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[BUG] Player can rename his card and other players will see that (wut?)

This .gif explains everything. When initiative cards are dealt, any player (Nite is mine character) can rename his own card to anything and all the others will see it. However, that renamed card will sort as it's former value. And GM can rename any of cards. This seems like a bug because WHY ON EARTH ANYONE WOULD NEED THAT?
Not a bug just how the initiative tracker works. For a games besides savage worlds you use numbers to keep track of turn order and this allows the players to input the initiative they have rolled, or for games like Shadowrun you might need to alter your initiative score as play proceeds.
1398155403

Edited 1398155471
Then it shouldn't be editable when GM deal cards for initiative. Either cards, either editable inputs (which only accept numbers).
Players have always been able to edit their cards/initiative values in the turn order tracker. That is not a bug. If it truly is sorting on its previous value than that is a bug.
1398165057

Edited 1398165853
>If it truly is sorting on its previous value than that is a bug. If it will sort on a new value, then any player can edit his initiative card (or use small userscript to edit that value within a millisecond after cards are dealt), and that is practically cheating. What about giving GM a new option to decide if cards/initiative values are allowed/disallowed to edit for each campaign? Sounds like a plan, if you ask me.
I think if you are worried about your players cheating like that your game has bigger issues. If you want to monitor this you can set the deck of cards to "Discard Pile: Choose Show Fronts" the cards that you sent to the turn order will show up as soon as you do so in the discard pile
1398172553

Edited 1398174327
Riley D.
Roll20 Team
As others have already said, players can edit the initiative value (in this case, the "card") for tokens they control in the initiative tracker. This is not a bug. Roll20 by design supports a lot of other games besides just Savage Worlds, where this type of behavior is desired, not discouraged. In general, Roll20 does not enforce games-specific rules. For example, you can only move tokens you control, but you can move them however far you want, even if your game rules say "only 10 feet." You can only draw cards from decks available to you, but you can draw as many as you want, even if your game rules say "only draw 1 card this turn." You can only modify the HP of a token you control, but you can set that HP to 9,999 even if it should be "30". The list here is endless. Roll20 is designed to emulate a tabletop, and just like a tabletop, there isn't a magical rules enforcement robot making sure no one is cheating. Tabletop games are the worst games to play with people you think would cheat -- it just ruins it for everyone. EDIT: If you don't want this functionality, instead of adding tokens themselves to the turn order, click on the gear icon, and use the "Add Custom" feature to add your names to the list. Then only the GM can edit the initiative value of each.