This is your call to arms Adventurer!&nbsp; A death curse plaguing all of the world emanates from the jungle island of Chult. Preventing resurrections and slowly killing anyone who was previously saved. Ancient ruins and hordes of undead fill the mostly unexplored and dangerous jungles. The mercantile city of Port Nyanzaru stands as a bastion of civilisation on the northern edge of the jungle. Somewhere in Chult, with every lost soul succumbing to the curse, the Tomb of Annihilation grows ever more powerful! Or at least it was.... The current group have been together for 7 months and braved the jungles of Chult and stopped the death curse from the Tomb of Annihilation! The world is back in harmony, well as much as it possibly could be. Just putting this right at the start now, this is a pay to play game that is currently 7 months in. I am looking for a semi-experienced player to join this experienced group, as one of the members had to step down, you don't need to know the rules front to back but I expect you to have a solid grasp that within 2-3 sessions you know what your character is doing. You will be starting at level 12 with a few magic items to get you up to speed. The party finds themselves on the Sword Coast, exploring up and down. I am presenting a home-brew adventure where the party is very much in charge of what is happening. I enact a living world and it is up to the players who to help and what they want to do. A few have chosen to invest their money into buildings which I have developed a ruleset of benefits and costs for. One in particular has mustered his own army and militia to protect the jungles of Chult!&nbsp; The party is currently involved in dealing with a hill giant stronghold for the local nobles so as to pay for teleportation required for the party to visit one of the party's long lost brothers.&nbsp; You would be joining at level 12. The party consists of&nbsp; •A Yuan-ti-Tiefling Fighter (Long story involving petrification and deals with secret cults) •A Yuan-Ti Storm Sorcerer •A Human Divine Soul Sorcerer (They are running support duty for the moment) •A Half-Orc Ranger/Rogue What I am offering a semi-experienced player here is a good reliable group, with an experienced DM who understand their players. You can finally play some good proper D&amp;D. Sound like your type of game? Game Information When : Played Weekly Sundays 4PM GMT How Long : 3-4 Hour Sessions. These may overrun, if there are major time constraints please let me know before hand Communication : Discord, Microphone Required Starting Leve l: 12 Party Size : 5 Cost : £10 per session paid via paypal First session will be free! (However, I will expect character creation to be done beforehand! I will spend a few hours with you during the week before to ensure it is up to standard) Additional Info :&nbsp; You will be playing with Roll20s immersive dynamic lighting feature, so you never quite know whats round that corner until you see it! Strictly NO PVP or stealing from other player characters. Milestone leveling will be used, so no experience points to worry about.&nbsp; Understand that this is a treacherous module, where death is not only likely but due to the Death Curse permanent. Rations/Ammunition/Spell components will be tracked until you reach higher levels. Building Your Character •Start at level 12 •Use any Race/Class from any officially printed WoTC Book.&nbsp; • Stats will be generated using either "point buy" or "standard set" of 15, 14, 13, 12, 10, 8&nbsp; •You will part of an elite party but your character MUST have a reason to be with a group of other adventurers. So, no lone wolves or "evil" characters. However, there are no restrictions on alignment but your character should not be the cause for excessive friction or drama. "Just because it's what my character would do" is not an excuse for bad behaviour.&nbsp; • The character creation will be finalised in the first session Players Code What I and the other members of the party expect from you • Absolutely no hate speech or demeaning another player personally • What happens "in character" stays "in character" • Not to look up or spoil any parts of the module • Good punctuality, and will inform the GM if they will be late/missing as soon as they know • Not to talk over other players&nbsp; • Players will not mock or continually instruct other players what the "best thing" to do is • Willing to address concerns and issues in an adult manner when they first appear by talking to each other GMs Code What you should expect from me • Excellent grasp on the rules • Willing to bend those rules when appropriate (aka "Rule of Cool")&nbsp; • Fairness • Absolute Attendance • Giving everyone the same amount of "spotlight time" • Lightheartedness&nbsp; • Keen to listen and understand concerns and correct any issues if they arise Payment •&nbsp; Payment for individual sessions must be made 24 hours in advance. •&nbsp; Payments must be made via paypal •&nbsp; A player will be fully reimbursed if 12 hours notice is given of them not making the session •&nbsp; All players will be reimbursed should the DM be forced to cancel a session for any reason prior to the game time As per Roll 20s code of conduct *"This game will require payment&nbsp; of £10 per session paid via paypal to the GM to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements."* Here is the game Listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/157611/faerun-in-flames-enter-into-the-world-of-d-and-d" rel="nofollow">https://app.roll20.net/lfg/listing/157611/faerun-in-flames-enter-into-the-world-of-d-and-d</a> &nbsp;