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Ability to treat certain modifiers as an inherent part of the die roll, with minimum results.

I'd like the ability to roll dice that have a permanent modifier built into every die roll, but with a minimum result. So, for example,  (1d20-4)m1 is simulated as an inherent die, which would always have a minimum result of 1, rather than 0 or negatives.  Maximum value of 16. (1d20-4)m1 +10,  therefore,  would have a minimum value of 11: you can't roll a zero or negatives on the die with inherent modifiers,  and non-inherent modifiers are added after the initial roll is calculated or, (1d4-2)!  would treat the -2 as being inherent to the die itself... so if it explodes, it explodes using the "1d4-2" die, rather than a 1d4 without modifiers. In the Hackmaster 5e system,  several specialty die rolls work that way, and it's very difficult to model using the current die-rolling script.
You could just make the subtraction from the die itself as a 1d20-4 min 1 would always roll between 1 and 16 so you could just roll a 1d16 Then adding modifiers  would work the same so in the second example it would be 1d16 +10 meaning you could roll between an 11 and a 26. The same would also apply to the 1d4-2 would just turn into a 1d2 since if there was only the chance to roll a 1 or a 2
Tim S. said: You could just make the subtraction from the die itself as a 1d20-4 min 1 would always roll between 1 and 16 so you could just roll a 1d16 Then adding modifiers  would work the same so in the second example it would be 1d16 +10 meaning you could roll between an 11 and a 26. The same would also apply to the 1d4-2 would just turn into a 1d2 since if there was only the chance to roll a 1 or a 2 That changes the probability curve. 1d4-2  has a 75% chance of rolling a 1,  and a 25% chance of rolling a 2 1d2  is 50%-50% Same with 1d16:  (1d20-4)  has a 5% chance of rolling a 'natural 20'  crit,  and a 5% chance of rollling a 'natural 1'  fumble. But 1d16 can't roll a natural 20,  and has a 6.25% chance of rolling a natural 1.
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