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Dynamic Light Improvements: Native Vision and Held Light Source

1575800009

Edited 1575896146
So at present, there are a number of draw backs for Dynamic Lighting which can make the game a bit clunky.  The following would be some wonderful improvements: Native Vision:  Currently vision and light are not truly independent.  While you can attempt a poor facsimile of (for example) Dark Vision, (eschew the All Player See button), there are two problems with this.  First, it does not actually work as per the rules (e.g. D&D) and secondly you cannot also give that person a light source (without creating a separate token, which is a nuisance).  The ability to have Native Vision and separate vision and light source held would be a great step forward (and should be easily done). 2) Persistency: the light settings do not seem to carry over if the tokens and dropped on a different page.  Setting them all over again is a bit bothersome.  Can we please have this tied to the token please. Apologies if I’ve missed an obvious trick here. thanks in advance.
1575817416

Edited 1575817434
For 2), you need to set the light settings on the token and then save it as the default token last. Setting the default token is like saving your work. See this video from keithcurtis: <a href="https://www.youtube.com/watch?v=UTq3_e6MiRI&amp;t=216s" rel="nofollow">https://www.youtube.com/watch?v=UTq3_e6MiRI&amp;t=216s</a>
Thanks Rabulias. &nbsp;I had set the Default Tokens for each of the PCs but before &nbsp;I had added the light. &nbsp;I didn't realise I'd need to reset the tokens once the edits had been made. &nbsp;Just tried it out and that all works. &nbsp;Many thanks. That just leaves Native Vision. &nbsp;Hopefully that will get the votes.
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