
Hi,
I have a table of random events, weighted by 2d6+modifier. I know how to do a weight by 2d6. How can I apply a modifier?
My solution is: The modifier can be -2 to 2, so 5 possible modifiers. I'd make one table per modifier with the modifier appended to the name. Then I could read the modifier from an attribute and call
/r 1t[tablename@{character_id|mod_attribute}]
. But that's a lot of work to set up the table multiple times. Is there a simpler solution?
Kind regards
Danii