Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

[LFP] Looking for a dedicated Dm for a group of players.

We have a discord D&D community, that's in need of a reliable DM who can be available for our players. You'll have to go through a brief interview process where we ask questions about yourself & personality, your D&D experience, and just to ensure that you are pretty much laid back. We will show you the standard guidelines of our server as well. After that will give you an invite to the actual server. We're currently trying to find a DM for this particular game. The owner found about four individuals claiming that they were willing to Dm, said that they weren't going to ghost, and promptly disappeared when the owner told all the players that he was setting up the game with a new Dm. We need somebody who's committed, won't vanish without logical explanation, and can run the game on a weekly basis at Tuesdays, 6pm CST. Having DM experience would be great, but its not necessary. Once again we are only looking for a dedicated DM.   If You're interested, just Dm us via discord: Deltaplexity#8039, Aiai!#0002, or Zionswasd#8143 (Owner)
Generally, a GM has such a huge demand upon their time that they set the rules - not the players. Some may be interested in working with pre-made groups of players, and some may fit a predetermined game time, but the combination makes things very hard, and the chances of acquiring a flake increase. The other aspect is that the interview works both ways. There's a good chance that the prior candidates drew from it the conclusion that they didn't fit your group and walked away. I agree that doing so with more grace, rather than ghosting, would be the decent thing, of course.
Hence why I suggested paid games might be the way to go for them but they reacted with scorn ("Not trying to hear that noise"), so yeah... I guess you really do get what you pay for.
Hate to be the " actually " guy; but actually , our response wasn't scornful at all, this is what I said, my guy:  "Sorry, we’re not interested in that noise, fella. Thanks for the offer though." So for the record, we don't have any problem with paid DMs, and I apologize if my texting idiosyncrasies made it seem that way, we just aren't paying people to DM. And we already have a lot of amazing DMs in the server, so we're getting a hell of a lot for what we paid for . And also, Pat, we've found a ton of those wonderful DMs for the server, using the same recruiting methods, who've been in it reliably for a year or more and counting (and the server is only 2 years old), so the likelihood of finding flakes actually doesn't increase from having set parameters on rules and assistance with scheduling times; most people are fine with those, especially since they're mainly lax and flexible respectively (because of the quantity and/or variability of the player and DM schedules). Even the most recent GM only ghosted out because he was shy socially, and nervous about running the game, not because of the schedule or rules, which he appreciated. This specific game just so happens to be particularly cursed with the bad luck of finding ghosts, for various reasons (none of which have been the scheduling/rules). We've been running D&D games for almost two years without anyone complaining about the scheduling and DM/party-composing assistance, or the server rules, and we've had lots of fun campaigns, and have lots of friendships, to show for it.
Here's an addendum just to be clear, when I'm talking about the rules up there ^, I meant the interview process as well, everyone who isn't a basket-case is fine with it, since it's just a couple questions about their D&D/creative writing experience, maybe a character of theirs, and ideal type of game, and a quick rundown of their age and personality if they want to share it, but more importantly their specific sensibilities/triggers, since we try to be as open as possible to who we let in.