This title isn't entirely accurate cause when I eventually finished making this I ended up with a slightly different point than I originally intended. Oh well! Let's talk about the default map / grid / token sizes, as well as token bars and status icons. At full zoom, this is the standard map grid. This is, to be blunt, not good. It's almost inconceivable to think anyone would ever need to zoom in this far. Characters in popular games like 5E can move 6-12 squares per turn, so this level is extremely impractical. So you'd think the answer is obvious: just adjust the grid scaling. And at first, it appears you'd be right. Here is a picture of the that same thing, at max zoom, with grid size at half scale (each box is 35 pixels instead of 70) That's way better! Much more reasonable to actually play at this zoom level. And it means you can have maps that are "bigger" without actually having to have large map files. You don't have to worry about stretching smaller map files. There's a problem though. While the tokens and the grid and the maps can adjust ... certain other things cannot. Here are what token bars and status icons look like, in each size. Token bars and status icons are virtually unusable if you make the grid size smaller than the default. So I guess my suggestion would be ... let us adjust the size of token bars and status icons? Status icons currently will shrink, if you keep adding more, so obviously the code is there to adjust their size. Personally, I think the status icons just need work in general. There needs to be more of them, representing more common conditions in RPGs, and even the default size is, in my opinion, a bit large. I think status icons look best when you see them on larger tokens at the default grid size, as shown below.