
I would like to suggest we have a new functionality on Fog of War. Instead of revealing areas using rectangles or polygon reveal we could have a "fill" option (just like MSPaint have) to fill an area with fog or remove the fog. The area would be limited just like we can today make limits to visible areas on dynamic lighting layer (we just would need to ensure closed shapes). I think that would be a good improvement on GM's quality of life since hide and revealing weirdly shaped areas would be much faster and precise.