I'm saying you need to look at how the template is supposed to be called, find a configuration that works, and then use that in your script. If you don't have all the right tags in the template call, it won't display. Just like you are experiencing. That wiki page has a pretty complete list of what all the different tags do, what parts of the template they enable, and so you should be able to go through that an put together what you need. For instance, the attack and damage section of that page includes this: Caveats In order for the r1 or r2 sections to be output, the normal | always | advantage | disadvantage field must be included. In order for the hldmg section to be output, the hldmg field must be a calculable roll value. In order for the spelllevel field to properly expend the correct spell slot, the dmg1 field must be a calculable roll value and charname must resolve to match the exact name of a character sheet. In order for ammo to be correctly expended, rname must exactly match the name of a weapon that uses the correct ammunition field, r1 must be a calculable roll value and charname must resolve to the exact name of a character sheet. You can't just fill in things like you do with the default template and have it work. There is also an npc version of the template which may or may not be easier to work with for what you need. It is detailed on that page also. Edit: And keithcurtis has you covered.