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Ch. 7 Piercers, A Carrion Crawler, and Big Spiders are Encountered!

Dungeon Master (GM): So, let's see here, we left off when stalactites fell from the ceiling at 3 party members   Dungeon Master (GM): ok, yea Perren, Xillicien & Rowan so I need to make attack rolls to see if they hit   Piercer #03 -C7, Attacks by dropping and PIERCING upon Rowan enemy! Piercing Strike Hits an AC of  15  For  9  S/M/L Damage! Plus Acid Damage of:  2  HP!   Piercer #01 -C7, Attacks by dropping and PIERCING upon Xilicien enemy!   Piercing Strike Hits an AC of  -2  For  9  S/M/L Damage! Plus Acid Damage of:  3  HP!   Piercer #02 -C7, Attacks by dropping and PIERCING upon Perren enemy!   Piercing Strike Hits an AC of  13  For  9  S/M/L Damage! Plus Acid Damage of:  3  HP!   Ok, only Xillicien was hit for a total of 12 damage! now with Xillicien, the creature is actually currently stuck in him the other two just land nearby.   Dungeon Master (GM): ok, I now need everyone's intiative rolls IF we go into combat or will you all retreat at the moment?   Perren: we should go into combat   Dungeon Master (GM): what do the rest of you think???   Maevis/Quintolos: Is the map up?   Perren: yeah   Maevis/Quintolos: Combat   Dungeon Master (GM): see your location now????   Balen the Human Bard Says: "Trouble falls down from the sky;"   Shadowfox: Coal & Sheila: What do they appear to be fish?   Balen the Human Bard Says: "Causing Xilly to fear lest he die; Two more on the floor Could there BE any more? But the heroes will win, right? Oh MY!"   Dungeon Master (GM): they actually do look like stalactites, that move along the ground like slugs would I believe.   Shadowfox: Coal & Sheila: and can we see the ceiling?   Magic-User SPELL INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to cast a Spell! Spell INIT Roll:  9   WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move!   Weapon INIT Roll:  4   Dungeon Master (GM): yes, there are more stalactities and a hole above Perren WEAPON INITIATIVE ROLL: Perren the Elf Cavalier(knight), gets ready to make an attack move! Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Balen the Human Bard , gets ready to make an attack move!   Weapon INIT Roll:  6   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move!   Weapon INIT Roll:  -2   Dungeon Master (GM): yes go ahead and roll INITs   WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move!   Weapon INIT Roll:  1   WEAPON INITIATIVE ROLL: Phicenta Thragiella De Thrul the Human , gets ready to make an attack move!   Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Piercer #03 -C7 the Piercer #01 -C7 , gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Piercer #01 -C7 the Piercer #01 -C7 , gets ready to make an attack move!   Weapon INIT Roll:  4   WEAPON INITIATIVE ROLL: Piercer #02 -C7 the Piercer #01 -C7 , gets ready to make an attack move!   Weapon INIT Roll:  0   Start of Round 1 Start of Turn 1 for Maevis (9)   Maevis cast the MAGIC MISSILE Spell at Piercer #03 -C7, enemy! Level 1 Magic-User * Evocation/Invocation Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   3 ,  2 ,  2 ,  4  and  3  Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. Chance of Bardic Spell Failure (15%):  25 %  
Dungeon Master (GM): is all 4 going to #03??? that would be 11 damage then   Maevis Silverleaf: nope both of those on the ground   Dungeon Master (GM): ok so 5 on #03 and 6 on #02   Start of Turn 1 for Balen (6)   Balen: Balen begins Poetic Ability to Rally Allies to +1 to hit.   Dungeon Master (GM): ok so on the 3rd round of combat that will take effect   Start of Turn 1 for Piercer #01 -C7 (4)   Piercer #01 -C7, Attacks by SLAMMING and BITING at Xilicien enemy! Slam Strike Hits an AC of  14  For  2  S/M/L Damage! Plus Acid Damage of:  4  HP Plus if Slam is Successful a Bite Attack: Bite Strike Hits an AC of  14  For  1  S/M/L Damage! Plus Acid Damage of:  2  HP! ok so Xilicien was able to bite away the slam and thus the bite!   Start of Turn 1 for Grax (4)   Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the Magical Merthúvial +1 LONG SWORD (3.5 ft) at Piercer #03 -C7 enemy! Long Sword +1 Strike Hits an AC of  -3  For 10  S/M or  6  L HP Damage!   Dungeon Master (GM): that is a hit for 10   It seems that Piercer #03 -C7 is defeated!   Start of Turn 1 for Cassandra (1)   Dungeon Master (GM): I take it she will just go inivisible?   Maevis Silverleaf: Watching the ceiling   Dungeon Master (GM): ok Start of Turn 1 for Piercer #02 -C7 (0)   Balen the Human Bard Says: "So the beasties that dropped from above Got exactly no hero love Magic bolts fired at two You’ll think twice now won’t you? Or Grax’s longsword will give you a shove"   Dungeon Master (GM): it attacks  5 Xilicien   Piercer #02 -C7, Attacks by SLAMMING and BITING at Xilicien enemy! Slam Strike Hits an AC of  9  For  3  S/M/L Damage! Plus Acid Damage of:  2  HP Plus if Slam is Successful a Bite Attack: Bite Strike Hits an AC of  -1  For  2  S/M/L Damage! Plus Acid Damage of:  1  HP! a miss   Start of Turn 1 for Coal (-1)   Shadowfox: Coal & Sheila: does someone have one of these things stuck in them   Dungeon Master (GM): Xilicien does   Shadowfox: Coal & Sheila: I will fire arrows at that one   Dungeon Master (GM): but the one that missed Perren is close enough to attack xil or Perren they can move on the ground a bit, like a slug.   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Piercer #01 -C7 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  -7  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Shadowfox: Coal & Sheila: whichever one was in Xil   Dungeon Master (GM): ok that hits for 9 damage   It seems that Piercer #01 -C7 is defeated!   Dungeon Master (GM): that one is dead!   Start of Turn 1 for Phicenta (-2)   Dungeon Master (GM): ok just have him stay back   Start of Turn 1 for Sheila (-2)   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Piercer #02 -C7 enemy! Mace +2 Strike Hits an AC of  1  for  10  S/M or  11  L HP Damage!   It seems that Piercer #02 -C7 is defeated! Start of Turn 1 for Perren (-2)   Perren: aww man, I never got to go   Dungeon Master (GM): at this point i will say a huge creature drops down from the ceiling hole at Perren! so we go into round 2 here   WEAPON INITIATIVE ROLL: Carrion Crawler -C7 the Carrion Crawler -C7 , gets ready to make an attack move! Weapon INIT Roll:  1  
Balen the Human Bard Says: "You’ve gotta hope battle’s near end When you’re fired at by Coal, who’s your friend But the ranger’s wide fame Accounts for great aim To the grave now the beastie he’ll send!"   Perren: are we rolling int again?   Maevis Silverleaf: What is the huge creature?   Start of Round 2 Start of Turn 2 for Maevis (9)   Maevis, cast the BURNING HANDS Spell at Carrion Crawler -C7! Level 1 Magic-User / Level 2 Witch * Alteration Components V,S Casting Time 1  segment Range 0 ft Duration 1 round Area of Effect Special Saving Throw Half Damage Effects:  When casting this spell, jets of searing flame shoot from the fingertips. Hands can only be held so as to send forth a fan-like sheet of flames, as the magic-user’s thumbs must touch each other and fingers, must be spread. The burning hands send out flame jets of 3 to 5ft length maximum:  4.5 ft, in a horizontal arc of about 120° in front of the magic-user. Any creature in the area of flames takes: Caster Option #1 (Low Level effect; Max range of 3ft):  7  Hit Points damage or Caster Option #2 (Max Damage effect):  15  Hit Points and no more than a maximum of  22  Hit Points of damage. Caster Option #3: Thumb Flick flame (3 inches):  1  HP damage Those successfully saving vs. spell receives half damage. Inflammable materials touched by the fire will burn, i.e. cloth, paper, parchment, thin wood, etc. Such materials can be extinguished in the next round if no other action is taken. Chance of Bardic Spell Failure (15%):  96 %   Dungeon Master (GM): it appears as a huge worm with several tentacles around the mouth, it's hind part is braced inside the hole I i give you 3 options on that spell i take it it will be option #02?   Maevis Silverleaf: Yes   Dungeon Master (GM): ok   SAVE VS. SPELL For Carrion Crawler -C7 the Carrion Crawler -C7   Rolls:  12  Needs ≥  16 ok so hit it squarely for 15 damage! Start of Turn 2 for Balen (6)   Dungeon Master (GM): ok he's still just singing to Rally Allies   Start of Turn 2 for Piercer #01 -C7 (4) Start of Turn 2 for Grax (4)   Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the Magical Merthúvial +1 LONG SWORD (3.5 ft) at Carrion Crawler -C7 enemy! Long Sword +1 Strike Hits an AC of  -4  For 9  S/M or  17  L HP Damage!   It seems that Carrion Crawler -C7 is defeated! Start of Turn 2 for Piercer #03 -C7 (3)   Dungeon Master (GM): ok searching the creatures?   Perren: yep, ill roll for looting   Shadowfox: Coal & Sheila: I'll pick up my one arrow   RECOVER ARROWS or BOLTS/QUARRELS For Coal Blackstone the Human Ranger WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER  1  ROUND(S), Coal RECOVERS  1  UNIT(S) OF AMMUNITION.   Balen the Human Bard Says: "And just when they thought they were done – Out climbs a big worm, just for fun – But a worm or a rat – it will die just like that – Battle ends just as quickly, now won!"   Dungeon Master (GM): the floor of the caves are sand and dirt mix by the way   Perren: rolling 1d20< 16 Looting( 11 ) = 1 Success   Dungeon Master (GM): ok, nothing is to be found on or in the bodies   Balen: As opposed to what for the rest of the cave/tunnel floors? Is this different here from the rest?   Dungeon Master (GM): no, that is how the floor has been throughout actually as depicted on the map ok, it appears you can go either southwest or northeast from here and you have that hole where the carrion crawler came out from   Perren: lets go north or the hole   Maevis Silverleaf: Hole   Perren: what do you guys think?   GreyWolfVT (Grax): doesn't matter to me   Balen the Human Bard Says: "Can't the witch fly up there and shine a light up into the hole?"   Shadowfox: Coal & Sheila: If someone can check out the hole there may be something from some other creatures that the crawler has in its lari lair   Balen the Human Bard Says: "Or maybe it's mate??"   Dungeon Master (GM): i guess she could do it on the broom holding it flat against her body   Maevis Silverleaf: Sure Send her up the hole see if anythings there?   Balen the Human Bard Says: "In my experience if someone is driven out of their bedchambers, it's because the spouse is either unhappy, or has strange cravings that must be fulfilled!"   Maevis Silverleaf "Its also possible it heard combat and came to investigate  
Shadowfox: Coal & Sheila: What does Cass find inside the hole   Dungeon Master (GM): ok turns out the chimney is actually 6 feet wide so no problem for the witch to get up there and it goes roughly 3,000 ft up to the top where a large stone appears to be blocking most of the hole Hello Devin!   Maevis Silverleaf: Ok so how about NW?   Balen: Most of? How much room in the "unblocked portion?   Dungeon Master (GM): NW would take you back to the fungi cave where you met the Xorn a human would still need to move the stone to get through it   Maevis Silverleaf: Alright so NE ?   Perren: yeah   GreyWolfVT (Grax): any direction is fine with me   Balen the Human Bard Says: "So we're going to leave a place where something could drop down BEHIND us? OKAAAAAAAY"   Dungeon Master (GM): i remind you there are still stalactites beyond where you are   Balen: Balen summersaults in the direction of the NE passage!   Shadowfox: Coal & Sheila: I will go at a much more reasonable pace.   Dungeon Master (GM): Area Description: The path ends at the edge of a chamber. Filling the chamber is a large pool of water of unknown depth. A row of moss covered boulders stretches about halfway across the chamber toward an exit on the other side. The ceiling is free of stalactites and the walls are coated with fungi. The water ripples as if a slight current were flowing through the pool.   Well, since the description says you see the other side, i'll reveal it   Devin M.: Hello, I am here.   Maevis Silverleaf: Hey Devin Glad you made it   Shadowfox: Coal & Sheila: I dont see no boulders   Maevis Silverleaf "Ware the water, there maybe something in there"   Shadowfox: Coal & Sheila: I wonder if those ripples are made by Quintolos?   Dungeon Master (GM): I did not find graphic good enough to represent the boulders   Balen the Human Bard Says: "Hey Quint! IZZAT YOU?"   Dungeon Master (GM): but they pretty much stretch in a straight line to the other side.   Perren the Elf Cavalier(knight) Says: "Shall we ford the river?"   Balen the Human Bard Says: "Or could it be Mr Xorn takin' a bath?"   Shadowfox: Coal & Sheila: I'm not much for trying to cross it when we have other options. but I will if the party chooses   Xilicien: Perhaps we should have Cassandra scout ahead whilst invisible, first.   Dungeon Master (GM): i assume she crosses over the water via the broom?   Perren: sounds good to me   Maevis Silverleaf: Fly high as she can in case there is something in there"   Dungeon Master (GM): ok maevis   Shadowfox: Coal & Sheila: and drop some rocks in the water while she is at it   Xilicien: Oh, wake it up, why don't you?   Shadowfox: Coal & Sheila: its already awake.. it’s making ripples   GreyWolfVT (Grax): meh   Dungeon Master (GM): do you want her to go beyond that 700 ft marker? it's not a chasm there it's just where the '700' ft exists   Shadowfox: Coal & Sheila: not ny further from the party   Maevis Silverleaf: Yeah   Dungeon Master (GM): so she's not dropping rocks into the water?   Balen the Human Bard Says: "Can we give her a rope to carry across? Something that might give us something to hold on to if we are going to try skipping across the mossy patches?"   Dungeon Master (GM): I remind you the witch can take one person at a time on the broom with her   GreyWolfVT (Grax): blah blah blah :P   Shadowfox: Coal & Sheila: I dont think she is dropping things.   Dungeon Master (GM): ok   GreyWolfVT (Grax): she's dropping Balen's stuff into the pool   Maevis Silverleaf: As long as nothing comes out of the water   Shadowfox: Coal & Sheila: drag one of the piervers up here and throw it in the water? no? peircers   Balen the Human Bard Says: "Moss on boulders means you’re sure to slip – fall on rocks you might just break a hip – but if not you can bet – you will surely get wet – Take a chance, you just might take a dip!"   GreyWolfVT (Grax): those things are not usually very small   Balen the Human Bard Says: "Now Grax! What stuff do  I  have that is dirty as a dwarf and in need of a good washing?"   GreyWolfVT (Grax): the piercers that is   Dungeon Master (GM): so are we all going to cross with the witch's help?   GreyWolfVT (Grax): sure   Devin M.: Yes.   Maevis Silverleaf: Sure as long as nothing comes out of the water   Devin M.: How long did we have a Phicenta?   Dungeon Master (GM): he is the most recent new player, like rowan he was one of the hireling/henchmen   GreyWolfVT (Grax): she/he was living in Balen's pack don't judge   Dungeon Master (GM): ok so you all make it over and down to the 700 ft marker
Shadowfox: Coal & Sheila: yay.....   Dungeon Master (GM): you may proceed it appears to be an empty cavern area, nothing stirs in the area right now   Maevis Silverleaf: So Broom it over/up ? then move on?   Shadowfox: Coal & Sheila: cieling? ceiling   Dungeon Master (GM): a passages appear to continue North East from here   Balen the Human Bard Says: "Hey! Grax, ole buddy. Are we getting any deeper in here? Or climbing up any? Like down to where the water current could be, or up to where the carrion crawler's chimney went?"   Dungeon Master (GM): ok the passage splits here   Perren: so north or west, what do you guys think?   Dungeon Master (GM): either northwest or north east   Xilicien: West.   Maevis Silverleaf: I vote North   Xilicien: Anyone else?   Maevis Silverleaf: East   Perren: I don' care   Shadowfox: Coal & Sheila: North seems to be the popular choice so far.   GreyWolfVT (Grax): North   Perren: ok   Dungeon Master (GM): (To GM)rolling  96   45   55   Dungeon Master (GM): ok, i will be needing surprise rolls from perren and grax! they suddenly find that they are in webbing which they could not see (DM roll indicated so)   SURPRISE ROLL For Grax the Shield Dwarf Fighter / Thief Rolls to see if he is Surprised! Result whispered to DM.   (From GreyWolfVT (Grax)):  Grax's Surprise Roll Result:  79 % : If ≤ 10% is rolled he is surprised!   Perren the Cavalier(knight), rolls to see if he is Surprised ! Result shown to DM (From Perren):  Surprise roll  6  : If 1 is rolled he is surprised!   Shadowfox: Coal & Sheila: should have carried a torch   (From Maevis Silverleaf):  If Quintolos is trying to follow the party I think he will be lost haha   Perren: i do   Dungeon Master (GM): ok so neither is surprised   (To Maevis Silverleaf):  He would not even be here yet of course   Dungeon Master (GM): ok, so what they see here are 1 giant spider and 3 large ones! and yes they are hungry and attacking!   Balen: With Perren's light (yellow dot?) Can we see how many large spiders are ahead of him and Grax?   Dungeon Master (GM): perren and grax also hear voices and see lights coming from the eastern passages where i Ping those two are stuck in webs so when it's your turn you'll need to try and get out of them So yes, time for initiative rolls!   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move! Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll:  1   Magic-User SPELL INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to cast a Spell!   Spell INIT Roll:  2   WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move!   Weapon INIT Roll:  4   WEAPON INITIATIVE ROLL: Perren the Elf Cavalier(knight), gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Rowan Root the Halfling (Stout) Guardian, gets ready to make an attack move! Weapon INIT Roll:  1   Magic-User SPELL INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to cast a Spell!   Spell INIT Roll:  7   BARD CHARM Balen the Human Bard, gets Panpipes ready to Perform! Charm INIT Roll:  1   WEAPON INITIATIVE ROLL: Spider (Giant) -C10 the Spider (Giant) , gets ready to make an attack move! Weapon INIT Roll:  4
  WEAPON INITIATIVE ROLL: Spider (Large) #02 -C10 the Nursery Web Spider (Large) , gets ready to make an attack move!   Weapon INIT Roll:  1   WEAPON INITIATIVE ROLL: Spider (Large) #03 -C10 the Nursery Web Spider (Large) , gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Spider (Large) #04 -C10 the Nursery Web Spider (Large) , gets ready to make an attack move!   Weapon INIT Roll:  9   Start of Round 1 Start of Turn 1 for Spider (Large) #04 -C10 (9)   Dungeon Master (GM): ok he goes for  5 Perren   Spider (Giant) -C10, Attacks by BITING at Perren enemy! Bite Strike Hits an AC of  11  For  6  HP S/M/L Damage! Plus roll a Save Vs Poison or Death! a miss at +4 to hit him even Start of Turn 1 for Xilicien (7)   Xilicien: If Grax & Perren were to move, I could attempt to cast confusion on the spiders, but I'm out of directly offensive spells.   Dungeon Master (GM): ok, but see they can't try to even move until it's their turns you can of course pass and stay put   Xilicien: I can wait. Start of Turn 1 for Spider (Giant) -C10 (4)   (Maevis Silverleaf):  How high is the ceiling around the Huge Spider?   Note: Module does not state it but I would have to say a minimum of 20 ft high given the giant spider present Note: I should have doubled up the Fireball Spell below, so that it would have went half the distance and twice the height!!!!   GreyWolfVT (Grax): we're kinda pinned in place too so not really able to go anywhere   Dungeon Master (GM): ok so opps i confused spiders here this one will be the large one I have the names not changed for the macro or something, it shows the right one in the turn order but i was just looking at the macro   Spider (Large) #04 -C10, Attacks by BITING at Perren enemy! Bite Strike Hits an AC of  15  For  1  HP S/M/L Damage! Plus roll a Save Vs Poison at +2 or Death!   Dungeon Master (GM): the roll is a miss though   Start of Turn 1 for Grax (4)   Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the Magical Merthúvial +1 LONG SWORD (3.5 ft) at Spider (Giant) -C10 enemy! Long Sword +1 Strike Hits an AC of  -4  For 12  S/M or  14  L HP Damage!   Dungeon Master (GM): ok, this would be for breaking out of the webbing grax what is grax's strength?   GreyWolfVT (Grax): 16 cough  look at the sheet... :P   Dungeon Master (GM): ok, so like 10 rounds to cut out of it unless your strength is 18 it's 1 round, right? I just did   GreyWolfVT (Grax): ok well if that is the case I'll just cut out of game early since i have to waste that many rounds doing nothing   Dungeon Master (GM): heh, ok, Ed, unless someone has something up their sleeves of course   Start of Turn 1 for Spider (Large) #03 -C10 (3)   Dungeon Master (GM): oh plus the two of you have 5% cummulative chance per round of suffocating! roll a 1d100 ed   GreyWolfVT (Grax): rolling 1d100( 51 ) = 51   Dungeon Master (GM): ok you are good ok either grax or perren:  4 perren   Spider (Large) #03 -C10, Attacks by BITING at Perren enemy! Bite Strike Hits an AC of  4  For  1  HP S/M/L Damage! Plus roll a Save Vs Poison at +2 or Death!}}   a miss   Perren: my strength is 17 btw   Dungeon Master (GM): ok the macro looks right so i don't know what is going on there and for 17 strength i am not sure of the time you need to cut out i believe it is in the DMG let me check the web spell first   Shadowfox: Coal & Sheila: 13-17 it is all the same   Dungeon Master (GM): ok so each time it is grax and Perren's turn you cut away 1 feet of webbing until you see the end of the white area you are in. that's 10 minutes to cut though 1ft or 1 minute if you have 18+ strength   Perren: so im pretty much stuck?   Dungeon Master (GM): yep Start of Turn 1 for Cassandra (3)   Perren: can I not attack?   Shadowfox: Coal & Sheila: what does there/not there do, can she make the webs not there?   Dungeon Master (GM): cass can try the scare, uncontrollable laughter, fireball or charm monster and I remind you of the voices and light seen up ahead in the east passage! ok only cast on non-living objects   Shadowfox: Coal & Sheila: so she should cast it on the webs encasing one of our party members and it may not be there anymore for him   Dungeon Master (GM): yes
Shadowfox: Coal & Sheila: in fact I believe she can cover them both, adn if they aren't there for them are they really not there?   Cassandra the Witch, using a small piece of cat fur sealed inside a small box, cast the THERE / NOT THERE Spell upon Spider Webbing! Level 4 Magic-User / Witch (Wild) * Evocation Components V,S,M Casting Time 10  Segments Range 30 ft /  30 yds outdoors Duration 5  Turns Area of Effect 10 ft x  10 ft x  10 ft cube Saving Throw None Effects:  This peculiar wild magic creates a random fluctuation in the probabilities of existence. The spell can be cast only upon nonliving objects. Objects in the area of effect either remain normal and visible or they disappear (50% chance). The state of existence for any object is determined randomly and changes with each viewing and viewer. Thus, a single object could appear and disappear several times during the course of the spell. Furthermore, it might he “there” for one onlooker, but “not there” for another. For example, a wild mage casts this spell on a doorway. The DM rolls percentile dice and determines the door is “there” for the wizard. The wizard‘s companion also looks at the door. The DM rolls and determines that the door is “not there” for the companion. The pair studies the door for several minutes, during which time the door does not change (this counts as a single viewing for each character). The wizard and his companion then close their eyes. When they look at the door again, new checks for each character reveal the door is “not there” for both characters. The pair steps through the open archway and turns around to look at the door once again. This time it is “not there” for the wizard, but “there” for his companion. This random changing continues throughout the duration of the spell. Objects that are “there” are normal in all respects. Doors can he opened, chests can he picked up and carried, and rocks can he used as barricades. Objects that are “not there” are gone, although their absence does not cause ceilings to collapse or other damage. A wizard could walk through a “not there” wall without difficulty. When two parties perceive a there not there object differently, the object functions for each party according to its own perceptions. For example, a wizard hides behind a rock that he sees as “there.” Her enemy, a fighter, perceives the rock as “not there” and fires arrows at the wizard. The wizard would perceive the arrows as bouncing off the rock, while the fighter would perceive the arrows as missing their target or falling short. The fighter would be subject to a check before firing each arrow to determine whether his perception changes (assume that the fighter must look away from the rock every time he nocks an arrow; each time he takes aim, this counts as a new viewing). After the spell is cast, any objects removed from the area of effect retain their uncertain existence for the duration of the spell. Thus, a pair of heroes could pick up a treasure chest, carry it down the hall, set it down, and discover it had vanished while their backs were turned. Worse still, one might see the chest and the other not!   Dungeon Master (GM): ok so i need to make the roll for both of them (To GM)rolling  38   77   Shadowfox: Coal & Sheila: right   Dungeon Master (GM): ok for Grax the Web is 'Not There' For Perren it is still there!   Xilicien: AM I the only one that read the first paragraph?   Shadowfox: Coal & Sheila: but Greywolf left?   Dungeon Master (GM): yep he would leave around 10 anyways and can't move until his next turn Start of Turn 1 for Perren (3)   Perren: can I attack the spider next to me?   Dungeon Master (GM): so perren is still cutting away at the web no it's to webby sticky around you yet   Start of Turn 1 for Maevis (2)   Maevis, using a tiny ball composed of bat guano and sulphur, cast the FIREBALL Spell! Pointing his/her finger at Spider (Giant) -C10, and speaking the range (distance and height) at which the fireball is to burst. Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100ft + 10ft/level:  170 ft Indoors or yards outdoors Duration Instantaneous Area of Effect 20 ft radius sphere Saving Throw Vs Spells for Half Damage:   26  Hit Points of Damage! Effects:  A streak flashes from the pointing digit and, unless it impacts upon a material body prior to attaining the prescribed range, flowers into an explosive burst of flame, which detonates with a low roar!! The burst of the fireball does not expend a considerable amount of pressure, and the burst will generally conform to the shape of the area in which it occurs, thus covering an area equal to its normal spherical volume. [The area which is covered by the fireball is a total volume of 33,510 cubic feet (or yards) (33.5, 10-foot × 10-foot × 10-foot cubes)]. Besides causing damage to creatures, the fireball ignites all combustible materials within its burst radius, and the heat of the fireball will melt soft metals such as gold, copper, silver, etc. Items exposed to the spell’s effects must be rolled for to determine if they are affected. Items with a creature which makes its saving throw are considered as unaffected. Chance of Bardic Spell Failure (15%):  46 %   Xilicien: Should've been cast on the webs. For future consideration. (there/not there)   Shadowfox: Coal & Sheila: It was cast on the webs.   Maevis Silverleaf: Burn the party members also?   Dungeon Master (GM): sure will, 33.5 10x10x10 ft cubes of area   Shadowfox: Coal & Sheila: Wholly ShITTTTTTT   Maevis Silverleaf: mainly the huge spider   Shadowfox: Coal & Sheila: Its too big to just hit the spider   Dungeon Master (GM): the blast will engulf everyone   Shadowfox: Coal & Sheila: yup   Xilicien: Okay, that makes sense, I misread something.
Dungeon Master (GM): that said everyone could take the full damage but there is something also up ahead hearing the spider attack &nbsp; Maevis Silverleaf: Spider is 10 x 10 right? Icould cast it through the web also ahead of Perren and Grax &nbsp; Dungeon Master (GM): yes let me reveal more of perren's light then &nbsp; (From Shadowfox: Coal &amp; Sheila): &nbsp;Can I cut them free? or am I at the same rate of 1ft per turn? &nbsp; Maevis Silverleaf: Cast it down the passageway &nbsp; (From Shadowfox: Coal &amp; Sheila): &nbsp;I do have the ring of free action by the way &nbsp; (To Shadowfox: Coal &amp; Sheila): &nbsp;yes you could use your turn to assist, i guess i would reduce it to 5 minutes then instead of 10 &nbsp; Shadowfox: Coal &amp; Sheila: they'll be dead in 5 minutes.. lol &nbsp; (From Shadowfox: Coal &amp; Sheila): &nbsp;Shoot.. They'll be dead in 5 minutes.. the spiders that is.. &nbsp; Dungeon Master (GM): ok, so you want to cast down the south passage, the light and noise is coming from the east &nbsp; Maevis Silverleaf: Yes South &nbsp; Dungeon Master (GM): all the way to the end of the light source? it's actually another 30 more feet into shadowy light &nbsp; Maevis Silverleaf: I want it to burn some of the webbing not Perren or Grax &nbsp; Dungeon Master (GM): ok, going as far down as possible would engulf all but the giant spider &nbsp; Maevis Silverleaf: Ok Do it &nbsp; Dungeon Master (GM): so 10 ft closer would get the spider ok so you just blast it as far as you can see &nbsp; Maevis Silverleaf: Yes &nbsp; SAVE VS. SPELL For Spider (Large) #02 -C10 the Nursery Web Spider (Large) &nbsp; Rolls:&nbsp; 2 &nbsp;Needs ≥&nbsp; 17 &nbsp; It seems that Spider (Large) #02 -C10 is defeated! &nbsp; (To GM): SAVE VS. SPELL For Spider (Large) #03 -C10 the Nursery Web Spider (Large) &nbsp; Rolls:&nbsp; 10 &nbsp;Needs ≥&nbsp; 17 &nbsp; It seems that Spider (Large) #03 -C10 is defeated! &nbsp; SAVE VS. SPELL For Spider (Large) #04 -C10 the Nursery Web Spider (Large) &nbsp; Rolls:&nbsp; 9 &nbsp;Needs ≥&nbsp; 17 &nbsp; Shadowfox: Coal &amp; Sheila: Wow.. just Wow.. It seems that Spider (Large) #04 -C10 is defeated! &nbsp; SAVE VS. SPELL For Grax Ironcloak the Shield Dwarf Fighter / Thief &nbsp; Rolls:&nbsp; 7 &nbsp;Needs ≥&nbsp; 9 heh ok Perren i need a save vs spells from you &nbsp; SAVE VS. SPELL For Perren the Elf Cavalier(knight) Rolls:&nbsp; 7 &nbsp;Needs ≥&nbsp; 9 &nbsp; Shadowfox: Coal &amp; Sheila: wow again &nbsp; Balen the Human Bard Says: "OH No!! Grax of the flaming beard!!!" &nbsp; Dungeon Master (GM): ok you are down to 29 hp, grax has 24 &nbsp; Start of Turn 1 for Coal (2) &nbsp; Shadowfox: Coal &amp; Sheila: With friends like that we dont need any more enemies knocking I should shoot maevis.. but I wont.. &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Spider (Giant) -C10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC&nbsp; -4 &nbsp;For&nbsp; 13 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 13 damage! &nbsp; Start of Turn 1 for Spider (Large) #02 -C10 (1) Start of Turn 1 for Balen (1) &nbsp; Christopher G.: OK, I need a ruling. If I try to use Bardic charm, does damage ALREADY incurred (before the charm) negate it for the Spider, etc.? &nbsp; Dungeon Master (GM): you here startled yelps out the east passage when the blast went off! i don't see how it would be negated &nbsp; Christopher G.: Cool That's what I do. I play the theme from Charlotte's Web (<a href="https://www.youtube.com/watch?v=-8YZcs18eXw" rel="nofollow">https://www.youtube.com/watch?v=-8YZcs18eXw</a> ) and attempt to charm the remaining spider &nbsp; Dungeon Master (GM): ok &nbsp; BARD CHARM Balen the Human Bard , starts playing his/her Pan Pipes and attempts to Charm, with his/her Singing &amp; Playing! If the Charming is a success: Bard’s Singing &amp; Playing can charm Creatures within&nbsp; 40 ft. Creatures must Save Versus Petrification ( -1 &nbsp;on saving throw for every&nbsp; 3 &nbsp;levels of the bard) or be Charmed &amp; sit entranced while the bard sings. Those not Charmed will listen to the bard for 1 full round. Charmed Creatures are subject to ‘Suggestion’, if the bard utilizes it, the charmed creatures must save vs petrification at -2 on their die rolls or be subject to the suggestion. Loud noise or physical attack will negate charm but not suggestion. This will last for 1 Turn (10 rounds) or 1 round per level of the Bard, which ever is better. (From Christopher G.): &nbsp;Chance to Charm is 34%: Rolling&nbsp; 54 % &nbsp; Dungeon Master (GM): ok, you rolled a 54% so not charmed as you need 34% or less &nbsp; Start of Turn 1 for Rowan &amp; Hirelings (1) &nbsp; Christopher G.: Ok, so sits and listens for 1 full round. No attack on others. Right? &nbsp; Dungeon Master (GM): right &nbsp; Christopher G.: Good enough for Balen &nbsp;
Rowan the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Spider (Giant) -C10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC&nbsp; 5 &nbsp;For&nbsp; 10 &nbsp;S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! &nbsp; that is a miss! Start of Turn 1 for Sheila (1) &nbsp; Maevis Silverleaf: Skip her or have her heal Perren :) &nbsp; Dungeon Master (GM): the giant spider is in the way of course &nbsp; Start of Round 2 Start of Turn 2 for Spider (Large) #04 -C10 (9) Start of Turn 2 for Xilicien (7) &nbsp; Christopher G.: Balen nods his head at Sheila as he plays to the quiet spider, indicating she should edge past it to reach Perren if possible. &nbsp; Dungeon Master (GM): devin, anything for Xilicien? &nbsp; Xilicien: I'll pass. Start of Turn 2 for Spider (Giant) -C10 (4) &nbsp; Dungeon Master (GM): ok, it's either grax or Perren:&nbsp; 5 Perren &nbsp; Spider (Giant) -C10, Attacks by BITING at Perren enemy! Bite Strike Hits an AC of&nbsp; 0 &nbsp;For&nbsp; 7 &nbsp;HP S/M/L Damage! Plus roll a Save Vs Poison or Death! &nbsp; Christopher G.: Thought it wouldn't attack - sit and listen to music &nbsp; Dungeon Master (GM): that is a hit for 7 plus a save vs poison is needed! &nbsp; Perren: I still can't get out right? &nbsp; SAVE VS. POISON For Perren the Elf Cavalier(knight) Rolls:&nbsp; 1 &nbsp;Needs ≥&nbsp; 8 &nbsp; Dungeon Master (GM): shit &nbsp; Perren: dammit &nbsp; It seems that Perren is defeated! &nbsp; Dungeon Master (GM): ok yes you can get out but the poison is so strong it kills you! &nbsp; Perren: ohhh uhhh Start of Turn 2 for Grax (4) &nbsp; Perren: rip me then do I just leave? &nbsp; Maevis Silverleaf: Thought it was not going to attack? &nbsp; Dungeon Master (GM): we can roll up a new character after the game or whenever ok for grax i guess he attacks the spider &nbsp; Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Spider (Giant) -C10 enemy! &nbsp; Broad Sword Strike Hits an AC of&nbsp; -3 &nbsp;For&nbsp; 9 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Damage! *Specialized Weapon: 2/1 attacks/round &nbsp; ok 9 damage the spider is seen to falter but still alive! &nbsp; Start of Turn 2 for Spider (Large) #03 -C10 (3) Start of Turn 2 for Cassandra (3) Start of Turn 2 for Perren (3) Start of Turn 2 for Maevis (2) Start of Turn 2 for Coal (2) &nbsp; Dungeon Master (GM): oops it's maevis turn for some reason sometimes when i click, it's like a double click &nbsp; Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Spider (Giant) -C10 enemy! Long Sword +1 Strike Hits an AC of&nbsp; 13 &nbsp;For 5 &nbsp;S/M or&nbsp; 6 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): well that is a miss! &nbsp; Start of Turn 2 for Spider (Large) #02 -C10 (1) Start of Turn 2 for Balen (1) &nbsp; Dungeon Master (GM): ok what will Balen do? &nbsp; Christopher G.: Throw his dagger? &nbsp; Balen the Bard, Attacks with the DAGGER (15") at Spider (Giant) -C10 enemy! Dagger Strike Hits an AC of&nbsp; 14 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 4 &nbsp;L HP Damage! When Thrown Range: 10ft / 20ft (-2 TH) / 30ft (-5 TH) &nbsp; Dungeon Master (GM): oh geez a miss! &nbsp; Start of Turn 2 for Rowan &amp; Hirelings (1) &nbsp; Rowan the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Spider (Giant) -C10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Flight Arrow Strike Hits: AC&nbsp; 11 &nbsp;For&nbsp; 4 &nbsp;S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round!
CRITICAL FUMBLE ROLL OF 1 For Rowan Root the Halfling (Stout) Guardian results in: Fumble Roll 93 Result Helm Slip Effect Your Helm slips in the fight, roll your dexterity or less to fix, your hit probability is -6 until fixed. Save DC DEX &nbsp; DEXTERITY CHECK For Rowan Root the Guardian Rolls:&nbsp; 17 &nbsp;Needs ≤&nbsp; 17 &nbsp; ok so he's good &nbsp; Start of Turn 2 for Sheila (1) &nbsp; Dungeon Master (GM): staying back?! &nbsp; Maevis Silverleaf: Sure Start of Round 3 Start of Turn 3 for Spider (Large) #04 -C10 (9) Start of Turn 3 for Xilicien (7) Start of Turn 3 for Spider (Giant) -C10 (4) &nbsp; Dungeon Master (GM): opps again, it's Xilicien's turn &nbsp; Xilicien: I'll pass again. &nbsp; Dungeon Master (GM): ok &nbsp; Spider (Giant) -C10, Attacks by BITING at Grax enemy! Bite Strike Hits an AC of&nbsp; 10 &nbsp;For&nbsp; 3 &nbsp;HP S/M/L Damage! Plus roll a Save Vs Poison or Death! &nbsp; a miss Start of Turn 3 for Grax (4) &nbsp; Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Spider (Giant) -C10 enemy! &nbsp; Broad Sword Strike Hits an AC of&nbsp; 2 &nbsp;For&nbsp; 8 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Damage! *Specialized Weapon: 2/1 attacks/round &nbsp; It seems that Spider (Giant) -C10 is defeated! &nbsp; Dungeon Master (GM): Yay! you got the spiders! now there's the noise and light up ahead! &nbsp; Christopher G.: Could we tell the&nbsp; kind &nbsp;of "yelp" we heard? Human? Dog? Kobold? Anything identifiable? &nbsp; Dungeon Master (GM): nope, it's a foreign language to all of you &nbsp; Maevis Silverleaf: Do we see anybody that way? &nbsp; Christopher G.: But it was a LANGUAGE, not an "animal sound" &nbsp; Dungeon Master (GM): nope right certainly not animal &nbsp; Maevis Silverleaf: I gotta go busy early day sorry if I upset anyone but hey it killed the spiders and shortened the fight &nbsp; Dungeon Master (GM): hey, it's normal, heh &nbsp; Xilicien: I should probably get going, I've got a long shift tomorrow. &nbsp; Dungeon Master (GM): ok looks like we will stop here till next week then! Thank you all for playing Tonight! &nbsp; Christopher G.: THis may be a good place to pause. We can "encounter" the "language speakers" when everyone is here next week? &nbsp; Dungeon Master (GM): glad we got 6 of 7 players showing up! &nbsp; Christopher G.: Yep. Thanks everyone. &nbsp; Xilicien: Goodbye &amp; all that! &nbsp; Maevis Silverleaf: G night &nbsp; Christopher G.: Night all.