
Thank You For Playing today's game 11/09/2019 - From
10:15 am EDT, until 1:15 pm EDT, and our 3rd Gaming Session, goes out to: Fighter - Tiefling - Myriandor - Roxxifarius Ranger – High Elf Female – Oladia - Chicko Wizard – Half Elf –
Darmin Stillwater - Dramin Stillfest New Players: Seraphim Henry d. Whom Could Not Make It Today! Bard - Dragonborn - Wuth
Nonvul - Mushroom Fighter – Lightfoot Halfling – Arnie – Punished (P)oonii Horizon Walker Ranger – Tortle – Gerjio – Fshnurb Ranger – High Elf – Paco Bedo – Buddy-D Wild Magic Sorcereress – Changeling – Vin – Kath_B
Game Summary for Saturday (11/09/2019): Opening Scene: After a short 4 hour rest and
recovery of some hit points, the party continued for 4 more miles up a north westerly narrow path, making it a 5 mile trip to reach
the following: Following the goblins’ trail, you
come across a large cave in a hillside five miles from the scene of the ambush
on the Triboar Trail. A shallow stream flows out of the cave mouth, which is
screened by dense briar thickets. A narrow dry path leads into the cave on the
right-hand side of the stream. You see you would need to cross the stream to
enter the cave. As the party crosses the cold 2 feet
deep stream and nears the cave mouth they see an opening in the briars and
head for it. Next thing they know 3 arrows come
flying out from the briars area! One each on Gerjio, Arnie and Vin! Vin was the only one surprised and
did not get a dexterity save to dodge the arrow. Arnie & Gerjio, make their
dexterity saves and dodge the flying arrows! An Arrow strikes Vin from Goblin #1
when he fired his shortbow, causing 4 damage and dropping Vin! Initiative Rolls are made and Round
1 of Combat begins! Wuth, hits for 11 damage with his
Hand Axe, dropping Goblin #01! Vin, makes the first of 3 Death Save
Rolls failing the roll! Myriandor, hits Goblin #02 with a
bolt from his heavy crossbow for 7 damage defeating him! Arnie, hits Goblin #03 with an arrow
from his Long Bow for 9 damage, dropping him! Myriandor, rolls a successful
Medicine skill check on Vin, stopping the bleeding. Vin, is in a coma for 5 turns (50
minutes). Myriandor rolls a Perception check
to search for anything hidden on the goblin bodies but does not find anything
more than that they all wear leather armor, have a shield with a maw of jagged
teeth painted on it, carry a scimitar and a quiver of arrows with black feathers. Area Description: On the east side of the stream
flowing from the cave mouth, a small area in the briar thickets has been
hollowed out to form a lookout post or blind. Wooden planks flatten out the
briars and provide room for the now dead guards to lie hidden and watch the
area. That is the remainder of what you see
at this location when the bodies are searched. As the party enters the cave mouth a
set of uneven stone stairs going up can be seen just a short distance away. They smell the stench of animals
here, along with savage snarls and the sounds of rattling chains greeting your
ears! Paco Bedo, goes up the stairs
slowly, to meet 3 chained wolves snarling at him when he can see the floor of
the room. Paco, notes that the chains are each
attached to an iron rod driven into the base of a stalagmite. Paco, rolls an Animal Handling skill
check to try and calm the wolves and successes! Seeing a narrow opening on the
opposite end littered with rocks and rubbish, he proceeds slowly past the
wolves and goes to the slopping narrow opening to see the shaft rises some 30
feet and notes a wavering light coming from it’s end. Paco, attempsts to climb up the
shaft and an athletics check is successful! He is able to peer into the lit
opening to see 2 goblins and a bugbear with a wolf around a campfire. He then
climbs back down. Meanwhile, Vin is placed in the
briars, hidden from view, so the party can proceed deeper into the cave. Gerjio, checks for tracks, along the
cave path to the right side of the stream, that heads north, seeing all kinds
of goblin, wolves and larger footprints. They see now that the cave gets dark
the deeper they go inside. Wuth carries a hooded lantern so all in the party
can see. Area Description: The stream passage continues up
beyond another set of uneven steps ahead, bending eastward as it goes. A waterfall sounds out from a larger
cavern somewhere ahead of you. Making a stealth check here, for
everyone moving along the path. Aside of Paco and Myriandor, everyone made a
bit of noise, from clanking armor to crunching pebbles, as they hugged the
cavern wall and proceeded forward. Gerjio the
Tortle Ranger Says:
"Quiet we should listen to see if there is anyone near by archers could be
above" As they inch forword they see: A rickety bridge spans the passage,
connecting two tunnels that are 20 feet above the stream. Rolling for a surprise check
Myriandor is surprised as an arrow comes flying at her from the bridge, and it
strikes her for 7 damage! The passage is suddenly filled with
a mighty roar, as a huge surge of rushing water pours down from above! The rushing, roaring water, fills the whole
passage! Arnie and Wuth can make dexterity
saves to dive into the passage to the west of them, everyone else gets swept
away taking 1D6 of bludgeoning damage! Paco, takes 5, Myriandor takes 4 and
Wuth took 6 hit points of damage from being flushed out of the cave! The rushing water gradually settles
back to where it originally was. Paco, stumbling over the pile of
party members, rushes over to Myriandor to heal her and was successful in
keeping her alive. Arnie, whom dodged the rushing wave
of water, comes back out of the cave. Retrieving Vin, from where they hid
her in the briars, the party makes the 5 mile hike down the narrow path back to
the wagon they left on the side of the Triboar Trail, tied to a tree. They load Vin, onto the wagon and
head for their destination of Phandalin.