Dungeon
Master (GM): Ok, so this here is the start of a
fight with 3 zombie-like humanoids that appeared from behind rock outcroppings
and jungle brush, coming in behind the first 3 in the party. So, we start here by having everyone
make their initiative rolls
WEAPON INITIATIVE ROLL:
Yellow Musk Zombie #01 -C4 the Yellow
Musk Zombie , gets ready to make an attack move!
Weapon
INIT Roll: -3
WEAPON INITIATIVE ROLL:
Yellow Musk Zombie #02 -C4 the Yellow
Musk Zombie , gets ready to make an attack move!
Weapon
INIT Roll: -1
WEAPON INITIATIVE ROLL:
Yellow Musk Zombie #03 -C4 the Yellow
Musk Zombie , gets ready to make an attack move!
Weapon
INIT Roll: -3
WEAPON INITIATIVE ROLL:
Maevis Silverleaf the Half Elf Bard,
gets ready to make an attack move!
Weapon
INIT Roll: -4
WEAPON INITIATIVE ROLL:
Coal Blackstone the Human Ranger,
gets ready to make an attack move!
Weapon
INIT Roll: -3
WEAPON INITIATIVE ROLL:
Sheila the Human Cleric, gets ready
to make an attack move!
Weapon
INIT Roll: -6
WEAPON INITIATIVE ROLL:
Cassandra the Human Witch, gets ready
to make an attack move!
Weapon
INIT Roll: -1
WEAPON INITIATIVE ROLL:
Balen the Human Bard , gets ready to
make an attack move!
Weapon
INIT Roll: 1
WEAPON INITIATIVE ROLL:
Rowan Root the Halfling (Stout)
Guardian, gets ready to make an attack move!
Weapon
INIT Roll: 3
WEAPON INITIATIVE ROLL:
Perren the Elf Cavalier(knight), gets
ready to make an attack move!
Weapon
INIT Roll: -1
WEAPON INITIATIVE ROLL:
Grax Ironcloak the Shield Dwarf
Fighter / Thief, gets ready to make an attack move!
Weapon
INIT Roll: 0
WEAPON INITIATIVE ROLL:
Cassandra the Human Witch, gets ready
to make an attack move!
Weapon
INIT Roll: -1
Start of Round 1 Start of Turn 1 for Rowan (3)
Rowan the Guardian, Fires FLIGHT
ARROW (18") with SHORT BOW (3ft) at Yellow Musk Zombie #01 -C4 enemy!
Short Range 31 to 50 ft
+1 'To Hit' and Damage
Flight
Arrow Strike Hits: AC -5
For 4 S/M/L HP Damage!
3 attacks / round
Make sure to note # of arrows fired in round!
a hit for 4 damage and gets two more
attacks at the end of the this round Start of Turn 1 for Balen (1) Dungeon
Master (GM): balen is just retreating? Balen: Yep Start of Turn 1 for Grax (0)
Grax the Fighter / Thief, using his
magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yellow
Musk Zombie #03 -C4 enemy!
Broad
Sword Strike Hits an AC of 5 For 8 S/M or 10 L HP Damage!
*Specialized Weapon: 2/1 attacks/round
Dungeon
Master (GM): that is a swing and a miss! remember that you have another
attack at the end of the round Start of Turn 1 for Perren (-1) Perren: did I do that right? Dungeon
Master (GM): your movement is the red circle so
you can move 120 ft or 60 during melee right now it's 120 as you are not
engaged yet Perren: what red cricle? I see a blue one Dungeon
Master (GM): clicking on the token you should see
a red (movement), green (Hit Points) and blue (Armor Class) circles above the
token Perren: oh ok how do I end my turn? Dungeon
Master (GM): ok, if you are just moving this
round that could be the end or you can move and attack if you are in range to
do so Perren: my move is 3, so I think thats it wait nvm its 60 Shadowfox:
Coal & Sheila: no your move is 60 while in melee
and that is 12 squares Dungeon
Master (GM): yes but right now he can go 120ft as
he is not in melee yet ok so now you can attack
Shadowfox:
Coal & Sheila: right..