Thank You For Playing today's game 11/10/2019 - From 8:05
pm EDT, until 10:15 pm EDT, and our 232 nd Gaming Session, goes out
to: Bard – Human - Maevis Silverleaf & Cleric /
Magic-User – Half Elf - Quintolos - Roxxifarius Bard Jester – Human – Balen - Christopher G. Fighter / Thief – Shield Dwarf - Grax Ironcloak
- GreyWolfVT (Ed) Magic-User - Elf - Xilicien - Devin M. Ranger - Human - Coal Blackburn & Cleric – Human
Female - Sheila - Shadowfox
(Steve) Whom Could Not Make It Today! Guardian (Paladin) – Halfling - Rowan Root
– Nick R.
(Arriving later in November?) Ranger – Half Elf - Camlin - Freeman3294 Warlock (AS&SoH2E) – Human Hermaphrodite -Doña Phicenta
Thragiella De Thrul - The Fictionaut (New
Player) Game Summary for Sunday Evening (11/10/2019): It is now 25 days into the
adventure (since setting off in the Belle Venture), and 7.25 hours into day 19, (1:15pm). It is now late August. Coal Blackstone the ranger,
continues to run away in Fear from the effects of the Yuan-Ti’s Fear spell! Rowan the Guardian, tries to
wrestle him down, as Coal runs past him up the passage but was unsuccessful. Then Cassandra, Xilicien, Sheila,
Camlin and Phicenta but, coal dodges all of their attempts at stopping him! Coal is followed by Sheila, it’s
not till Coal is running along the riverbank, that the fear spell finally wears
off and Sheila catches up to him and they go back inside the cavern to regroup
with the others. With the webbing last about
another 50 minutes, the party decides to check out the tasloi watched gate
about 500 feet to the south. Sheila heals back 2 hit points on
Grax as they walk down. When their lantern reveals two
groups of tasloi to either side of the gate Mavis Silverleaf the bard, starts
playing panpipes in an attempt to Charm the tasloi and succeeds, which will
last for 10 minutes. All but 4 of the tasloi where
charmed, having made saving throws vs Petrification at -2 on the roll. Balen starts playing his panpipes
to Rally Allies, to give a +1 on Saving Throws. Xilicien, cast the Confusion
spell on the tasloi, Which breaks the Maevis’ Bard Charm, and lasting 9 rounds.
An 1d100 was rolled and 81 comes
up, showing that things start with the confused attacking Meavis and the party
for 1 round and would get rolled again for the next. Coal, having readied an Arrow with
his +1 Foeseeker Longbow, fires and drops Tasloi #16! Round 1 of Combat: Tasloi #08, attacks Coal with a
Javelin but missed! Tasloi #15, Attacks Xillicien
with a Javelin but missed! Tasloi #19, rolls 1 one (1d20),
and fumbles with the javelin, fumble roll indicates he hits a friend but none
are nearby. Cassandra, just goes invisible
with her ring of invisibility. Maevis, Tossed a magical +1 Shell
Shuriken of crushing at Tasloi #19 but missed! Rowan, fires an arrow with his
short bow but missed Tasloi #08 Sheila, rolls a 1, fumbling her
magical +2 mace, trying to strike tasloi #19, fumble roll indicates it is
dropped to the north east of her, 10 ft away. Phicenta the warlock (Character
class from Astonishing Swordsmen & Sorcerers of Hyperborea 2 nd
Ed), attacks with the two-handed sword and does 1 hit point damage to Tasloi
#15! Xilicien, missed striking Tasloi
#19 with his quarterstaff. Coal, fires an arrow with the
Foeseeker Bow at Tasloi #08 and missed! Grax, hits Tasloi #19 for 12
damage, using his magical gauntlets of fencing and +1 Merthúvial
long sword, defeating him! Camlin, hits Tasloi #08 with his
Halberd for 7 damage, dropping him! Those with 2 nd attacks
in Round 1 go now: Coal, nails Tasloi #15 with an
arrow from the Foeseeker bow for 15 damage, defeating him! End of Combat! Area Description: The
walls and 20 ft high ceiling here actually have phosphorescent fungi glowing
upon them, The Passage here is flanked by two square stone blockhouses carved
into the walls. Each of them have shuttered windows. The gate itself is made of
grillwork. The gate is closed and has a visible large lock on this side. You
noticed a similar gate beyond this one. Meavis, tries to tell the still
charmed tasloi to unlock the gate but, it appears they do not understand
Common. Coal & Sheila search the dead
tasloi and find a key upon one of them and try it in the lock, which unlocks
the gate. Coal, however could not pull open
the gate until, Grax, assisted him with it. (They’re Combined ability strength
score needed to be 25 or more!) Coal and Grax try for the door on
the east side blockhouse, when a couple javelins come flying out at each of
them, both missing! Coal tries to throw open the door
but it’s apparently locked from inside. Grax, tries to listen and then
check for traps around the door. He didn’t hear anything or find a trap. This time Coal, then Grax try to
bash open the door but neither are successful at the attempt! Meanwhile, Sheila tries to knock
out a charmed tasloi with her quarterstaff by pummeling, as a javelin comes
flying out of the east blockhouse missing her. A charmed tasloi south of them
witnessed this and is snapped out of it’s charm but is frozen in place of
fright, on what to do next. Grax and Coal, assist Sheila, in
pummeling tasloi #17 unconscious. And that ends the live gaming
session for the night until next time! Number of Sessions for current
Adventure Module: 9th Session for I1: Dwellers of the
Forbidden City 11/10/2019
93 sessions for “Isle of the Dread:
Parts 1-4”: 10/11/2017 – 11/10/2019