard 's conflict resolution mechanic, and while it would probably work for direct confrontations, it is not quite what I had in mind, so I'm looking for alternatives. Does anyone know of any systems that would fit the description?
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Gid
Roll20 Team
Sorry, Andre, but this thread is off-topic for our site. We only permit discussion that is specific to Roll20 (which you can read about in our Code of Conduct ). Since this is a general RPG question, you'd be better served posting it on a general RPG site, like reddit.com/r/rpg.