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Sheet - D&D 5E by Roll20 - Add support for the Rogue's Reliable Talent

There is a core ability from the Rogue (which is on the SRD) called Reliable Talent. It forces the minimum d20 value for a trained skill roll to be 10. It isn't possible to do it on the Roll20's official 5e sheet, and it isn't very fun to mouse over the chat for every roll, especially if you have 2+ rogues in your game.
You shouldn't have to mouse over the roll every time, the modifier is shown right there in the roll, so add 10 to the modifier and that's the minimum. Alternatively, you could create custom macros for their ability checks with which they are proficient and in place of the d20 put {d20,{10}}kh1. If you add your modifier as normal, it will then result in the d20+mod, or if a 9 or lower was rolled it will be 10+mod.
Dakota H. said: You shouldn't have to mouse over the roll every time, the modifier is shown right there in the roll, so add 10 to the modifier and that's the minimum. Alternatively, you could create custom macros for their ability checks with which they are proficient and in place of the d20 put {d20,{10}}kh1. If you add your modifier as normal, it will then result in the d20+mod, or if a 9 or lower was rolled it will be 10+mod. We are using Proficiency Dice, so it kinda forces us to look anyway. I don't think it is a hard implementation (we had it on the Shaped sheet).
Is it really that much of an inconvience to mouse over and see if you roll 10 or below or just do the math, eg if you have a +8 you know automatically that any roll lower than 18 you change to 18. 
Vegemite Dangerous said: Is it really that much of an inconvience to mouse over and see if you roll 10 or below or just do the math, eg if you have a +8 you know automatically that any roll lower than 18 you change to 18.  To be fair it is all about convenience. We all could be playing using no macros, specialized character sheets, API, and such, as we've been for decades now, but we've chosen to pay $10 a month to use a online platform that creates all sorts of small conveniences such as ammo and spell tracking, auto-rolling damage, and so on. In all honesty, Halfling's Luck is on the Sheet by default, as are things like Jack of All Trades and Expertise. Those fit exactly the same niche as Reliable Talent - small things that make life easier for the group. Can't really see the difference here.
The $10 a month is for the extra features, you don't pay for the character sheet, that comes for free for everyone. Coding in Reliable Talent would mean changing the base dice roll code for the skill check only, its not like jack of all trades or expertise at all as they both just double a number. Halfling Lucky changes the roll for the entire sheet. RT would have to be selectively changed, which is problematic particularly with how the sheet is built. Im not saying its not possible, but there are bigger issues to fix before they should look to include something that is simple enough to calculate yourself.
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