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No Chat Menus Working

I have a couple of scripts installed in my game for Dungeon of the Mad Mage (It's A Trap, Carry Token, Marching Order, etc.) that normally bring up a chat menu when you click the Macro, but none of them are bringing up a menu when I click them.  I'm not sure if there is a setting I have that is disabling the macro or if there is something else similar, but I would really like to get these to work so I can make use of macros like these.  Thanks.
1574201268
Kraynic
Pro
Sheet Author
I just checked, and the scripts in my game are working.  Have you tried restarting the api sandbox?
I just tried it and nothing changed.  This has been an issue for a couple of weeks now, I was just kind of accepting it and not using them, but I would definitely like to use them if we can figure this out.  I'm sure it's working for other people as nothing else is coming up in my searches, I'm just wondering if there is a setting that disables that sort of action in the chat?
1574204261
Kraynic
Pro
Sheet Author
Not as far as I know.  Have you tried disabling them all, and enabling just one to see if it works?  Then adding others one by one?  I only mention this because this was the day where updated sheets hit live, so I suppose api scripts get updated and hit live today as well (though I could be wrong on that).  Perhaps one of your scripts has changed in some way.
1574204498
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Is it possibly a corrupted chat archive?: A game's Creator is often able to fix issues with their Text Chat by  clearing the Chat Archive  (note: not  clearing your current Chat Log ). A GM might want to copy/back up the Chat Archive before the Creator clears it.
When I had originally started adding scripts I only added Its A Trap.  This one required me to add a couple of other scripts since it used those in it's commands.  It wasn't working at that point either, but I still went ahead and tried to disable most of the scripts and tested and still no luck.  The other scripts I have do work, and I was able to manually make macros using the It's a Trap script to trigger things, but I was never able to get the menu to show up in the chat log. I just tested clearing the chat archive and still no change from what I can see.  We don't generally need to keep the archive of the chat because we do everything in person, I am just using roll20 to visually show the surroundings.  But the players roll in person.
Does anyone else have any other suggestions?
1574297029
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Does the menu show up when you create a fresh game using only one script?
1574297037
GiGs
Pro
Sheet Author
API Scripter
To be clear - is it only It's a Trap that isnt working. You mention other scripts do work.
None of the scripts that run a chat menu button are bringing up the buttons.  I have other scripts that I am running that are setting light statuses of creatures, getting stats, etc that are running, so I know it's not that the scripts are disabled all together. I just started a new game and added the Carry Token script and that one seems to work in the chat.
1574312623
GiGs
Pro
Sheet Author
API Scripter
Can you list which scripts those are, which character sheet you are using, and show us the macros you are using to trigger them. We'll be able to test them ourselves.
So to make things as simple as possible (potentially).  I copied over the game I am currently running (Dungeon of the Mad Mage) and went into the API Scripts and only installed the Carry Tokens Script.  This also forced me to installed HTML Builder as that is what is needed to make the scripts bring up the menu (so it says).  In my copy of the game the script does not bring up the menu in the chat.  However, in a brand new game with nothing in it except for the scripts (no maps, tokens, etc.), the script runs fine.  Is there a potential it's too much for the system to handle so it's not running the script?  I have other simple macros (such as rolling for initiative) that work fine.  It just seems to be the macros that interact with the chat window. Scripts: Carry Tokens HTML Builder Character Sheet: D&D 5e by Roll 20 Macros: !CARRY_TOKENS_MENU P.S. I'm pretty sure at one point, I copied over my DotMM game and tested the macro and it worked once, but then it wouldn't work again after that.  That's why I'm wondering if it's a memory issue?  Reaching it's max?  I have quite a bit of information on this level of the dungeon.