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Trying to prepare for a Gestalt Campaign in 5e.

I'm wanting to do a campaign where all players will have full access to two classes. Problem is I can't find a sheet that would allow that in the way I want, and I can't figure out how to customize the prebuilt ones. I have no coding knowledge, but am determined to make this work.
1570366041
Spren
Sheet Author
Both of the main 5e sheets support having multiple classes. What exactly are you trying to do that the sheet can't do? As for how to customize a sheet. You create a game and choose the custom sheet option. Then when you go to the Game Settings page there will be a section for you to input the character sheet code. If you wanted to customize an existing sheet you would go to the github (<a href="https://github.com/Roll20/roll20-character-sheets" rel="nofollow">https://github.com/Roll20/roll20-character-sheets</a>), find the sheet and copy it's code in to that new section. From there you can make changes, but it requires a little bit of knowledge, mostly in html and css, but with a little javascript for the more complicated sheets (which the 5e sheets are).
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Edited 1570374939
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Spren &nbsp;said: Both of the main 5e sheets support having multiple classes. What exactly are you trying to do that the sheet can't do? Gestalt is a variant rule that allows players to essentially level up two parallel classes, choosing the features from either that they wish to keep. It's different from multiclassing. Ellipsis Mark said: I'm wanting to do a campaign where all players will have full access to two classes. Problem is I can't find a sheet that would allow that in the way I want, and I can't figure out how to customize the prebuilt ones. I have no coding knowledge, but am determined to make this work. The sheets are not built for this variant, which is essentially a homebrew. You will not be able to use charactermancer, but there is nothing stopping you from filling out a character sheet however you like, adding features, spells and skills as you will. What specifically can the existing 5e sheet not do?
1570379878

Edited 1570379930
keithcurtis said: The sheets are not built for this variant, which is essentially a homebrew. You will not be able to use charactermancer, but there is nothing stopping you from filling out a character sheet however you like, adding features, spells and skills as you will. What specifically can the existing 5e sheet not do? A few things, such as stacking spell slots of multi-spellcasters(found a work around), allow additional proficiency levels/dice past the 2 of experts(found how to mod check rolls, but requires maintenance), and have character lvls and class lvls counted separately(I want the prof bonus of a level 5 fighter/bard to 3(d6) of a level 5 character and not 4(d8) of a level 10 character). I wanted to be able to edit the existing sheet to see I could get it, but the 'custom sheets' were blank, but I think Spern posted a link to what I need.
1570383635
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Good luck, then. The back end of the OGL sheet is not for the faint-hearted. :)
1570387490
Kraynic
Pro
Sheet Author
keithcurtis said: Good luck, then. The back end of the OGL sheet is not for the faint-hearted. :) No kidding.&nbsp; If I found the correct spot, it is still over 16,000 lines of html and script code if you ignore all the charactermancer code.
keithcurtis said: Good luck, then. The back end of the OGL sheet is not for the faint-hearted. :) You're not lying. In fact, if someone would like to take care of this for me I will not complain. Otherwise, I guess I'm going to have learn to code.
1570428463
GiGs
Pro
Sheet Author
API Scripter
If there's a simpler 5e community sheet, you might be better off working with that.