This game will require payment to the Game Master at a rate of $10 per session via paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. <a href="https://app.roll20.net/lfg/listing/180492/roll-for-dot-dot-dot-descent-into-avernus-wednesday" rel="nofollow">https://app.roll20.net/lfg/listing/180492/roll-for-dot-dot-dot-descent-into-avernus-wednesday</a> Descent into Avernus FORGE YOUR FATE IN HELLFIRE! Diabolical dangers await in this adventure for the world’s greatest roleplaying game. Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells? This heroic Dungeons &amp; Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells. Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes. The module introduces the infernal war machines to fifth edition D&amp;D—battle-ready vehicles, which you can customize as you blast off into the Blood War. Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure. DM Introduction My name is 7BitBrian (you can just call me Brian if you want) and I know everything, just not all at once. I’ve had a love of gaming and geek culture, and the stories within them, since I was a child growing up reading fantasy books, comics, and playing tabletop and NES games. As I grew older my love of exploring imaginary worlds and stories only grew. Growing up poor I wasn't able to participate in the culture as much as I would like but I always held onto it. After leaving the military I stumbled across the 3rd live episode of Critical Role which immediately re-ignited my passion for the game as well as ignited a new passion for DMing. Though I am no voice actor, and certainly no Mathew Mercer, I still enjoy crafting great stories and role play experiences, and can’t wait to play with you. My DM style is a good mix of roleplay and combat. I love good stories and I try to craft a world where your character will have room to grow and experience their own personal story as well. Sometimes story dictates a session be all roleplay. Sometimes all combat. And any variation and mix of the two in-between. Campaign and Session Length Sessions will run for 3 hours weekly, with a 10 minute break in the middle. Depending on player choices campaign length can and will vary. I encourage role playing, going off the beaten path, and finding different solutions, and all of these can both extend the length and enjoyment of the game. Do I have to pay? This is a paid game; yes. I like to customize my campaigns based on my players and their stories, which can add a lot to the player experience. I also offer access to my compendium; I will make tokens for the players, and like to work my players’ characters into the story, which can include custom stories and maps as well. Your character will get a focus and have a meaning within the story beyond random adventurer. The games are priced at $10 per session paid via PayPal. The first game(session 0) is free and all other game should be paid the day of the game taking place. I also offer a discounted price for purchasing in bulk. If you pay for 4 Sessions(1Month) at a time you get a $5 discount from the total. Player Expectations * Be polite/kind to other players (We are all here for the same reason, be awesome to one another) * Show up on time and ready to play (If you have to be late be courteous and inform me and the other players ASAP) * 95% Attendance Rate (You're paying for this, so be here. Groups fall apart all the time because people miss often or just flake. We want to avoid this at all cost. Consider this a commitment to yourself and your fellow players; show up. We understand life and emergencies happen, so if you absolutely MUST miss; be courteous and inform me and your fellow players ASAP) * Have Internet, a Microphone, and Discord (games will be played via roll20 but with audio via Discord) * Communicate (Let me know how you are feeling and what you think. If you feel uncomfortable or anything at all speak up and let me know, do it in private if you must. I am here to facilitate this for YOU. Give me feedback and let me know how I am doing) * Have Fun! DM Perks What do you get for choosing me as your DM? * Access to my Roll20 Compendium * High Quality maps, tokens, effects, music, and more. * Roll20 scripts that make the game easier to play and more fun * A committed DM, I also commit myself to the rules of showing up on time, ready to play, as well as 95% attendance rate. * Character Creation, I will work with you during character creation to ensure understanding of your player character as well as working them into the story * Communication, I will stay in contact, keep you informed, and work with you through any feedback and/or issues you bring up. I am here for you. Game Information * All Wizards of the Coast D&amp;D 5e official published material is allowed (unless prohibited by another rule) * Players begin at level 1 * Standard Point Buy * Starting Equipment + 25g * Party Size: 5-6 * No Evil characters (Alignments can range from Chaotic Neutral to Lawful Good) * Homebrew Content, such as Critical Role/Mathew Mercer content, IS allowed on a case by case basis. * 1st Session will be a Session 0 including rules and expectations discussion, character creation, introductions, and working through backstories, as well as teaching the basics of D&amp;D and Roll20 (if needed).