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Help please~ trying to construct a multi-attack

Hello! I've been using Roll20 for a while for my Pathfinder campaigns, but I'm not very knowledgeable regarding the programming side of it. I am using the standard pathfinder character sheet (I think), and I've come across a limitation in the weapons/attacks section here.  The character is a gestalt Slayer + Inquisitor that specializes in dual wielding.  The attack I'm trying to construct is as follows: 3 mainhand weapon attacks, each with sneak attack and bane damage 3 offhand weapon attacks, each with sneak attack and bane damage 1 hasted mainhand weapon attack, with sneak attack and bane damage 1 bite attack, with sneak attack the sneak attack damage cannot crit, but the bane damage can (I think?). Also the critical threat range is bigger on the weapons than the bite attack.  How would I make this weapon/attack? 
also if I were to add the Shock and Shocking Burst enhancements to these attacks (extra damage on criticals), how would I do that? 
1575836158
Kraynic
Pro
Sheet Author
A few things you might change here: 1.&nbsp; When you have the attack set to melee, it should already be adding strength to the calculation, so unless your character is double dipping on strength bonuses to attack, there should be the blank or dash where you have strength next to melee. 2.&nbsp; You set up your off hand attack down where it says additional attacks (it even has off-hand in the example name).&nbsp; That gets your dual weapon attack set, and the sheet will automatically add the extra rolls for every multiple of 6 of your base attack bonus.&nbsp; 3. There isn't an easy way to add in the sneak and other additional damage outside the main attack.&nbsp; What the group I play with generally does is to set up labels and inline rolls in the description and notes section: Sneak Attack Main 1: [[5d6]] Sneak Attack Off-hand 1: [[5d6]] You can do the same for the other odd damage, or set up a custom macro that you only roll on a crit (as a token ability on the Attributes &amp; Abilities tab). 4. The easiest thing for the hasted attack is to just hit your main attack again and take the attacks made at full BAB. 5. The easiest thing for the bite may be to set it up as it's own attack, or (again) as a custom macro. You may find the wiki page for the Pathfinder 1 sheet helpful:&nbsp; <a href="https://wiki.roll20.net/Pathfinder_Official" rel="nofollow">https://wiki.roll20.net/Pathfinder_Official</a> And also the dice reference page:&nbsp; <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a>
Thank you. This helped a lot and I've already started fixing things. I totally forgot about the melee/strength thing, that makes complete sense to me.&nbsp; Thank you. :)&nbsp;