Jens F. said: As this mostly was about voice-games (and I am a bit surprized that this is the most common style) My take on this is pretty min-max and I either do text-only or full video+audio: I often run text-only games as you comfortably get rid of any problems with bad microphones, surrounding noise and confusion about who is saying what when. The last part is especially important to me -I can ignore bad sound quality, but the game needs to function practically. Text-based games also have the benefit that they can include players with speech impediments, or are introvert, and sometimes it is easier for those from a different language-background to join. Voice gives more immersion into the game though (if not disturbed by any problems), but then I also want to do full video+voice games so that I can include facial expressions, gestures i addition to the voice-acting. This also affects how well people understand each other: When we don't see the person talking we often mix up similar sounding 'letters' like B/D/G Some words only differ by one of these (in linguistics these are called minimal pairs) and often get mixed up E.G. dad/bad bid/did. Several experiments have shown that if you play a video of someone saying 'big' but edit the sound so that it says 'dig' instead, people mostly will hear 'big' because they trusted the visual information more. So my conclusion is that voice-only is the least practical form of play. Super interesting! Thanks for your comment. I agree that it is most impractical but it is how we play at my virtual table, thus this is what the video is about :) I love playing on video-chat but it's not always practical for everyone in my groups. Those that prefer text chat because of disabilities or confidence issues are akin to us that have no problem talking to strangers to play but feel uncomfortable or vulnerable showing our face for one reason of another!