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CLOSED: Reviewing 2019 and looking forward: How did your Fate games go?

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MattBx8
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Hello Everyone, 2019 is coming to a close. There are only about 3-4 weeks left for the 2019 game listing, so if you have a new Fate game, be sure to announce it there. This year I was involved in six Fate games, three with my usual Fate group as a player, and three that I ran. I played in: Swashbucklers of the Seven Skies Barathi Noble House game (ended) Side B (futuristic game) (on hiatus) Fate: Midnight (the Fantasy Flight games setting) (ongoing) I ran: Space Cats, a Fate variant (ended) Learning to Play/GM Fate (single session) Dresden Files Accelerated: Odinville (ongoing) I am also pushing forward my "planned to run" games into 2020 (yes, it's getting bigger): Learning to Play/GM Fate (another session or two) Fate Star Wars Battle: Seattle Dresden Files Accelerated: The Outer Gates Atomic Robo Ravens in the Tower  I had a great time being a Fate player and running Fate. We’ll see what 2020 will bring. What about you? /Matt
I played in: -A single one shot with no name I ran:  -Game of Adventuring IV (July 7th to September 1, Daily Sessions)  -A Gods & Monsters World Building campaign (Around 10 sessions)  -Plenty of Random One shots  -A Campaign which ended after three sessions  Planned to Run: -Eyes on the Sky (A Sci-fi space Fantasy game, that's 2 sessions in and I plan to continue)  -Festival of the Metabeings (Special Open Christmas Event which includes Cooking, Fights and some 4th wall breaking.) -Game of Adventuring V (July and August, daily sessions) 
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Pierre S.
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I joined a group and we played mainly Nova Praxis (Fate version, transhuman far future SF), Venture City , and now Dresden Files Acccelerated .  Still struggling to use the under-used Create an Advantage  Action.  Characters don't have a ready-made quiver of spell or skill effects to toss at foes.  You have to think of ways to manipulate the environment or invoke an existing feature (Aspect) of the environment, to give yourself some edge (+2 or re-roll, as usual.) Also it's hard for me to join the Dresden Files game as I didn't know the lore.
Struggled all year trying to get a steady FATE game going. Tried a pulp, Rockerteers, Blood on the Trail, and a Firefly game. As an experiment, put a Fate Firely and a Savage Worlds Firefly game on Roll20 looking for players. Got 0 Fate players interested. Got a bunch of Savage World players.  I like Fate a lot more than Savage Worlds, but I like actually playing most of all. Have given up on Fate and moved to Savage World. :(
I am currently running a sci-fi / fantasy mashup where the PCs started as high-tech powersuited space commandos, got involved in an FTL-drive incident and woke up in a fantasy world with dragons and wizards and whatnot.  As they dig deeper, they discover the fantasy world around them is super high tech masquerading as magic, but they have yet to discover the whys or wherefores of anything.  Currently, they are deep underground, chasing after a party of drow slavers who have taken some of their comrades.  I've converted an old-school D&D adventure (Night Below, 1995) for the journey down through the Underdark, so it's been a lot of fun to re-imagine some of those classic D&D monsters into Fate mechanics. When that group can't all get together for the regular session (like last night), I run a series of one-shots for those that do show up, set in the same game, except they play natives in other parts of the world.  I make sure that the stuff they do in the one-shot games has effects on the main game, and vice-versa.
2019 was less Fate for me as D&D 5e has been taking a bigger role in my roleplaying. I only ran one first weekly and now bi-weekly Warhammer campaign where 4 chaos champions are trying to become the new Everchosen. I haven't been a player in any Fate campaign this year. 2020 is looking like very similar now that I think of it. I expect the Warhammer campaign coming to an end some time 2020, after which I will probably get back to a campaign I ran few years ago set in a setting of my own creation. It came to its designed ending last time but there remained demand from all participants to get back to the story and world so we will continue the story with new twists.
I ran the following games below.  World on Fire - Which is my own based game of supernaturals openly co-existing with humans while other bigger scarier monsters are trying to swallow our reality whole and so on. Its Powered by FATE Core. Fate Edition of Star Wars Had not been able to join the luxury of a player yet.  I do plan on running for 2020 Word on Fire - Once again with some added lore. Fate Edition of Star Wars Perhaps some other games as well. 
In real life I ran a Fate Core time travel game with six characters pulled from different eras in history.  We completed a 10-session story arc that went really well with a satisfying ending. There were an assortment of one-shots at cons. On Roll20 I'm running Time Caper, a Fate Accelerated superhero game.  The power disparity that Fate allows is great. Also played in Paladintodd's Firefly Fate game here before he converted it back to Savage Worlds.