
Game:
Swords and Wizardry (A clone of 1 st
Edition Advanced Dungeons and Dragons)
Method
Played: Online (Roll20/Discord) (Some out of character Roleplay will
be handled via text on discord)
Experience:
I've been playing/running games for over 30 years
Play
Time: Saturday Evenings/Once every two weeks (Roughly 6pm-11pm CDT
(-6GMT)
Preferred
Applicants: Players (Need 2)
Game
style: Roleplay 40%/Combat 60%/
Focus:
Minor Hexcrawl/Major Dungeon Crawl
Start Date: January 18th, 2020
Warning:
Mature Content 21+ Years or older to play
As
the title suggests, I am looking for two players to participate in a
campaign running every other Saturday evening. Unfortunately the
day/time is set in stone and cannot be changed. Perspective players
should be literate able to write legibly and speak English clearly
enough for everyone to understand them. The game requires voice, so
you ARE required to have a decent headset microphone that doesn't
broadcast every little ambient noise or allow the rest of us to hear
what's happening throughout your house. Or at least the ability to
mute yourself when it isn't your turn or when not making a comment to
your fellow gamers. So, I know what you’re thinking, “how,
do I learn more about this”? Well, glad you asked. I'll hide the
contact method and what I need from applicants somewhere in this wall
of text. There will be some questions and a contact method that just
seem out of place in the middle of some paragraphs. Those are what I
need from prospective players.
What
I can tell you about me is, I like a serious play style over light
hearted, with a leaning towards shades of gray kind of play. This
will not be a grim-dark campaign and it will have elements of humor.
However, this will not be a whimsical kind of humor, for an example
you will not run into Star Trek characters or Elves named Keebler,
but more like humorous asides and comments by your fellow players.
You can expect Monty Python references and puns, be warned. “Please
send me a private message on roll20.”
I
would like to have players that play characters that are on the side
of the Angels but complex in their outlook and approach to various
situations.
If
you join the game be ready to enhance the event with some impromptu
world building by providing details, If asked. Characters that fit
into the setting and feel real are important to everyone playing. And
a richly textured world is filled with details. The GM can't provide
all of them alone.
I
have a certain dislike for meta-gaming and rules-lawyering. both are
equally odious as they waste time and energy that could be spent in
much more entertaining ways. “What is the one gaming memory you
keep coming back to?” I have at least a year's worth of
experience running games here on Roll20. It has taught me that one of
the biggest barriers for new games to start and continue is a general
tendency for people to disappear. We are not looking for that kind of
player. Please take your obligation to the game you join seriously.
If something prevents you from making a session try to let me and/or
the other players know as far in advance as possible.
If
for some reason you should join the game and later come to the
conclusion that you need to leave, be polite enough to provide an
advanced notice. “What is the trope/plot type that you don't
enjoy?” I don’t want to burn bridges in this small community and
I understand that not all gamers play the same way. Parting amicably
would be my preferred method of ending a gaming relationship. Now
is there anything else? Well, of course there is.
I
want to provide an immersive experience with constantly evolving
characters, that are part of a story, and also lets the player help
shape that story. I expect a fair and sporting atmosphere. That being
said I expect the rules to be followed and not just arbitrarily cited
to fit the situational advantage of the player.
Please
understand that the GM is the final arbiter of what does and doesn’t
happen in his/her game. Since this is an older style of play there is
no skill system beyond the combat and dungeon exploration aspects.
Most of what happens in the game will be based on player description
and judgment calls from the GM. Hand-waving a situation is fine and
sometimes very necessary in older systems. I for the most part am not
an adversarial GM. I see myself as just another player trying to tell
a story like the rest of the people at the table. Granted I have a
responsibility to try and make sure that people have fun but I will
rule against you sometimes. So, know that coming into the game.
Most of us know, from experience, that being a Game Master is
hard work so appreciate the time and effort. All I ask is that people
respect that work by doing their best to add to it in little ways and
make the experience better and richer for everyone involved. When
possible please don't be afraid to add details to make the campaign
live and feel free to world build. It is an important aspect of what
we do in a game, let us exercise those imaginations. Mature
content has its place in games but I feel it should be limited in
scope. I don't have a problem with issues of Sex, Violence, Sexism,
Racism (Orcs vs Elves not real world stuff), Religion, and or Sexual
Orientation showing up in a game but they shouldn’t dominate it.
Handled tastefully these things add spice to a game. But much like
cooking with habanero peppers, a little goes a long way. Too much
leaves you unable to finish and the metaphor extends to the game
table. Feel free to disagree but do it in another thread
please. Deal Breakers for the game are pretty clear. Nothing
is worse than a group of Players that act like they aren’t on the
same team. That being said I seriously dislike Player vs Player
situations. However I don’t mind if Characters have different
points of view, and argue them, at the Character level, but when it
comes down to it Players should never be angry with one another. No
one wants to be a part of a hostile environment. Also excessive
meta-gaming is a terrible strain on the enjoyment of the game and is
strongly discouraged.
A
working knowledge of the rules is appreciated but not necessary to
join. However this is not a good game for people new to roll20.
Experience is great but enthusiasm is also an important quality for
prospective players. Prove to me that you are interested enough and
I'll consider taking newer players. The
golden rule for this game should always be: have fun and don’t let
your shyness/ego get in the way of playing. I’d like to think of
this as a friendly experience.
All
you need to do is follow the directions and answer the hidden
questions in this post and use the preferred contact method requested
and you should be good. I will be happy to respond to any questions.
In this thread.
What
to expect .
We are a group of (mostly) Third/Fifth edition players stepping
backwards into history to play some old school games. The rules for
Swords and Wizardry are free and can be found on the Frog God games
website. So there is no monetary cost for you, but you will need to
set aside time to read and become familiar with those rules.
You
can expect an immersive experience that will challenge you to place
yourself in the scene of your character and imagine “what would my
character do to get out of this situation, or get over this
obstacle”?
Since
there are no rules for skills in Swords and Wizardry you (the
players) can't just say “I roll persuasion or intimidation” they
will have to put themselves in the mind set of their character. All
actions will have to be described and that will determine your
chances of success or failure.
Older
editions of D&D didn't have the same feel as the current system.
The characters do not gain new powers or special abilities as quickly when they level
up. But magic is much richer and readily available to offset this
difference. The classes aren't exactly the same either but they do
fill a role necessary to the survival for the group.
Also
the alignment system is changed with Swords and Wizardry. Law and
Chaos are the defining alignment factors in “Swords and Wizardry”.
Good versus Evil isn't quite as important so the players will have a
lot of leeway on how they play their characters. Take this as an
opportunity to have fun and explore a bit, instead of looking at it
as a restriction. Alright
enough with the intro stuff here’s what we are doing in the game.
This
game will start with a group of adventurers journeying to a small
outpost of civilization on the edge of a huge expanse of
unknown/uncharted territory. Rumors abound that the local populace
has been having trouble with monsters raiding into their lands,
disrupting trade and destroying crops/killing livestock. The players
will start as troubleshooters for the area but that role will evolve
as they grow in power/reputation.
Eventually
the characters will be doing some exploration into this unknown area
to find out what exactly is there. Mysteries and dangers await any
who are brave or fool-hearty enough to venture forth, but the rewards
will be great for those that succeed. You will explore strange
dungeons that may or may not be abandoned. Fight cults bent on
preventing you from finding out what they are up to. You will face
horrors with which mortals were never meant to come into contact.
Thank
You very much for your time. --Mike <a href="https://app.roll20.net/lfg/listing/184943/s-and-w-what-is-lost-will-not-be-lost-forever" rel="nofollow">https://app.roll20.net/lfg/listing/184943/s-and-w-what-is-lost-will-not-be-lost-forever</a>