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Ch. 12: Quintolos Returns and the Party heads Around the Plateau to Find Another Entrance

Dungeon Master (GM): Hi Guys!   Maevis Silverleaf: Hi   Shadowfax: Coal & Sheila: hey there   Maevis Silverleaf: Hi   Dungeon Master (GM): Ok, you guys can discuss what course of action you are going to take to try to get into the Forbidden City.   Shadowfax: Coal & Sheila: I thought we were going to go back into the cave and check out that side passage we missed previously. but if everyone wants to go in search of a bridge, then I will be a follower   Dungeon Master (GM): one option is to try to find the mountain pass that goes up to the rope bridge that goes over to the plateau. Another is to look for another way in somewhere else.   Shadowfax: Coal & Sheila: we are already on the plateau. correct?   Dungeon Master (GM): yea, there is that side passage but it appears to be blocked by tons of rubble. No, you are at a campsite near the river docks where the mongrelmen are, but enough out of sight from them. You are a bit near the river as you had that giant crocodile come by.   (To Maevis/Quintolos):  We can bring Quintolos in here but he'll still be tied to the water. Quintolos can be trying to get the parties attention from the riverbank.   Maevis Silverleaf: I suggest searching for another way in, maybe go around the mountain from where we found that honeydew   Shadowfax: Coal & Sheila: sounds good to me. we can march around the mountain and see if we can find somethign interesting. using my tracking, I will be keeping an eye out for traces of traffic   Balen: I would tend to agree. Any bridge (especially a rope bridge) means you are really exposed and vulnerable while crossing. And we don't know where it will take us.   (From Maevis Silverleaf):  Sounds good to me   (From Maevis Silverleaf):  Should I have Quint call out from the water or you?   (To Maevis/Quintolos):  Ok so how would you like to get the party's attention?   Shadowfax: Coal & Sheila: and we will still need papers   (To Maevis/Quintolos):  yes you can do that.   (From Maevis Silverleaf):  He notices them, maybe he would have come sooner but Croc got there first He just gets out Hey Guys Waves   Shadowfax: Coal & Sheila: I think we will need to fight our way in eventually   Balen: Do we know we need papers to get in the city? Or just to get past the Yuan-ti there on this side of the lake?   (To Maevis/Quintolos):  Ok, go ahead and do that after I announce they hear a voice calling out to them   Dungeon Master (GM): Ok, as you guys are around the camp you hear a familiar voice coming from the riverbank, that sounds like it could be Quintolos   Shadowfax: Coal & Sheila: walk towards the sound..   Dungeon Master (GM): you go towards the river bank and see Quintolos with his slimy skin condition standing a bit out of the water as he see Coal approach.   Quintolos: Quint gets out of the water waves "Hey Guys I cant stay out for long so have to make it fast, There is another way into the city, you just have to search farther"   Shadowfax: Coal & Sheila: Hey, Quint, do you think a remove curse would cure you of that.   Balen The Human Bard Says, "Does it require us to go under water? Or could YOU get there under water?"   Quintolos: "I think its worth a try, if you know someone whohas it?"   Dungeon Master (GM): Hello Devin!   Shadowfax: Coal & Sheila: Sheila has it Shiela will cast remove curse on Quint   Quintolos: "To Balen "Its on land, north west I think of the most obvious ways   Dungeon Master (GM): ok you do so but there is no change to Quintolos's skin and he still has gills what he's trying to say is hug the plateau as you go north west around it.   Shadowfax: Coal & Shiela: well dude, that's all I got. tried neutralize poison, Dispel Magic and Remove Curse.. not sure what else would work   Devin M.: Hello.   Dungeon Master (GM): a regular cure spell did not work as well.   Quintolos: Quint nods "Thanks, I'll see if it makes any difference, be right back" gets back in the water BRB :)   Shadowfax: Coal & Shiela: I hope you’re not like a salmon where you die after spawning..   Devin M.: Which shouldn't be a problem, if he doesn't spawn.   Dungeon Master (GM): ha ha   Shadowfax: Coal & Sheila: Just watch out for mermaids.   Devin M.: Where's the party?   Dungeon Master (GM): ok, so looks like i will bring up a hex map here now.   (To Maevis/Quintolos):  Quint could swim over to where the party would have to cross the river to get to the other entrance and point out where to go from there, The river dolphins will get you there.   (From Quintolos):  That works   Shadowfax: Coal & Sheila: So we go west   Quintolos: Quint gets back in the water "Hey, the way in is upriver You have to cross the river", “Wait for me by the river there, the waterfall off the plateau, is it’s start.”   Dungeon Master (GM): each Hex = 6 miles   Shadowfax: Coal & Sheila: This river or the other river? to the west?   Quintolos: (Believe its to the West)   Shadowfax: Coal & Sheila: So we break camp and go west   Dungeon Master (GM): crossing a mountain hex will take 12 hours and it's 2 hours in grasslands (blank hexes) for 5/6 of a hex   Balen: Sounds like a plan   Xilicien: +
Dungeon Master (GM): ok you do so and lets see about wandering creatures (To GM)rolling  6 = 6   Dungeon Master (GM): ok none so far and you have traveled for 2 hours (To GM)rolling  2 = 2   Shadowfax: Coal & Sheila: keep searching for tracks and or the entrance in   Dungeon Master (GM): ok again nothing is encountered as you travel for 2 more hours in grasslands at the base of the plateau. Ok Coal. about an hour and a half later you have come to another river, this one being fed by a waterfall with a 3,000 feet drop off the plateau. Here you also met Quintolos again. (To GM)rolling  4 = 4   Dungeon Master (GM): and there is no creature encounter at this location just Quintolos   Shadowfax: Coal & Sheila: Hey buddy.. is this the place?   Quintolos: " I believe you have to cross this river also." (If I recall correctly?)   (To Maevis/Quintolos):  tell them to look for smaller frogmen like foot prints, (the grippli) and also to watch for yuan-ti, mongrelmen and other footprints   Dungeon Master (GM): yes they have to cross over and continue around a bit more   Shadowfax: Coal & Sheila: How wide is the river? and how deep is it?   Dungeon Master (GM): it takes an hour to cross by boat   Shadowfax: Coal & Sheila: how long for Cass to fly us all over?   Dungeon Master (GM): probably 10-15 ft deep 60 ft movement rate on broom with two people with no more than 500 pounds weight   Quintolos: "Watch for small frogmen, they will be at the entrance, they should let you in you will also probably see other tracks   Dungeon Master (GM): heh, that would come to 88 minutes to travel a mile   Shadowfax: Coal & Sheila: Seems like a broom would be more efficient on gas milage than that I can swim faster than that   Dungeon Master (GM): the group would likely question about the 'small' frogmen as you all encountered human-sized ones and Quintolos has not seen the Bullywugs yet.   Shadowfax: Coal & Sheila: well I was going to ask how will they kno wto let us in, or do we need papers, but the river is my most pressing issue at the moment   Dungeon Master (GM): i'm going by what is on Cass's sheet, not sure if it's from the DMG or from AS&SoH 2E. I had though i combined the info.   Quintolos: Dont need papers but your all so different then the usual   Shadowfax: Coal & Sheila: 60'/round as in 60" per minute? or every 10 seconds?   Dungeon Master (GM): well let me post the info straight from the DMG which is different than on the sheet. It would seem more logical to go by a combat segment speed of which in this case is 6 seconds a round for this game. This magical broom is able to fly through the air at up to 30” movement speed. The broom can carry 182 pounds at this rate, but every 14 additional pounds slows movement by 1”. The device can climb or dive at about 30 degrees. A command word must be used, the word to be determined by you as desired. The broom will travel alone to any destination named. It will   Dungeon Master (GM): come up to 30” to its owner when he or she speaks the command word. so ok the sheet is using the version from AS&SoH so 600 feet per minute on the broom   Shadowfax: Coal & Sheila: Well you play it how you want. If we cant fly across expediciously, then we will have to build a raft   Freeman3294: Hey guys sorry im late   Dungeon Master (GM): or 8.8 minutes to cross over the river once then another 8.8 to come back and pick up the next person. Hi Freeman!   Shadowfax: Coal & Sheila: Hey freeman So is it like a mile wide?   Dungeon Master (GM): yes   Shadowfax: Coal & Sheila: And only 10-15 feet deep? sounds the mississipi in places   Dungeon Master (GM): it would take 158.4 minutes to get you all over to the other side not even counting the henchmen   Quintolos: so 3 hours   Shadowfax: Coal & Sheila: So basically 3 hours? Which is probably better than chopping down trees and building a raft   Balen: So basically 3 hours, with any encounters likely splitting us in 3 parts (near bank, far bank, mid-flight/river)   Dungeon Master (GM): (To GM)rolling  1 = 1   Dungeon Master (GM): we do have an encounter here   Dungeon Master (GM): it's on the  6   Dungeon Master (GM): mid-flight over the river   Shadowfax: Coal & Sheila: what's the 6?   Dungeon Master (GM): and it will be  4  taking the characters in alphabetical order   Freeman3294: Did my character join yet?   Dungeon Master (GM): when Coal is crossing over on the broom with Cassandra Camlin? yes   Freeman3294: Yeah Okay cool   Quintolos: As long as its not another Aboleth   Shadowfax: Coal & Sheila: Damn Quint, you can’t keep the river clear for us?   Dungeon Master (GM): (To GM)rolling  94 = 94   Dungeon Master (GM): ok it can't be a T-rex which i just roll so i will bump it up to the next one which can fly   Shadowfax: Coal & Sheila: a flying fish   Dungeon Master (GM): it turns out to be  1  Wyverns   Shadowfax: Coal & Sheila: yay!!!
Dungeon Master (GM): i will just move back to the jungle map for this, using the path to represent the river now to find a wyvern to put on the map   Shadowfax: Coal & Sheila: Cass goes invisible   Xilicien: I lost track of the party when we teleported.   Dungeon Master (GM): it's 35 feet long   Shadowfax: Coal & Sheila: with the tail curled, that may be a bit large, but I get it   Dungeon Master (GM): the broom has a maneuverability class of C   Shadowfax: Coal & Sheila: we are invisible? no?   Dungeon Master (GM): hmm ok as you would be touching Cass   Shadowfax: Coal & Sheila: if she's carring the broom and the broom is carrying me, wouldnt we all be invisible   Dungeon Master (GM): but it's here flying down river i shall do some more rolls here to determine things (To GM)rolling  2 = 2   Dungeon Master (GM): ok it seems to be skimming over the water looking for food   Shadowfax: Coal & Sheila: Up to you if it works that way. I am not sure..   Dungeon Master (GM): (To GM)rolling  6 = 6   Maevis Silverleaf: Do we need to roll Initiative?   Dungeon Master (GM): no as i don't think it will even notice you the wind is blowing to the south west with some of the party in that direction   Shadowfax: Coal & Sheila: I will keep an eye on it for as long as I can   Dungeon Master (GM): i'll do one more roll to see if it bothers with going that way (To GM)rolling  6 = 6   Balen: Assuming that, at this size, we can all see it from either bank of the river - does it fly toward the plateau? Any reactions from there that we can see/hear, etc?   Dungeon Master (GM): nope, you all see that the wyvern continues a path heading down the river away from you all, just looking for a meal to scoop out of the water.   Shadowfax: Coal & Sheila: we continue the plan,   Dungeon Master (GM): ok   Xilicien: +   Dungeon Master (GM): it's about two more hours later ok ranger give me a roll for tracking outdoors   Shadowfax: Coal & Sheila: rolling 1d20( 20 ) = 20 Ohh   Dungeon Master (GM): ok, you have like a base of 70% even with any deductions that indicates you found something.   Shadowfax: Coal & Sheila: rolling 1d100( 67 ) = 67   Dungeon Master (GM): In this case a small wheel rutted path with various kinds of footprints in the dirt   Shadowfax: Coal & Sheila: I point out the tracks to the party and says, I think we found a path   Dungeon Master (GM): As you progress a bit farther several small sized frogmen step out onto the path, with no weapons visibly drawn.   Shadowfax: Coal & Sheila: Hail Friends!   Maevis Silverleaf The Half Elf Bard Says, "We are friends of the water breather"   Shadowfax: Coal & Sheila: We require passage into the city.   Grippli Guard #01 -A3: ok was checking if they can speak common and some can so ok, being that they know to be dealing with humans one in this bunch can   Grippli Guard #01 -A3 The Grippli Says, "Greetings, You are friends of Quintolos yes?"   Grippli Guard #01 -A3 The Grippli Says, "We have been watching your approach from the river."   Maevis Silverleaf The Half Elf Bard Says, "Yes, We are his friends"   Grippli Guard #01 -A3 The Grippli Says, "You seek the hidden entrance into the city?"   Maevis Silverleaf The Half Elf Bard Says, "Yes, We do seek that entrance" Grippli Guard #01 -A3 The Grippli Says, "Ok, you can follow us, we will show you the way but we can not enter into the cave. You are on your own at that point"
Shadowfax: Coal & Sheila: before we go to much further, Shiela wuld have healed the party after the rest we took.   Grippli Guard #01 -A3: ok   Sheila, praying to Ra, and laying a hand upon the injured Grax, cast a CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   10  Hit Points   Grippli Guard #01 -A3: ok plus i healed 1 hp back to those who needed it   Sheila, praying to Ra, and laying a hand upon the injured Rowan & Hirelings, cast a CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   11  Hit Points   Grippli Guard #01 -A3: ok he's fully healed   Balen The Human Bard Says, "If you don't mind us asking... WHY can't you enter the cave?"   Sheila, praying to Ra, and laying a hand upon the injured Grax, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible)   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   6  Hit Points     Balen The Human Bard Says, "Is there something in there that causes you trouble? Or something of which you are afraid?"   Grippli Guard #01 -A3 The Grippli Says, "It would draw to much attention, they would think we are planning an assault."   Shadowfax: Coal & Sheila: 6 more to grax then did we gain anything from the rest?   Grippli Guard #01 -A3 The Grippli Says, "We Know there are crocodiles in there so be careful. Also guards of various races from the city." ok grax now has 44 hp of 50
Shadowfax: Coal & Sheila: Any chance you have some papers we could use in case we are challenged?   Balen The Human Bard Says, "Thank you for that information. It will be important for us to avoid both crocs and guards"   Shadowfax: Coal & Sheila: When we rest, what do we gain? 1hp + Con modifier?     Grippli Guard #01 -A3 The Grippli Says, “Papers? We know nothing about papers.”, " Merchants are known to have a gold tablet, that they carry to enter and leave the city.", “ Come with us this way now.”   Dungeon Master (GM): New Map time everyone see the new map???   Maevis Silverleaf: Yes   Dungeon Master (GM): ok   Freeman3294: Yes   Dungeon Master (GM): it's up to you to move now!   Dungeon Master (GM): again that 200 feet is the distance of more cave passage that you travel not shown on the map   Dungeon Master (GM): AREA DESCRIPTION: This chamber is a large natural cavern, with a large pool filling most of it. Along the east wall is a 5 foot wide ledge, running around the edge of the pool. The ledge ends in a small alcove. The walls of the alcove are worked with carvings of snakes and men in a pastoral scene and at its back stands a large statue of a snake-bodied, six-armed woman.   Flanking it are 2 charcoal braziers mounted on tripods. These cast a dim light throughout the room. Three canoes are beached in the alcove. The water appears calm and undisturbed.   Maevis Silverleaf: The one path is a trap Bet on it   Shadowfax: Coal & Sheila: So the braziers are lit?   Dungeon Master (GM): yes   Shadowfax: Coal & Sheila: I think we need to take the canoes up the river   Dungeon Master (GM): Where you are is actually some distance from the base of the actual plateau. ok you walk along the path so far without any trouble   Shadowfax: Coal & Sheila: do we have anyone that can check for traps?   Maevis Silverleaf: Grax   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Maevis Silverleaf):  FIND/REMOVE TRAP:  98 % Needs ≤  55 %   Maevis Silverleaf: He finds no traps hehe   Dungeon Master (GM): where exactly was Grax looking?   Maevis Silverleaf: In the boat   Chris (Balen): The boat at the south end of the pool - is it supposed to be sunk/destroyed already?   Dungeon Master (GM): yea it's damaged beyond repair, sitting on the shore, it’s not floating.   Shadowfax: Coal & Sheila: Can Grax push the boats over to this side now?   Dungeon Master (GM): Yes, Grax could move the two good boats over if you want. If you plan to use the boats you can put the tokens on them   Balen The Human Bard pulls the wreckage completely out of the water (back down the tunnel we came in through)   Dungeon Master (GM): the statue does not currently come to life or anything and nothing out of the ordinary occurs with the braziers.   Chris (Balen): How deep does the water appear here? Is it "clear", or murky?   Dungeon Master (GM): ok let me check on that   Shadowfax: Coal & Sheila: Sorry guys, but I am going to have to call it here Seems like a good place for me to go before we get into trouble   Maevis Silverleaf: ok g night   Devin M.: Bye.   Freeman3294: Goodnight   Maevis Silverleaf: left or right ahead?   Dungeon Master (GM): ok, sticking an oar into the pool you notice it does not seem to hit bottom and the oar is 10 ft long bye   Xilicien: Left.   Freeman3294: Left   Maevis Silverleaf: left   Dungeon Master (GM): is the left you wish to turn?   Maevis Silverleaf: yes   Xilicien: Indubitably. North.   Maevis Silverleaf: 1 2 or 3?   Xilicien: 2   Chris (Balen): Chances are the most narrow one is the "most hidden" access route?   Dungeon Master (GM): north has two passages so the east or west one?   Chris (Balen): NE   Maevis Silverleaf: west   Xilicien: I'm for NE.   Dungeon Master (GM): (To GM)rolling  3 = 3   Freeman3294: Im good with whatever   Dungeon Master (GM): ok you noticed rippling in the water at this point coming towards the first boat   Maevis Silverleaf: can we see how its shaped Is it Quint or a croc? :)   Dungeon Master (GM): the familiar shape of a crocodile can now be seen!   Dungeon Master (GM): any actions? It was not able to surprise the party, otherwise some of you may be all wet right now. we could stop here if going into combat if you want.   Xilicien: Stopping would be good for me.   Maevis Silverleaf: ok lets stop then   Dungeon Master (GM): alright then, see you all next week!   Maevis Silverleaf: g night   Dungeon Master (GM): Thank You all for Playing Tonight!   Devin M.: Bye & goodnight.   Chris (Balen): Thanks all. See you next week at "Croc's Teethpoint"!! :)   Freeman3294: Goodnight