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Ch. 7: The Party Goes looking for the Many Arrows Orc Tribe

Dungeon Master (GM): so i will reveal 1 hex at a time and roll for wandering monsters for each 5 mile hex   Jack "The Reaper" Razgunn: ok...   Dungeon Master (GM): I have a token representing the party and their location   The Forsaken One: oh yeah yeah so we playing now?   Dungeon Master (GM): right now you are south of Conyberry so i will start with a roll (To GM)rolling  6 = 6   The Forsaken One: ok i see it   Dungeon Master (GM): ok no wandering monsters in the current hex. Some one needs picked to move the token where the party will go or ping the direction. You know that the orcs come from the south in the direction of Wyvern Tor Going straight south?   Myriandor: Head towards Wyvern Tor then   The Forsaken One: i will just follow along   Dungeon Master (GM): (To GM)rolling  4 = 4   Dungeon Master (GM): ok you traveled about 10 miles now and so far no creatures are encountered. Continue south?   The Forsaken One: how is the weather now?   Dungeon Master (GM): it's a clear sunny day   Myriandor: Keep going South for now   Dramin Stillfest: Continue south   The Forsaken One: south   Dungeon Master (GM): (To GM)rolling  2 = 2   Myriandor: maybe go East?   The Forsaken One: btw team where are we heading now? and what for?   Dungeon Master (GM): ok 15 miles now and again nothing to be encountered you are in hilly terrain   Myriandor: Looking for Orcs coming from South of Conyberry   Dungeon Master (GM): you are looking for the location of where orcs from the Many Arrows tribe are. In order to stop them from ambushing the Triboar trail and raiding the village of Conyberry.   The Forsaken One: alright   Myriandor: Thats all we have to go on so far   Dungeon Master (GM): continue southward?   The Forsaken One: can i make a survival check or investigation check to see whether there’s a trail or clue of their whereabouts?   Dungeon Master (GM): yes you can do that   The Forsaken One: how do i do that? haha   Dungeon Master (GM): ok you can click on your token then click on the Quick Reference button   The Forsaken One: 4     3 WISDOM  (-1)   Dungeon Master (GM): the button will show along the top of the screen and ok, so far no tracks have been spotted   Darmin Stillwater: What are you doing?   The Forsaken One: i am trying to make a survival check? sorry i am new to this   Dungeon Master (GM): I need to find an unmarked map of neverwinter woods area (To GM)rolling  5 = 5   Dramin Stillfest: that was in game chat   Dungeon Master (GM): ok now 20 miles have been traveled today and no sign of any creatures or orcs   Myriandor the Tiefling Fighter Says: "Maybe try looking East for awhile"   The Forsaken One: alright i'll just follow along for now   Dungeon Master (GM): ok, 25 miles in (To GM)rolling  3 = 3   Dungeon Master (GM): and nothing to be seen now going eastward 30 miles now (To GM)rolling  6 = 6   Dungeon Master (GM): again nothing to be spotted someone can do an investigation or perception check here for tracks   Darmin Stillwater: 21     18 INVESTIGATION  (5)   Myriandor: 5     4 PERCEPTION  (1) Myriandor  
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The Forsaken One: there r 2 numbers which side is the result?   Myriandor: Myri Dont see $#!+   Dungeon Master (GM): ok, you do spot a patch of roughly human sized tracks coming in roughly two directions in a bit of a north westerly direction. Continue eastward?   Darmin the Half-Elf Wizard Says: "lets head north west"   Dramin Stillfest: sneakly   Myriandor: Typically you go with the number on the left unless you have Disadvantage then go with the right   Dungeon Master (GM): that line is roughly the direction of the tracks so east or north west?   Myriandor the Tiefling Fighter Says: "Northwest it is maybe we'll find something then"   Dramin Stillfest: how deep are the tracks.?   Dungeon Master (GM): well no more than a quarter of an inch in soft dirt   Darmin the Half-Elf Wizard Says: "Lets head over there sliently, these look fresh"   Dungeon Master (GM): so say 35 miles traveled now and the two rolls are made in case of a situation where there is advantage or disadvantage, like Myriandor said you go with the number on the left unless you have disadvantage.   The Forsaken One the Half-Elf Fighter Says: "hmmm..."   Dungeon Master (GM): by 'over there' you mean keep going north west?   Darmin Stillwater: Yes   Myriandor the Tiefling Fighter Says: "Try to follow the tracks if we dont find anything then we try the other way"   Dungeon Master (GM): each hill hex = 3 hours of travel so it's been actually 21 hours so you guys do need to rest for sure. there is the watch order on that handout. Is that how you what it to be? it is dark out now   Myriandor: (So we will probably be camping out here for the night)   Dungeon Master (GM): (To GM)rolling  6 = 6   Dungeon Master (GM): there is no moon   Darmin the Half-Elf Wizard Says: "i will take first watch"   Myriandor the Tiefling Fighter Says: "Second watch"   Dungeon Master (GM): so Darmin and Forsaken on first watch?   The Forsaken One: Alright   Dramin Stillfest: ok   The Forsaken One: we both or per shift?   Dungeon Master (GM): you are both on first watch in 2 hour shifts   The Forsaken One: alright   Dungeon Master (GM): ok so now i'll roll for any encounters (To GM)rolling  2   6   3   5   Dungeon Master (GM): ok you all get rested and can do any healings as there were no encounters   The Forsaken One: I sit on a rock to sharpen my blade   Dungeon Master (GM): everyone is back to full hit points ok so you want to continue north west? or go south east? after forsaken sharpens his blade of course   Myriandor the Tiefling Fighter Says: "Where do we go now? We are in the area with Orcs around"   Darmin the Half-Elf Wizard Says: "i suggest to look for more footprints" 11     11 INVESTIGATION  (5)   The Forsaken One the Half-Elf Fighter Says: "So we have to be as stealthy as possible?"   Myriandor the Tiefling Fighter Says: "How about we try South East?" Says: "Being Stealthy got us nothing, we need to make noise leave tracks"   Dungeon Master (GM): you do sense that perhaps the tracks going north are heading for the trail or Conyberry. South east as myri suggested?   Darmin Stillwater: Yes   Dungeon Master (GM): ok you come back to your original spotting location then continue past it for a while give me another perception/investigate check someone   Darmin Stillwater: 6     16 INVESTIGATION  (5)   Myriandor: 17     16 PERCEPTION  (1) Myriandor  
Dungeon Master (GM): hmmm ok for darmin he can't spot anymore tracks but Myri spots a few looking like they turn eastward so keep following them?   Myriandor: Yes   Dungeon Master (GM): ok   Darmin Stillwater: Yes   Dungeon Master (GM): Area Description: The faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is a single orc.   Myriandor: Cant pick a target   Dramin Stillfest: roll initiative   Myriandor the Fighter, Attacks with the HEAVY CROSSBOW (2.5ft) with BOLT (18") at Orc #01 -WM enemy! Range: 100ft / 400ft Strike Hits an AC of  13  |  16 For  12  Hit Points of Piercing Damage!   Dungeon Master (GM): you are still 50 yards away from the orc   Myriandor: So I missed hehe   Darmin Stillwater: 23     9 120 feet Fire Bolt   (+5)   Dungeon Master (GM): ok so Myri takes a shot from the spot the party is hiding or thinks they are hiding   (To GM): 15     7 PERCEPTION  (0)   Dramin Stillfest: I cast fire bolt   The Forsaken One: i am gonna hide then, stealth check?   Dungeon Master (GM): ok the orc does spot the party especially when Myriandor an Dramin make their attack and let out a warning shout has the arrow and bolt come flying out at him   Dramin Stillfest: does my bolt miss?   Dungeon Master (GM): the fire bolt hits but the arrow missed   Darmin Stillwater: rolling d10( 6 ) = 6   Dungeon Master (GM): is that the damage for the fire bolt?   Dramin Stillfest: hes   Dungeon Master (GM): ok the bolt injures but does not drop him!   Dungeon Master (GM): i need initiative roll shere now as the orc, who continues to shout stuff in orc comes running towards the party.   Myriandor: Myriandor, the Tiefling Fighter, gets ready to make an attack move! INITIATIVE ROLL: 7.1   Darmin Stillwater: Darmin, the Half-Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 19.13   Myriandor: Paco, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 23.18   (To GM): Initiative Orc Initiative:  21   The Forsaken One: The Forsaken One, the Half-Elf Fighter, gets ready to make an attack move! INITIATIVE ROLL: 9.15   Dungeon Master (GM): Lavos, the Tiefling Warlock, gets ready to make an attack move! INITIATIVE ROLL: 19.13   Myriandor: Grim Rainbow, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 7.12
Start of Round 1 Start of Turn 1 for Paco (23.18)   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Orc #01 -WM enemy! Range: 150ft / 600ft Strike Hits an AC of  13  |  16 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 7 Start of Turn 1 for Orc #01 -WM (21)   Dungeon Master (GM): let's see whom he attacks:  2 grim he throws a javelin at him   (To GM): Javelin Orc Attack:  9  |  6 Damage:  6  piercing   Dungeon Master (GM): a miss Start of Turn 1 for Lavos (19.13)   Dungeon Master (GM): again someone can roll him if his player is not here today anyone?   (To Lavos): Lavos, Weapons 'To Hit' Rolls: Axe, Hand   Dagger   Quarterstaff (One-Handed)   Quarterstaff (Two-Handed) Lavos the Warlock, Attacks with the QUARTERSTAFF (6') Two-Handed at Orc #01 -WM enemy! Strike Hits an AC of  14  |  20 For  5  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): that hits and drops the Orc!   It seems that Orc #01 -WM is defeated!   Dungeon Master (GM): ok, so now you could go inside the cave opening however you know that his shouting may have been warnings to those inside at the least.   Dramin Stillfest: I loot his body   Dungeon Master (GM): ok let me check to see if anything of value is upon him ok other than the hide armor and a great axe there is nothing upon him   Myriandor: Myri has darkvision looking inside do I see anything?   Dungeon Master (GM): just a cave passage that is empty up to where you can see   Myriandor the Tiefling Fighter Says: "Do we go after them or wait for them to come after us?"   Darmin Stillwater: we wait for them, we can prepare an ambush   Dungeon Master (GM): ok so the rest will also wait and see if they come out?   The Forsaken One: sure   Dungeon Master (GM): ok looks like wait then (To GM)rolling  3 = 3   Dungeon Master (GM): and they do come out!   Dramin Stillfest: i hide next to the wall   Dungeon Master (GM): you see one appear beside the boulder in the passage looking out   (To GM): 1     9 PERCEPTION  (0)   Dramin Stillfest: i cast firebolt   Darmin Stillwater: 16     16 120 feet Fire Bolt  (+5) Darmin Stillwater 5 Fire   Myriandor: 10     9 STEALTH  (6) Paco Bedo   Dungeon Master (GM): ok, at first he doesn't see you from you hiding spots until Darmin fired the bolt which strikes him for 5 damage   Dramin Stillfest: is he on fire? ie can we see him in the dark?   Myriandor the Fighter, Attacks with the HEAVY CROSSBOW (2.5ft) with BOLT (18") at Orc #04 -WT enemy! Range: 100ft / 400ft Strike Hits an AC of  7  |  12 For  5  Hit Points of Piercing Damage!   Dungeon Master (GM): ok, he's trying to put out the flames of course and you see it. Myriandor missed, anymore missile weapon attacks?   The Forsaken One: no from me   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Orc #04 -WT enemy! Range: 150ft / 600ft Strike Hits an AC of  11  |  12 For  11  Hit Points of Piercing Damage!   Dungeon Master (GM): paco missed as well   Grim Rainbow the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #04 -WT enemy! Range: 80ft / 320ft Strike Hits an AC of  18  |  14 For  8  Hit Points of Piercing Damage!  
Dungeon Master (GM): ok so at this point they don't come rushing out as they note your ranged weapons and spell use. Grim hits! and that orc is still standing. The injured Orc goes back to where you can't see now.   Darmin Stillwater: this here is a choke point, lets use this as a advantage   Myriandor: Myriandor is going to try the Han Solo Maneuver running ahead :D   Dungeon Master (GM): ha ha ha, remember the guard had a javelin! is that what Myri will really do?   Myriandor: Find out whats ahead swinging her greatsword   Dungeon Master (GM): ok before she even gets to that point you spot the injured Orc and at least one other from that spot you are in now   Myriandor: Alright stop try to Intimidate them shouting out not saying anything   Dungeon Master (GM): ok you have a roll for that?   Myriandor: 22     22 INTIMIDATION  (4) Myriandor   Dungeon Master (GM): ok clearly you intimidate them with injured orc in front of the other, the other can't throw his javelin   Dramin Stillfest: i point at the injured goblin and cast toll of the dead   Darmin Stillwater: 11     25 60 feet Toll the Dead  (+5) Darmin Stillwater DC13 No damage Wisdom   Save 3  +  8 Necrotic     11  +  12 Necrotic   Darmin Stillwater: Toll the Dead: You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.   (To GM): 13     10 WISDOM SAVE  (0)   Dungeon Master (GM): he made the save   Dramin Stillfest: ok   Dungeon Master (GM): so no damage   Dramin Stillfest: no   Dungeon Master (GM): any other actions from the party?   Darmin Stillwater:   Dungeon Master (GM): ok looks like you are moving forward into the cave more   Myriandor: Yep   The Forsaken One: i am following going inside the cave   Dungeon Master (GM): when Myri gets to where she is beside the boulder a javelin comes flying at her   (To GM): Javelin Orc Attack:  6  |  21 Damage:  8  piercing   Dungeon Master (GM): a miss   Myriandor: Roll Init then?   Dramin Stillfest: do we roll initiative now?   Dungeon Master (GM): she now sees an orc on the other side of the boulder ok, looks like we need initiative rolls here!  
Initiative Orc Initiative:  21   Initiative Orc Initiative:  9   Myriandor: Myriandor, the Tiefling Fighter, gets ready to make an attack move! INITIATIVE ROLL: 7.1   Initiative Orc Initiative:  13   The Forsaken One, the Half-Elf Fighter, gets ready to make an attack move! INITIATIVE ROLL: 13.15   Darmin, the Half-Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 10.13   Initiative Orc Initiative:  6   Paco, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 24.18   Grim Rainbow, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 5.12   Dungeon Master (GM): ok is that everyone that goes into the cave and is going to attack?   Lavos, the Tiefling Warlock, gets ready to make an attack move! INITIATIVE ROLL: 16.13   Start of Round 1 Start of Turn 1 for Paco (24.18)   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Orc #04 -WT enemy! Range: 150ft / 600ft Strike Hits an AC of  18  |  18 For  8  Hit Points of Piercing Damage!   (From Darmin Stillwater):  having a dinner, just do firebolt and toll the dead, and loot everybody till i come back   Dungeon Master (GM): paco hit his target for 8   It seems that Orc #04 -WT is defeated! Start of Turn 1 for Orc #03 -WT (21)   Greataxe Orc Attack:  25  |  7 Damage:  11  +  6  slashing   Dungeon Master (GM): that is on Myriandor for 17 damage! Ouch!   Start of Turn 1 for Lavos (16.13)   Dungeon Master (GM): anything for lavos?   Myriandor: not this round just moving forward   Dungeon Master (GM): ok you can move him forward then   Start of Turn 1 for The Forsaken One (13.15)   Dungeon Master (GM): what will Forsaken do? you can at least move 30 ft if not attack any orc ok i will just move him 30 ft into the cave then   Start of Turn 1 for Orc #02 -WT (13) Start of Turn 1 for Darmin (10.13)   The Forsaken One: Ok just move   Dungeon Master (GM): Ok i need to move for Darmin whom went to grab dinner for a moment   Start of Turn 1 for Brughor Axe-Biter (9) Start of Turn 1 for Myriandor (7.1)   Dungeon Master (GM): Ok Myri   Myriandor: death save right?   Dungeon Master (GM): certainly   Myriandor: 19 DEATH SAVE  (0) Myriandor SUCCEEDED 1 of 3   Dungeon Master (GM): ok good   Start of Turn 1 for Orc #04 -WT (6) Start of Turn 1 for Grim Rainbow (5.12)   Start of Round 2 Start of Turn 2 for Paco (24.18)   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Orc #03 -WT enemy! Range: 150ft / 600ft Strike Hits an AC of  25  |  11 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 7  
Start of Turn 2 for Orc #03 -WT (21)   Dungeon Master (GM): steps over Myriandor to attack:  6 Paco   Greataxe Orc Attack:  13  |  15 Damage:  12  slashing   Dungeon Master (GM): he missed Start of Turn 2 for Lavos (16.13)   Dungeon Master (GM): he just moves in closer? ok? Start of Turn 2 for The Forsaken One (13.15)   Myriandor: 18     24 120 feet Eldritch Blast  (+6) Lavos 5 Force   Dungeon Master (GM): was that from Lavos?   Myriandor: Yes   The Forsaken One: how far am i to orc 3?   Dungeon Master (GM): ok a hit for 5 then 15 ft   The Forsaken One: ok i move 15ft to orc 3 to attack do click weapons to hit rolls?   Dungeon Master (GM): ok so you are like between Lavos and Paco yes   The Forsaken One: ok   Dungeon Master (GM): then you will see a submenu of choices   The Forsaken One the Fighter, Attacks with the KATANA (3ft) at Orc #03 -WT enemy! Strike Hits an AC of  16  |  24 For  10  Hit Points of Slashing Damage! ah damn   Dungeon Master (GM): that hits for 10   It seems that Orc #03 -WT is defeated! Start of Turn 2 for Orc #02 -WT (13)   Dungeon Master (GM): he stays back   Start of Turn 2 for Darmin (10.13)   Darmin Stillwater stepping over   Dungeon Master (GM): ok   Dramin Stillfest: I cast burning hands   Dungeon Master (GM): alright   Darmin Stillwater: 12 Fire Self (15-foot cone) Burning Hands Darmin Stillwater SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Dexterity Orc Ability:  4  |  6   Dungeon Master (GM): hits for 8 damage then   Start of Turn 2 for Brughor Axe-Biter (9) Start of Turn 2 for Myriandor (7.1)   Dungeon Master (GM): 2nd death save   Darmin Stillwater: It’s 3d6 and on dex save, its half   Myriandor: 19 DEATH SAVE  (0) Myriandor SUCCEEDED 2 of 3   Dungeon Master (GM): ok good Start of Turn 2 for Orc #04 -WT (6) Start of Turn 2 for Grim Rainbow (5.12)   Darmin Stillwater: rolling 3d6 + 3( 5 + 1 + 2 )+3 = 11   Dungeon Master (GM): does grim stay back or move in closer?   Myriandor: Spare the Dying necromancy cantrip Casting Time:  1 action Range:  Touch Target:  A living creature that has 0 hit points Components:  V, S Duration:  Instantaneous You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.   Dungeon Master (GM): ok was that from grim???   Myriandor: Yes from Grim
Start of Round 3 Start of Turn 3 for Paco (24.18)   Dramin Stillfest: what happened to Orcs after burning hands   Dungeon Master (GM): the spell says: The fire ignites any flammable objects in the area that aren't being worn or carried. So, I will assume the fire damage roll is accounting for the objects being worn or carried and any addition flammable items in the Burning Hands spell 15 ft cone will also catch fire for the 3d6 damage. I might bring in item saving throws from 1 st edition for this as well. Of course if you use it on the front of the victim(s), things like backpacks won’t catch fire and vice versa.   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Orc #02 -WT enemy! Range: 150ft / 600ft Strike Hits an AC of  28  |  28 For  9  Hit Points of Piercing Damage!   Dungeon Master (GM): that one is dead   It seems that Orc #02 -WT is defeated! Start of Turn 3 for Orc #03 -WT (21) Start of Turn 3 for Lavos (16.13)   Dungeon Master (GM): ok what will lavos do?   Myriandor: Another Eldritch Blast   Dungeon Master (GM): alright   Myriandor: 9     17 120 feet Eldritch Blast  (+6) Lavos 2 Force   Dungeon Master (GM): he'll need to move to where he can see the remaining orc that is a miss   Start of Turn 3 for The Forsaken One (13.15)   The Forsaken One: Move 30ft toward the remaining orc   Dungeon Master (GM): ok Forsaken you have the one orc left here and ok that places him next to the big orc here, so you can attack   The Forsaken One the Fighter, Attacks with the KATANA (3ft; Two-Handed) at Brughor Axe-Biter enemy! Strike Hits an AC of  22  |  23 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit for 11   Start of Turn 3 for Orc #02 -WT (13) Start of Turn 3 for Darmin (10.13)   Dungeon Master (GM): you can move in and attack darmin ok, looks like i will move darmin in to attack the orc   15 Quarterstaff (Two-Handed)  (+3) Darmin Stillwater 3 Bludgeoning that hits for 3 Start of Turn 3 for Brughor Axe-Biter (9)   Dungeon Master (GM): ok he attacks either darmin or forsaken 3 darmin   (To GM): Greataxe Orc Attack:  22  |  23 Damage:  4  slashing   Dungeon Master (GM): a hit for 4 Start of Turn 3 for Myriandor (7.1)   Dungeon Master (GM): last death save you are good anyways   Myriandor: 15 DEATH SAVE  (0) Myriandor STABILIZED   Dungeon Master (GM): for sure ok Start of Turn 3 for Orc #04 -WT (6) Start of Turn 3 for Grim Rainbow (5.12)   Start of Round 4 Start of Turn 4 for Paco (24.18)   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Brughor Axe-Biter enemy! Range: 150ft / 600ft Strike Hits an AC of  20  |  20 For  10  Hit Points of Piercing Damage!   Dungeon Master (GM): arrow shot between the two?   It seems that Brughor Axe-Biter is defeated!   Dungeon Master (GM): ok looks like you go all the ones at the entrance!   The Forsaken One: can i loot orc number 3?   Dungeon Master (GM): yes, and all you find is his great axe and hide armor   Darmin Stillwater: I cast false life   Myriandor: 4 Healing Touch Cure Wounds SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Darmin Stillwater: False Life necromancy 1 Casting Time:  1 action Range:  Self Target:  Self Components:  V, S, M (A small amount of alcohol or distilled spirits) Duration:  1 hour Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level above 1st. SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Dungeon Master (GM): ok at 4 hp   Darmin Stillwater: rolling 1d4( 4 ) = 4   Dungeon Master (GM): ok you gain 4 hp's for an hour   Myriandor: Grim gave Myri 4 HP
Dungeon Master (GM): oh ok so she has 8 ok, do you explore deeper into the cave or some other action here???   Myriandor: Keep going   Dungeon Master (GM): ok   The Forsaken One: i am following   Myriandor: 8     17 STEALTH  (6) Paco Bedo   Dungeon Master (GM): you enter a cavern area with what appears to be the remains of a campfire ok paco see's 2 orcs and they spot him no one is surprised here!   The Forsaken One: reinforcement   Dungeon Master (GM): as you all move in you also see another orc and an ogre here!   The Forsaken One the Half-Elf Fighter Says: "oh shite.."   Paco, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 14.18   The Forsaken One, the Half-Elf Fighter, gets ready to make an attack move! INITIATIVE ROLL: 11.15   Myriandor, the Tiefling Fighter, gets ready to make an attack move! INITIATIVE ROLL: 8.1 Lavos, the Tiefling Warlock, gets ready to make an attack move! INITIATIVE ROLL: 18.13   Grim Rainbow, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 9.12   Darmin, the Half-Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 8.13       Initiative Ogre Initiative:  7   The Forsaken One: let's fuck em up   Initiative Orc Initiative:  3   Initiative Orc Initiative:  21   Initiative Orc Initiative:  11   Initiative Orc Initiative:  3   Initiative Orc Initiative:  16   Initiative Orc Initiative:  4   Initiative Orc Initiative:  7   Initiative Ogre Initiative:  6   Initiative Orc Initiative:  17   Initiative Orc Initiative:  21
Start of Round 1 Start of Turn 1 for Orc #07 -WT (21)   Dungeon Master (GM): he throws a javelin at  1 paco   Javelin Orc Attack:  12  |  16 Damage:  4  piercing   Dungeon Master (GM): a miss Start of Turn 1 for Lavos (18.13)   Myriandor: 22     9 120 feet Eldritch Blast  (+6) Lavos 1 Force   Dungeon Master (GM): hits for 1 on which one? ok Start of Turn 1 for Orc #05 -WT (17)   Dungeon Master (GM): throws a javelin at  5 myri   Javelin Orc Attack:  19  |  11 Damage:  6  piercing   Dungeon Master (GM): hits for 6 Start of Turn 1 for Paco (14.18)   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Gog enemy! Range: 150ft / 600ft Strike Hits an AC of  17  |  11 For  12  Hit Points of Piercing Damage!   Dungeon Master (GM): hits for 12! Start of Turn 1 for The Forsaken One (11.15)   Dungeon Master (GM): ok forsaken what will you do?   The Forsaken One: I move 10ft, is it enough?   Dungeon Master (GM): yes   The Forsaken One: ok how many ft i have left?   Dungeon Master (GM): 15 ft   The Forsaken One the Fighter, Attacks with the KATANA (3ft) at Orc #07 -WT enemy! Strike Hits an AC of  22  |  22 For  7  Hit Points of Slashing Damage!   Dungeon Master (GM): Ok, Hits for 7   The Forsaken One: can i invoke my fighter dueling?   Fighting Style: Dueling Class: Fighter When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.   Dungeon Master (GM): ok so 9 damage it was then   The Forsaken One: yup ok Start of Turn 1 for Grim Rainbow (9.12)   The Forsaken One: the i move backward 15ft   Dungeon Master (GM): just move grim up? ok   Myriandor: yep Start of Turn 1 for Darmin (8.13)   Dungeon Master (GM): Darmin are you going to move up into the next cavern to fight?
Start of Turn 1 for Myriandor (8.1)   Darmin Stillwater: 13 120 feet Fire Bolt  (+5) Darmin Stillwater 6 Fire   Dungeon Master (GM): ok whom was the bolt on? you can move in the other spaces you moved what? 10 ft so far Darmin   Myriandor: Darmin?   Dungeon Master (GM): yea, i see he used a fire bolt there but where he is he can not have done that darmin are you going another 20 feet up the passage and aiming that at an orc or the ogre? ok looks like i will make the move and pick the target then   It seems that Orc #07 -WT is defeated!   Dungeon Master (GM): ok myri's turn now for sure   Myriandor the Fighter, Attacks with the GREAT SWORD (6ft) at Orc #05 -WT enemy! Strike Hits an AC of  22  |  8 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit for 11! Start of Turn 1 for Orc #06 -WT (7)   (To GM): Javelin Orc Attack:  15  |  22 Damage:  9  piercing   Dungeon Master (GM): at Forsaken a hit for 9 he's down to 2 HP's Start of Turn 1 for Gog (6)   Dungeon Master (GM): ok, he goes after  4 forsaken   The Forsaken One: ah shit   Greatclub Ogre Attack:  14  |  9 Damage:  11  bludgeoning   Myriandor: Yep :(   Dungeon Master (GM): yep, he clobbers Forsaken for 11 damage! he's down at -9 hp's   Start of Round 2 Start of Turn 2 for Orc #07 -WT (21)   Start of Turn 2 for Lavos (18.13)   The Forsaken One: so i'm dead?   Dungeon Master (GM): not yet forsaken you will get to make death saves   Myriandor: 10     8 120 feet Eldritch Blast  (+6) Lavos 10 Force   Dungeon Master (GM): ok at Gog the ogre   Myriandor: yep   Dungeon Master (GM): that missed Start of Turn 2 for Orc #05 -WT (17)   Greataxe Orc Attack:  19  |  11 Damage:  11  slashing   Dungeon Master (GM): the hit's Myriandor for 11! she is also at -9 hp's now Start of Turn 2 for Paco (14.18)   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Gog enemy! Range: 150ft / 600ft Strike Hits an AC of  16  |  21 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): that hits for 7   Start of Turn 2 for The Forsaken One (11.15)   Dungeon Master (GM): roll a death save   The Forsaken One: how do i roll death save?   Dungeon Master (GM): from the sheet since it's not in the quick reference sub-menu   The Forsaken One: click death save?   Myriandor: yes   The Forsaken One: 19 DEATH SAVE  (0) SUCCEEDED 1 of 3   Dungeon Master (GM): ok good Start of Turn 2 for Grim Rainbow (9.12)   Myriandor: Grim will go for Myriandor spare the dead   Dungeon Master (GM): ok   Spare the Dying necromancy cantrip Casting Time:  1 action Range:  Touch Target:  A living creature that has 0 hit points Components:  V, S Duration:  Instantaneous You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
Start of Turn 2 for Darmin (8.13)   Dungeon Master (GM): ok darmin will you attack the ogre? ok i'll attack for him 7 120 feet Fire Bolt  (+5) Darmin Stillwater 9 Fire a miss Start of Turn 2 for Myriandor (8.1)   Dungeon Master (GM): death save   Myriandor: 8 DEATH SAVE  (0) Myriandor FAILED 1 of 3   Dungeon Master (GM): ok so you are dead? or need another fail?   Myriandor: No if I fail 3 thats why the Spare the dying helps should not need Death saves just need healing   Dungeon Master (GM): oh ok ok Start of Turn 2 for Orc #06 -WT (7)   Greataxe Orc Attack:  23  |  8 Damage:  4  slashing   Dungeon Master (GM): a hit on Darmin for 4 he is at -1 Start of Turn 2 for Gog (6)   Darmin Stillwater: Just got in.... annnnnnnd dea   Dungeon Master (GM): he goes for grim   Greatclub Ogre Attack:  9  |  13 Damage:  15  bludgeoning   Myriandor: Down not dead yet   Dungeon Master (GM): missed! Start of Round 3 Start of Turn 3 for Orc #07 -WT (21) Start of Turn 3 for Lavos (18.13)   Myriandor: 5 ft Eldritch Blast   Dungeon Master (GM): ok   Myriandor: 21     14 120 feet Eldritch Blast  (+6) Lavos 9 Force   Dungeon Master (GM): Orc #06 took 9 damage!   Start of Turn 3 for Orc #05 -WT (17)   Dungeon Master (GM): he attacks grim   Greataxe Orc Attack:  25  |  24 Damage:  9  +  11  slashing   Dungeon Master (GM): ouch 20 damage!   The Forsaken One: Jeez   Dungeon Master (GM): at -10 hp's   Start of Turn 3 for Paco (14.18)   Paco the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Gog enemy! Range: 150ft / 600ft Strike Hits an AC of  15  |  27 For  12  Hit Points of Piercing Damage!   Dungeon Master (GM): ok hit's for 12!   Start of Turn 3 for The Forsaken One (11.15) Start of Turn 3 for Grim Rainbow (9.12) Start of Turn 3 for Darmin (8.13) Start of Turn 3 for Myriandor (8.1)   The Forsaken One: do i not make second death save?   Dungeon Master (GM): ok yes   The Forsaken One: 19 DEATH SAVE  (0) SUCCEEDED 2 of 3   Dungeon Master (GM): ok good   The Forsaken One: fiuhhh   Dungeon Master (GM): ok Myri   Myriandor: 2 DEATH SAVE  (0) FAILED 1 of 3   Dungeon Master (GM): ok
Start of Turn 3 for Orc #06 -WT (7)   Dungeon Master (GM): goes after  4 lavos   Greataxe Orc Attack:  15  |  14 Damage:  15  slashing   Myriandor: That was for Grim Myri is stable just out   Dungeon Master (GM): hits and drops Lavos he's at -5 hps Start of Turn 3 for Gog (6)   Myriandor: That leaves Paco   Dungeon Master (GM): he'll move to paco and attack   Greatclub Ogre Attack:  16  |  13 Damage:  19  bludgeoning   Dungeon Master (GM): hit's for 19! well the whole party is down!   Myriandor: Ok so either slaves or Lunch and TPK   Dungeon Master (GM): likely lunch!   The Forsaken One: welp   Dungeon Master (GM): no room for slaves here! looks like we start next week back in Phandalin with a whole new party!   Myriandor: Alright Lunch time for me also :D   Dungeon Master (GM): ha ha! ok yea we will stop here and you all can roll up new characters let me put up 6 new blank sheets and you can grab whichever is still blank   Dramin Stillfest: .cool   The Forsaken One: alright then good session   Myriandor: Catch you next week going to lunch   Dungeon Master (GM): ok, Guys Thanks for playing!