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Export/Import Pages

A feature that essentially allows players to export out a page from their Campaigns, and then share them across campaigns via importing them back into Roll20 with all the map layered based information and options from the original. If you're wondering why, consider the two options; the method we have now by sharing maps, and the page export/import method.  If you make a map via Photoshop, or even using tiles, you can upload said map and very easily have someone else drop it into the Roll20 site and, if needed, re-size it to the grid to use. This method is one most of us use, even myself, be it with stock maps or maps we've made in Photoshop. From there the DM's can add aspects to the map as needed from various other tiles and/or packages and tweak the map to their liking, within the confines of the original image. This can also be done with small scale tiles, and aspects placed with regards to graph paper type maps, giving the player almost 100% control over the dungeon layout, at the increased time called for when prepping. The second choice, which involved export/import, would allow for far less control and prep work, but offer another, unique aspect. One of the best selling products for RPG's that support them are modular adventures. D&D is strong in this regard with White Plum and the classic Tomb of Horrors, as is the Urban Legends modules from World of Darkness and the many Pathfinder adventure paths. If pages can be exported out from Roll20, it's possible for a whole new breed of Map Artists to come forth from Roll20; a shift, from those who make graphically high grade maps, to the designers who could potentially create a slightly lower quality of map, but with a focus more on gameplay design and DM assistance. Markers can be added to the GM layer with notes for secret text, NPC motivations and pointers and even dialogue snippets, or any aspect native to the adventure module designs a selection of DM's use. It allows players who create dungeons via the many tile sets available in the Marketplace to share their creations, and may even give birth to a new community of designers and adventure writers to present their creations to the community as a whole via exporting and uploading map creations. Implementing this feature would possibly be daunting; if environments are created with a vast number of tiles and tokens, as well as GM Layer images which could also contain text and information, the file sizes for these exported maps could begin to get larger. One solution could be to essentially flatten most of the excess into simpler, smaller graphics with smaller file sizes. All the graphics from the Map layer, for example, could be merged and flattened before being exported out. Markers with GM Notes could be given positions relative to the upper left space, with their text, and replaced in their correct grid alignment and space via these coordinates, with the text being imported into the corresponding GM Layer marker. Creatures, enemies and NPC's on the token layer can each be dropped in easily the same as the GM Layer markers, only the information contained is the information for the varying bars/aura's/notes. Any comments and/or feedback is greatly appreciative, and please add any changes and/or additions you feel could aid the suggestion.
The only issue would be the export/import of paid content. It would have to be dealt with somehow.
+1
JonathanTheBlack said: The only issue would be the export/import of paid content. It would have to be dealt with somehow. I agree; a few solutions to this could be to include a watermark on a graphic that is active when imported as page information, unless the individual importing the graphic has such graphics within their library. Ensuring the watermark is set in a way that 'ruins' the graphic means that to get the full effect and benefit from the image.  Another method which would tie nicely with directing individuals to the marketplace feature would be to disallow any pages from being imported unless the individual owns the packages required to display that page. If they choose not too, then any images associated with paid content simply isn't displayed. The user importing the page can then seek out alternatives. I'm not too savy when it comes to practices in place on the Roll20 Marketplace and the functions that take place when someone buys images or content from the store. Ultimately it's a developer problem to specifically code, but methods such as above may be feesible. The main objective, I foresee, is for people to share adventure designs  or encounter set-ups; this means that tokens with text and information are consistent through all export/import actions. Artists in the already existing community can then work with designers, and potentially place miniature adventures or sets of pages up as adventures for certain systems (or system agnostic with easily place-holder settings if the system isn't under the OGL) and share them, almost as ready made adventure packages for Roll20.
I like this, because I'm coming to realize while I love setting up campaign stuff GRAPHICALLY, I'm horrible horrible at running it... I would love to be able to do this and then I would not need to be made a GM of a campaign just to do such things... As for the use of paid content, why not have it as like... a marketplace for maps using paid content. Unless the maker of the map requires payment for the arrangement, the map is free as long as you have access to the paid content, otherwise you can't use the map unless you have access to those paid tiles. Another thing that I would like is the ability to export/import characters or monster sheets from the journal with macros... That would make it a lot easier to making new games using the same system but being able to go back to some mainstay monsters that you've already prepared.
JonathanTheBlack said: The only issue would be the export/import of paid content. It would have to be dealt with somehow. Is there a reason this can't be implemented the same way that premium token art is now? If you pay for content, it is pulled from the premium cloud into the campaign and can't be exported. If you create something in your own library you can export/import a .token or .r20 file. Having that format be something that can be easily parsed by humans is essential. This feature is really what is stopping me from committing fully to this system. If I could create and share, say, NPC templates, blank character sheet templates, pre-made token sets... Case in point, I have an excell sheet that spits out a "flat" version of the character stats and skills to a .txt file... I can easily write something that scrapes those flat sheets into some other format. With that combo, I can translate existing characters from a fancy form-fill sheet, directly to roll20 campaigns without having to set up like, 90 skills and feats before I can even add the character token.