Dungeon
Master (GM): Hi Guys! Maevis
Silverleaf: Hi Shadowfax:
Coal & Sheila: hey there Maevis
Silverleaf: Hi Dungeon
Master (GM): Ok, you guys can discuss what course
of action you are going to take to try to get into the Forbidden City. Shadowfax:
Coal & Sheila: I thought we were going to go back
into the cave and check out that side passage we missed previously. but if
everyone wants to go in search of a bridge, then I will be a follower Dungeon
Master (GM): one option is to try to find the
mountain pass that goes up to the rope bridge that goes over to the plateau.
Another is to look for another way in somewhere else. Shadowfax:
Coal & Sheila: we are already on the plateau.
correct? Dungeon
Master (GM): yea, there is that side passage but
it appears to be blocked by tons of rubble. No, you are at a campsite near the
river docks where the mongrelmen are, but enough out of sight from them. You
are a bit near the river as you had that giant crocodile come by. (To
Maevis/Quintolos): We can bring Quintolos in here
but he'll still be tied to the water. Quintolos can be trying to get the
parties attention from the riverbank. Maevis
Silverleaf: I suggest searching for another way
in, maybe go around the mountain from where we found that honeydew Shadowfax:
Coal & Sheila: sounds good to me. we can march
around the mountain and see if we can find somethign interesting. using my
tracking, I will be keeping an eye out for traces of traffic Balen: I would tend to agree. Any bridge (especially a rope bridge)
means you are really exposed and vulnerable while crossing. And we don't know
where it will take us. (From
Maevis Silverleaf): Sounds good to me (From
Maevis Silverleaf): Should I have Quint call out
from the water or you? (To
Maevis/Quintolos): Ok so how would you like to
get the party's attention? Shadowfax:
Coal & Sheila: and we will still need papers (To
Maevis/Quintolos): yes you can do that. (From
Maevis Silverleaf): He notices them, maybe he
would have come sooner but Croc got there first He just gets out Hey Guys Waves Shadowfax:
Coal & Sheila: I think we will need to fight our
way in eventually Balen: Do we know we need papers to get in the city? Or just to get
past the Yuan-ti there on this side of the lake? (To
Maevis/Quintolos): Ok, go ahead and do that after
I announce they hear a voice calling out to them Dungeon
Master (GM): Ok, as you guys are around the camp
you hear a familiar voice coming from the riverbank, that sounds like it could
be Quintolos Shadowfax:
Coal & Sheila: walk towards the sound.. Dungeon
Master (GM): you go towards the river bank and
see Quintolos with his slimy skin condition standing a bit out of the water as
he see Coal approach. Quintolos: Quint gets out of the water waves "Hey Guys I cant stay
out for long so have to make it fast, There is another way into the city, you
just have to search farther" Shadowfax:
Coal & Sheila: Hey, Quint, do you think a remove
curse would cure you of that.
Balen The Human Bard
Says,
"Does it require us to go under water? Or could YOU get there under
water?"
Quintolos: "I think its worth a try, if you know someone whohas
it?" Dungeon
Master (GM): Hello Devin! Shadowfax:
Coal & Sheila: Sheila has it Shiela will cast remove curse on
Quint Quintolos: "To Balen "Its on land, north west I think of the
most obvious ways Dungeon
Master (GM): ok you do so but there is no change
to Quintolos's skin and he still has gills what he's trying to say is hug the
plateau as you go north west around it. Shadowfax:
Coal & Shiela: well dude, that's all I got. tried
neutralize poison, Dispel Magic and Remove Curse.. not sure what else would
work Devin
M.: Hello. Dungeon
Master (GM): a regular cure spell did not work as
well. Quintolos: Quint nods "Thanks, I'll see if it makes any
difference, be right back" gets back in the water BRB :) Shadowfax:
Coal & Shiela: I hope you’re not like a salmon
where you die after spawning.. Devin
M.: Which shouldn't be a problem, if he
doesn't spawn. Dungeon
Master (GM): ha ha Shadowfax:
Coal & Sheila: Just watch out for mermaids. Devin
M.: Where's the party? Dungeon
Master (GM): ok, so looks like i will bring up a
hex map here now. (To
Maevis/Quintolos): Quint could swim over to where
the party would have to cross the river to get to the other entrance and point
out where to go from there, The river dolphins will get you there. (From
Quintolos): That works Shadowfax:
Coal & Sheila: So we go west Quintolos: Quint gets back in the water "Hey, the way in is
upriver You have to cross the river", “Wait for me by the river there, the
waterfall off the plateau, is it’s start.” Dungeon
Master (GM): each Hex = 6 miles Shadowfax:
Coal & Sheila: This river or the other river? to the west? Quintolos: (Believe its to the West) Shadowfax:
Coal & Sheila: So we break camp and go west Dungeon
Master (GM): crossing a mountain hex will take 12
hours and it's 2 hours in grasslands (blank hexes) for 5/6 of a hex Balen: Sounds like a plan
Xilicien: +