Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Need help designing dungeons

Alright here is the deal, I am a seasoned DM/GM but I am very new to this site and could use some help with dungeon designing. I see all of these awesome tutorial videos with amazing dungeons but I can't figure out how to design dungeons and towns like those. I welcome any help, I want to learn how to use the virtual table top to its fullest potential.
1397937628

Edited 1397937704
Gid
Roll20 Team
One thing you can do, if you don't mind spending a little cash, is purchasing one or two module dungeon sets available at the marketplace . Something like this cavern pack , or maybe this dungeon pack or if you really want to be mean to your PCs, try this geomorphic one . This is just a small selection from the variety of module systems available for purchase. With a module tileset, it's just a matter of putting pieces together like a jigsaw puzzle. Tunnels and rooms just snap together. A lot of the marketplace packs are designed so you can just plop things into place to make an organic feeling dungeon.
Thank you, I appreciate the links
There is a virtual ton of free resources out there. Type almost any word into the image search and you will get something. I recently bought the caverns geomorphs as I am building several underground scenes. I try to come up with a general plan for a session and build details for two to five scenes per session, Table Top Gaming has an excellent tutorial in ten bite sized pieces that will work you through building a whole campaign, in less than two hours he takes you through a light dip in the entire site. Don't try to build Rome, work on a few scenes that you can string together in various ways, bridge the parts in between the old way by talking to your players. Roll20 is a device for communication and manipulation of graphic elements. It is easy to get overwhelmed by the size of it, but your GM skills are what you need to depend on. Thinking on your feet, moving past mistakes, writing a good baseline are what you need to work on. watch this series first building a campaign Use the free module or use it to get some good resources to start with. Watch some of the dozens of live game videos by searching "roll20" on You Tube. Try to join a one shot game to see what the interface works like. If you are still confused, and you will be, come back to the forums and ask questions when you have actual answerable questions. Start by building a paper glider, rather than a 747 to keep your frustration level from dumping the whole idea and going and playing W.O.W.