If you drag the button (i.e. the clickable area) of the sheet to the macro bar, it will place a button with the code that actually runs the macro. You could transcribe the label of the button, but the easiest way is just to click it. Then when you do the up-arrow trick, what appears in the chat log is the command to run the ability, rather than the output it produces: %{Character_Name|repeating_attack_-LqcOEFqvqpLUPGtuLqj_attack} rather than: @{Character_Name |wtype}&{template:atkdmg} {{mod=+8}} {{rname=Stabitha, Shortsword +1}} {{r1=[[@{Character_Name |d20}cs>20 + 2[DEX] + 5[PROF] + 1[MAGIC]]]}} @{Random|rtype}cs>20 + 2[DEX] + 5[PROF] + 1[MAGIC]]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6 + 2[DEX] + 1[MAGIC]]]}} {{dmg1type=Piercing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d6[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0 {{desc=[Stabitha](<a href="https://i.imgur.com/ddr5Az8.jpg" rel="nofollow">https://i.imgur.com/ddr5Az8.jpg</a>) [Sneak Attack](~Character_Name |Sneak-Attack)}} {{spelllevel=}} {{innate=}} {{globalattack=@{Character_Name |global_attack_mod}}} {{globaldamage=[[0]]}} {{globaldamagecrit=[[0]]}} {{globaldamagetype=@{Character_Name |global_damage_mod_type}}} ammo= @{Character_Name |charname_output} After you have copied over the ability, you can drag the button off of the bar. It takes a little getting used to, but hover over the button and a drag handle will appear to the right. Drag it up and off of the bar about halfway up the screen to be sure it "takes". And yes, I named my short sword "Stabitha".