
A feature that essentially allows players to export out a page from their Campaigns, and then share them across campaigns via importing them back into Roll20 with all the map layered based information and options from the original. If you're wondering why, consider the two options; the method we have now by sharing maps, and the page export/import method. If you make a map via Photoshop, or even using tiles, you can upload said map and very easily have someone else drop it into the Roll20 site and, if needed, re-size it to the grid to use. This method is one most of us use, even myself, be it with stock maps or maps we've made in Photoshop. From there the DM's can add aspects to the map as needed from various other tiles and/or packages and tweak the map to their liking, within the confines of the original image. This can also be done with small scale tiles, and aspects placed with regards to graph paper type maps, giving the player almost 100% control over the dungeon layout, at the increased time called for when prepping. The second choice, which involved export/import, would allow for far less control and prep work, but offer another, unique aspect. One of the best selling products for RPG's that support them are modular adventures. D&D is strong in this regard with White Plum and the classic Tomb of Horrors, as is the Urban Legends modules from World of Darkness and the many Pathfinder adventure paths. If pages can be exported out from Roll20, it's possible for a whole new breed of Map Artists to come forth from Roll20; a shift, from those who make graphically high grade maps, to the designers who could potentially create a slightly lower quality of map, but with a focus more on gameplay design and DM assistance. Markers can be added to the GM layer with notes for secret text, NPC motivations and pointers and even dialogue snippets, or any aspect native to the adventure module designs a selection of DM's use. It allows players who create dungeons via the many tile sets available in the Marketplace to share their creations, and may even give birth to a new community of designers and adventure writers to present their creations to the community as a whole via exporting and uploading map creations. Implementing this feature would possibly be daunting; if environments are created with a vast number of tiles and tokens, as well as GM Layer images which could also contain text and information, the file sizes for these exported maps could begin to get larger. One solution could be to essentially flatten most of the excess into simpler, smaller graphics with smaller file sizes. All the graphics from the Map layer, for example, could be merged and flattened before being exported out. Markers with GM Notes could be given positions relative to the upper left space, with their text, and replaced in their correct grid alignment and space via these coordinates, with the text being imported into the corresponding GM Layer marker. Creatures, enemies and NPC's on the token layer can each be dropped in easily the same as the GM Layer markers, only the information contained is the information for the varying bars/aura's/notes. Any comments and/or feedback is greatly appreciative, and please add any changes and/or additions you feel could aid the suggestion.