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Ch. 13: Crocodiles Attack the boats, Bugbears guard the Entrance

Maevis Silverleaf: Ah Hope you have a Merry Christmas and everyone else   Dungeon Master (GM): Merry Christmas to you all as well! Ok so looks like we can get underway here and we have a crodocile approaching the boat here. Because the crocodile could not surprise the party bow users can fire off a round before going into combat.   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile #04 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  -3  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): that will hit for 7 damage!   Shadowfax: Coal & Sheila: DO YOU WANT ALL THREE ARROWS, OR JUST ONE ARROW ATACK?   Balen: Got it on the no-play 22nd. Makes sense.   Shadowfax: Coal & Sheila: sorry caps lock   Dungeon Master (GM): just one then go into combat & you get the three   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Crocodile #04 -A2 enemy! Short Range 6 to 60 ft Strike Hits: AC  2 For  4  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Crocodile #04 -A2 enemy! Short Range 6 to 50 ft   Flight Arrow Strike Hits: AC  6 For  4  S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): anyone else has a line of sight shot at the crocodile?   GreyWolfVT (Grax): I think that is all 3 of us with bows isn't it?   Dungeon Master (GM): ok   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move! Weapon INIT Roll:  2   Dungeon Master (GM): grax missed and maevis hits for 4   Cleric SPELL INITIATIVE ROLL: Sheila the Human Cleric, gets ready to cast a Spell! Spell INIT Roll:  5   Dungeon Master (GM): ok yes go ahead and make init rolls   WEAPON INITIATIVE ROLL: Crocodile #04 -A2 the Crocodile , gets ready to make an attack move! Weapon INIT Roll:  4   WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move!   Weapon INIT Roll:  -5   WEAPON INITIATIVE ROLL: Rowan Root the Halfling (Stout) Guardian, gets ready to make an attack move!   Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -5   WEAPON INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to make an attack move!   Weapon INIT Roll:  5   WEAPON INITIATIVE ROLL: Phicenta Thragiella De Thrul the Human Warlock, gets ready to make an attack move!   Weapon INIT Roll:  -6   WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Balen the Human Bard , gets ready to make an attack move!   Weapon INIT Roll:  3   Magic-User SPELL INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to cast a Spell! Spell INIT Roll:  6   Boat #01 Says, "Creak"  
Start of Round 1 Start of Turn 1 for Xilicien (6)   Xilicien the Enchanter, cast the MAGIC MISSILE Spell at Crocodile #04 -A2, the enemy! Level 1 Magic-User * Evocation/Invocation Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   4 ,  5 ,  4 ,  5  and  4  Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): 18 damage to the crocodile!   It seems that Crocodile #04 -A2 is defeated!   Shadowfax: Coal & Sheila: is that another crock behind us?   GreyWolfVT (Grax): yup there were apparently 4 of them   Dungeon Master (GM): yep, 3 more show up, including a huge one in the left north channel i'll init and just go through everyone for the next round   WEAPON INITIATIVE ROLL: Crocodile (Giant) -A2 the Crocodile (Giant) , gets ready to make an attack move! Weapon INIT Roll:  5   WEAPON INITIATIVE ROLL: Crocodile #02 -A2 the Crocodile , gets ready to make an attack move!   Weapon INIT Roll:  8   WEAPON INITIATIVE ROLL: Crocodile #01 -A2 the Crocodile , gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Crocodile #03 -A2 the Crocodile , gets ready to make an attack move!   Weapon INIT Roll:  2   Cleric SPELL INITIATIVE ROLL: Sheila the Human Cleric, gets ready to cast a Spell!   Spell INIT Roll:  1   WEAPON INITIATIVE ROLL: Phicenta Thragiella De Thrul the Human Warlock, gets ready to make an attack move!   Weapon INIT Roll:  -6   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Rowan Root the Halfling (Stout) Guardian, gets ready to make an attack move!   Weapon INIT Roll:  5   WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move!   Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -6 Xil and graxand balen need to re-init please   WEAPON INITIATIVE ROLL: Balen the Human Bard , gets ready to make an attack move! Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move!   Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to make an attack move!   Weapon INIT Roll:  2
Start of Round 1 Start of Turn 1 for Crocodile #02 -A2 (8)   Crocodile #02 -A2 the , Attacks with the BITE at Grax enemy! Bite Strike Hits an AC of  10  For  8  S/M/L HP Damage! a miss Start of Turn 1 for Rowan & Hirelings (5)   Rowan & Hirelings the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Crocodile #01 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  3  For  8  S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a hit Start of Turn 1 for Crocodile (Giant) -A2 (5)   Crocodile (Giant) -A2 the , Attacks with the BITE at Sheila enemy! Bite Strike Hits an AC of  6  For  19  S/M/L HP Damage! a miss Start of Turn 1 for Crocodile #01 -A2 (3)   Crocodile #01 -A2 the , Attacks with the BITE at Phicenta enemy! Bite Strike Hits an AC of  -3  For  2  S/M/L HP Damage! hits for 2 Start of Turn 1 for Xilicien (2)   Dungeon Master (GM): Ok Xilicien, it's your turn!   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pitch, cast the MELF'S MINUTE METEORS Spell upon Crocodile (Giant) -A2! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   5   8   2   5   6   5   5 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  3  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.   SAVE VS. SPELL For Crocodile (Giant) -A2 the Crocodile (Giant)   Rolls:  1  Needs ≥  13 1st one hits for 5
Start of Turn 1 for Balen (2)   Balen: Rally working for +1 to hit. First round of two   Dungeon Master (GM): alright   Balen: Balen The Human Bard Says, "Ten people are stuck in two boats; Herded together as if we were goats; and with gators galore; Let’s just hope there’s no more and that we don’t need to know if Grax floats!"   Start of Turn 1 for Crocodile #03 -A2 (2)   Crocodile #03 -A2 the , Attacks with the BITE at Xilicien enemy! Bite Strike Hits an AC of  0  For  5  S/M/L HP Damage! a hit for 5 Start of Turn 1 for Sheila (1)   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Crocodile (Giant) -A2 enemy! Strike Hits an AC of  6  for  9  S/M or  11  L HP Damage!   Dungeon Master (GM): that missed! Start of Turn 1 for Maevis (0)   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Crocodile #02 -A2 enemy! Short Range 6 to 60 ft Strike Hits: AC  4 For  6  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 6 Start of Turn 1 for Coal (0)   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile #03 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  -3  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 7 Start of Turn 1 for Grax (-1)   Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Crocodile #02 -A2 enemy! Short Range 6 to 50 ft Flight Arrow Strike Hits: AC  8 For  2  S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss! Start of Turn 1 for Cassandra (-2)   Dungeon Master (GM): hmm, she can take off on her broom or just go invisible   Shadowfax: Coal & Sheila: both   Dungeon Master (GM): ok Start of Turn 1 for Camlin (-6)   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile (Giant) -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  3  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit for 15! Start of Turn 1 for Phicenta (-6)   Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Crocodile #01 -A2 enemy!   Two-Handed Sword Strike Hits an AC of  -1  For 2  S/M or  8  L HP Damage! a hit for 8   Xilicien: Anyone else think we should forge a path in our intended direction, and flee the other crocs, in case they don't stop appearing. ?   Dungeon Master (GM): ok any second attacks from anyone here, going in turn order   GreyWolfVT (Grax): probably   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Crocodile #02 -A2 enemy! Short Range 6 to 60 ft Strike Hits: AC  17 For  1  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   GreyWolfVT (Grax): yeah but i am certainly not top of the turn order   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile #03 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  -4  For  5  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 5   Shadowfax: Coal & Sheila: I am probably not either, but since I cant see it I will just take my second turn and go from there. we certainly are not going to kill all the crocks in one round
Rowan & Hirelings the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Crocodile #01 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  11  For  12  S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a miss   CRITICAL FUMBLE ROLL OF 1 For Maevis Silverleaf the Half Elf Bard results in: Fumble Roll 18 Result Slip Effect You slip and fall stunned for  3  rounds unless you roll your Dexterity or less. Save DC DEX   DEXTERITY CHECK For Maevis Silverleaf the Bard Rolls:  8  Needs ≤  12   Dungeon Master (GM): ok stays in the boat!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile (Giant) -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  8  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a miss anyone one else with a 2nd attack?   Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Crocodile #02 -A2 enemy! Short Range 6 to 50 ft Flight Arrow Strike Hits: AC  4 For  1  S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): ok and hits for 1 ok 3rd arrow attacks now   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile #03 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  4  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 15 It seems that Crocodile #03 -A2 is defeated!   Rowan & Hirelings the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Crocodile #01 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  11  For  14  S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a miss   GreyWolfVT (Grax): pretty sure i only get 2 attacks with a bow not 3   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile (Giant) -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  -6  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Shadowfax: Coal & Sheila: only the ranger, specialized with a bow gets 3   Dungeon Master (GM): a hit for 9 hmm ok, i'll look and double check on that Start of Round 2 Start of Turn 2 for Crocodile #02 -A2 (8)   Crocodile #02 -A2 the , Attacks with the BITE at Grax enemy! Bite Strike Hits an AC of  4  For  6  S/M/L HP Damage! a miss! Start of Turn 2 for Rowan & Hirelings (5)   Rowan & Hirelings the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Crocodile #01 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  -7  For  10  S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a hit for 10 It seems that Crocodile #01 -A2 is defeated!
Start of Turn 2 for Crocodile (Giant) -A2 (5)   Crocodile (Giant) -A2 the , Attacks with the BITE at Sheila enemy! Bite Strike Hits an AC of  8  For  25  S/M/L HP Damage! a miss!   CRITICAL FUMBLE ROLL OF 1 For Crocodile (Giant) -A2 the Crocodile (Giant) results in: Fumble Roll 28 Result Stumble Effect You embarrass yourself in front of everyone, by stumbling & falling, for  1  rounds, unless you roll your Dexterity or less. Save DC DEX   DEXTERITY CHECK For Crocodile (Giant) -A2 the Rolls:  3  Needs ≤  9   Start of Turn 2 for Crocodile #01 -A2 (3) Start of Turn 2 for Xilicien (2)   Dungeon Master (GM): only the two to the north left   Xilicien: A2 meteor.   Dungeon Master (GM): ok and that will do 8 damage if it hits   SAVE VS. SPELL For Crocodile (Giant) -A2 the Crocodile (Giant)   Rolls:  13  Needs ≥  13 a miss! Start of Turn 2 for Balen (2)   Balen: Round 2 of Poetic Rally for +1 to hit   Dungeon Master (GM): ok Start of Turn 2 for Crocodile #03 -A2 (2) Start of Turn 2 for Sheila (1)   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Crocodile (Giant) -A2 enemy! Strike Hits an AC of  -2  for  10  S/M or  10  L HP Damage!   Dungeon Master (GM): a hit for 10!   Balen The Human Bard Says, "Magic missiles are great, they don’t miss; Gotta love hitting gators like this; We don’t need to be bit; Poor Phicenta got hit; Taking them out NOW would surely be bliss"   Start of Turn 2 for Maevis (0) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Crocodile #02 -A2 enemy! Short Range 6 to 60 ft Strike Hits: AC  2 For  4  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 4 Start of Turn 2 for Coal (0)   Dungeon Master (GM): Ok Coal you can make your move!   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile #02 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Flight Arrow Strike Hits: AC  1  For  5  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 5 Start of Turn 2 for Grax (-1)   Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Crocodile #02 -A2 enemy! Short Range 6 to 50 ft Flight Arrow Strike Hits: AC  -5 For  1  S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 1 Start of Turn 2 for Cassandra (-2) Start of Turn 2 for Camlin (-6)   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile (Giant) -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  9  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a miss Start of Turn 2 for Phicenta (-6)   Dungeon Master (GM): can't do anything
Start of Round 3 Start of Turn 3 for Crocodile #02 -A2 (8)   Crocodile #02 -A2 the , Attacks with the BITE at Grax enemy! Bite Strike Hits an AC of  14  For  5  S/M/L HP Damage! oops i forgot about 2nd attacks there so backtracking a bit   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile (Giant) -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  -3  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Crocodile #02 -A2 enemy! Short Range 6 to 60 ft   Strike Hits: AC  12 For  3  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile #02 -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  -8  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss and a hit for 7   Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Crocodile #02 -A2 enemy! Short Range 6 to 50 ft Flight Arrow Strike Hits: AC  -4 For  6  S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round!   It seems that Crocodile #02 -A2 is defeated!   Dungeon Master (GM): grax that one will be on the giant one for 6 damage   GreyWolfVT (Grax): k   Dungeon Master (GM): ok Camlin's 3rd arrow attack now   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile (Giant) -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  7  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Crocodile (Giant) -A2 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Flight Arrow Strike Hits: AC  2  For  5  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 5 It seems that Crocodile (Giant) -A2 is defeated!   Dungeon Master (GM): Looks like you got them all!   Maevis Silverleaf: Lets get moving   Balen The Human Bard Says, "Huzzah! Matching boots and travel bags for everyone. No? Ah, what a shame."   GreyWolfVT (Grax): good   Shadowfax: Coal & Sheila: attempt arrow recovery?   Dungeon Master (GM): even better they didn't get to tip the boats over!   RECOVER ARROWS or BOLTS/QUARRELS For Grax Ironcloak the Shield Dwarf Fighter / Thief WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER  6  ROUND(S), Grax RECOVERS  4  UNIT(S) OF AMMUNITION.   RECOVER ARROWS or BOLTS/QUARRELS For Coal Blackstone the Human Ranger WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER  7  ROUND(S), Coal RECOVERS  4  UNIT(S) OF AMMUNITION.   RECOVER ARROWS or BOLTS/QUARRELS For Maevis Silverleaf the Half Elf Bard WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER  6  ROUND(S), Maevis RECOVERS  2  UNIT(S) OF AMMUNITION.   RECOVER ARROWS or BOLTS/QUARRELS For Camlin the Half-Elf Ranger WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER  7  ROUND(S), Camlin RECOVERS  3  UNIT(S) OF AMMUNITION.
  RECOVER ARROWS or BOLTS/QUARRELS For Rowan Root the Halfling (Stout) Guardian WHICH SAVES AS METAL VS. CRUSHING BLOW.   AFTER  7  ROUND(S), Rowan & Hirelings RECOVERS  5  UNIT(S) OF AMMUNITION. ok are you going to row north where the 1st boat is pointing???   Maevis Silverleaf: That was my plan   Dungeon Master (GM): ok continue south?   Shadowfax: Coal & Sheila: is there any other way?   Dungeon Master (GM): not from where you are at of course   Shadowfax: Coal & Sheila: Yup.. keep going   Dungeon Master (GM): ok do you want to land on the shore to the east???   Maevis Silverleaf: Sure   Balen The Human Bard Says, "Might be worth just putting ashore for a second and seeing where the land there goes"   Balen The Human Bard Says, "SOMEONE is maintaining boats here for a reason."     Dungeon Master (GM): ok ok well in the passage now you see a wooden door up ahead.   Shadowfax: Coal & Sheila: we are all standing on our heads   Maevis Silverleaf The Half Elf Bard Says, " Whispers  "Grax, Check the door""   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM     (From GreyWolfVT (Grax)):  FIND/REMOVE TRAP:  53 % Needs ≤  55 %   Dungeon Master (GM): checking to see if it is indeed locked   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From GreyWolfVT (Grax)):  OPEN LOCKS Roll:  10 % Needs ≤  52 %   Dungeon Master (GM): oh the beach description here as well: The natural caverns end here in a small beach. Extending from the beach is a passage of worked stone. Two canoes have been pulled up onto the shore and the footprints of many creatures mar the smoothness of the sand. These prints are jumbled and old, making it impossible to identify the type of creatures that made them.   Dungeon Master (GM): ok it is not locked anyways so you can open it   GreyWolfVT (Grax): ok i do that then   Dungeon Master (GM): roll for surprise Grax Grax?!   SURPRISE ROLL For Grax the Shield Dwarf Fighter / Thief Rolls to see if he is Surprised! Result whispered to DM.   (From GreyWolfVT (Grax)):  Grax's Surprise Roll Result:  99 % : If ≤ 10% is rolled he is surprised!   Dungeon Master (GM): ok you slammed the door back shut as you here the sounds of two hand axes striking it!   GreyWolfVT (Grax): k   Dungeon Master (GM): you believe you saw two bugbears, Grax   GreyWolfVT (Grax): ok   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Think I saw two bugbears"   Balen The Human Bard Says, "And... I thought you said two bugbears were just a "stretch before breakfast" for you?"   Coal Blackstone The Human Ranger Says, "Lets roll"   Maevis Silverleaf The Half Elf Bard Says, "Lets get them"   Balen The Human Bard Says, "Was it the bug part, or the bear part that sent you running?"   Dungeon Master (GM): [yea, Grax gets stretched on their rack in the morning!]   Balen The Human Bard ducks behind others and moves back toward the boats   GreyWolfVT (Grax): ....   Shadowfax: Coal & Sheila: Sheila will take the lead if no one else wants it.   Dungeon Master (GM): ok   Balen The Human Bard Says, "Show him how it's done, Sheila!!"   Shadowfax: Coal & Sheila: Sheila will throw open the door, standing to one side, then step into the room with her shield up   Balen The Human Bard Says, "Heck, show  ME ! "   Balen The Human Bard Hops from foot to foot and grins broadly   Shadowfax: Coal & Sheila: Coal will ahve an arrow at the ready, as usual   Dungeon Master (GM): ok i see sheila opens the door and enters the room
Shadowfax: Coal & Sheila: Correct   Dungeon Master (GM): you see piles of fur along one wall and the occupants of the room have apparently left it   Sheila The Human Cleric Says, "Damn it.. Just what we didnt need. "   Dungeon Master (GM): there is also the remains of a fire in the north east corner   Shadowfax: Coal & Sheila: I will cross the room and attempt to crack open the other door to peek into what lies beyond   Maevis Silverleaf The Half Elf Bard Says, "Lets keep going, before they regroup"   Dungeon Master (GM): you try to open it but it appears to be locked barred from the other side, you see no lock   Xilicien: Any axes on this side?   Shadowfax: Coal & Sheila: are there cracks in the door jam? can I see through it?   Dungeon Master (GM): no, they appeared to have recovered them   Xilicien: Does anyone in the party possess an axe?   Dungeon Master (GM): no, Sheila can not see any cracks through this solid door anyone want to try and bash it in first?   Shadowfax: Coal & Sheila: well we are obviously held up, Might as well search the room   Xilicien: Does Grax have an axe?   Shadowfax: Coal & Sheila: Sheila has a hammer   Dungeon Master (GM): ok a casual search of the pile of furs and the spent fire reveals nothing of any value   Balen The Human Bard Says, "Ummm, any chance they can circle around behind us by way of the river? Or can we do that to THEM?"   Dungeon Master (GM): ok i need rolls here to either bash it open or axe/hammer it open!   Shadowfax: Coal & Sheila:   Dungeon Master (GM): you do not know of any other entrance into this area!   Xilicien: Even if we can circle around, they're likely to see us coming and throw more axes at us.   Shadowfax: Coal & Sheila: if it is barred, what do we roll. open normal doors?   Dungeon Master (GM): [I am laughing because i've seen videos of people throwing hand axes and then ducking when it comes flying back at them]   Balen: OOC - both doors in this room open to the East? (i.e. one into the room and one out of the room?)   Dungeon Master (GM): yes open normal doors roll   OPEN A NORMAL DOOR For Sheila the Human Cleric Rolls:  15  Needs ≤  10   Dungeon Master (GM): sheila come not slam it open   Xilicien:  :]   OPEN A NORMAL DOOR For Coal Blackstone the Human Ranger Rolls:  7  Needs ≤  8   Xilicien: that was in response to the boomeraxe comment.   Dungeon Master (GM): Coal slams it open and hears a bar come crashing to the floor on the opposite side!   GreyWolfVT (Grax): thats a lot of bugbears   Dungeon Master (GM): ok you see several Bugbears in this room, a few of them are now behind upturned tables, with chairs now scattered throughout the room   Shadowfax: Coal & Sheila: I guess we didn't surprize them   Dungeon Master (GM): one axe comes flying at Coal as the door is opened   Bugbear #02 -A4, Attacks with his Throwing Axe at Coal enemy! Throwing Axe Strike Hits an AC of  1  For  2  S/M or  2  L Damage! it nixes him for 2 damage! ok so are you going to fight them or turn and run???   Shadowfax: Coal & Sheila: Fight on garth   Maevis Silverleaf: Excellent!!   Dungeon Master (GM): ok, so let's see the init rolls now   WEAPONS INITIATIVE ROLLS: For Cassandra the Human Witch Dagger   Overbearing   Pummel   Punch Attack   Staff (Broom)   Wrestle / Grapple Attack   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move!   Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move!   Weapon INIT Roll:  -3   WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -1
  WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move!   Weapon INIT Roll:  -6   Magic-User SPELL INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to cast a Spell!   Spell INIT Roll:  8   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move!   Weapon INIT Roll:  1   WEAPON INITIATIVE ROLL: Rowan Root the Halfling (Stout) Guardian, gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Phicenta Thragiella De Thrul the Human Warlock, gets ready to make an attack move!   Weapon INIT Roll:  -7   BARD CHARM Balen the Human Bard , gets selected|Instrument ready to Perform!}{{Charm INIT Roll:  2     Dungeon Master (GM): just need Xilicien's   WEAPON INITIATIVE ROLL: Bugbear #01 -A4 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  -3   Balen The Human Bard pulls out his pan pipes and starts to play as he walks forward.   WEAPON INITIATIVE ROLL: Bugbear #03 -A4 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Bugbear #04 -A4 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  1   WEAPON INITIATIVE ROLL: Bugbear #02 -A4 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Bugbear #01 -A5 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Bugbear #02 -A5 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -3   WEAPON INITIATIVE ROLL: Bugbear #03 -A5 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Bugbear #04 -A5 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to make an attack move!   Weapon INIT Roll:  -2
Start of Round 1 Start of Turn 1 for Maevis (8) &nbsp; Dungeon Master (GM): Ok, Maevis, make your move! &nbsp; Maevis, using a bit of spider silk, cast the WEB Spell upon enemy! Level 2 Magic-User * Evocation Components V,S,M Casting Time 2 &nbsp;Segments Range 5ft/Level:&nbsp; 35 ft at level 7 Duration 2 Turns/Level:&nbsp; 14 &nbsp;Turns at level 7 Area of Effect Special Saving Throw Vs Spells Negates or Half Effects: &nbsp;A web spell creates a many-layered mass of strong, sticky strands similar to spider webs, but far larger and tougher. These masses must be anchored to two or more points — floor and ceiling, opposite walls, etc. — diametrically opposed. The web spell covers a maximum area of&nbsp; 80 &nbsp;cubic ft, (eight 10-foot × 10-foot × 10-foot cubes), and the webs must be at least&nbsp; 10 ft thick, so a mass&nbsp; 40 ft high,&nbsp; 20 ft wide, and&nbsp; 10 ft deep may be cast. Creatures caught within webs, or simply touching them, become stuck amongst the gluey fibers. Creatures with less than 13 strength, (7 if the webs are half strength), must remain fast until freed by another or until the spell wears off. Missile fire is generally ineffective against creatures trapped in webs. For every full turn trapped there is a&nbsp; 5 % cumulative chance of suffocating to death. See spell description for more info. Chance of Bardic Spell Failure (15%):&nbsp; 35 % &nbsp; &nbsp; Balen The Human Bard plays "Teddy bears picnic" on pan pipes to charm the bugbears <a href="https://www.youtube.com/watch?v=IrvkHAxnjzI" rel="nofollow">https://www.youtube.com/watch?v=IrvkHAxnjzI</a> &nbsp; Maevis Silverleaf: Towards the overturned tables &nbsp; Shadowfax: Coal &amp; Sheila: Sorry, I was trying to do something, I dsidnt mean to put that there &nbsp; Dungeon Master (GM): having trouble with that square it will pretty much cover the whole room yea the whole room is it's area of effect anyways it won't let me select that green square to move it or delete it for that matter i am refreshing &nbsp; Shadowfax: Coal &amp; Sheila: there you go &nbsp; Dungeon Master (GM): ok so now i make saves to see whom got stuck &nbsp; SAVE VS. SPELL For Bugbear #01 -A4 the Bugbear &nbsp; Rolls:&nbsp; 6 &nbsp;Needs ≥&nbsp; 16 &nbsp; SAVE VS. SPELL For Bugbear #04 -A4 the Bugbear &nbsp; Rolls:&nbsp; 4 &nbsp;Needs ≥&nbsp; 16 &nbsp; SAVE VS. SPELL For Bugbear #03 -A4 the Bugbear &nbsp; Rolls:&nbsp; 19 &nbsp;Needs ≥&nbsp; 16 &nbsp; SAVE VS. SPELL For Bugbear #02 -A4 the Bugbear &nbsp; Rolls:&nbsp; 5 &nbsp;Needs ≥&nbsp; 16 &nbsp; (To GM): SAVE VS. SPELL For Bugbear #01 -A5 the Bugbear &nbsp; Rolls:&nbsp; 19 &nbsp;Needs ≥&nbsp; 16 &nbsp; SAVE VS. SPELL For Bugbear #02 -A5 the Bugbear &nbsp; Rolls:&nbsp; 18 &nbsp;Needs ≥&nbsp; 16 &nbsp; &nbsp; SAVE VS. SPELL For Bugbear #03 -A5 the Bugbear &nbsp; Rolls:&nbsp; 6 &nbsp;Needs ≥&nbsp; 16 &nbsp; SAVE VS. SPELL For Bugbear #04 -A5 the Bugbear &nbsp; Rolls:&nbsp; 20 &nbsp;Needs ≥&nbsp; 16
ok so 5 are stuck and 3 are at half movement speed &nbsp; Start of Turn 1 for Bugbear #03 -A4 (2) &nbsp; Dungeon Master (GM): he attacks either coal or sheila:&nbsp; 6 Shiela &nbsp; Bugbear #03 -A4, Attacks with his Fauchard at Sheila enemy! Fauchard Strike Hits an AC of&nbsp; 0 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 7 &nbsp;L Damage! a miss! Start of Turn 1 for Balen (2) &nbsp; Dungeon Master (GM): any rallying here from the bard? &nbsp; Balen: Balen will move forward, playing Pipes to charm any enemy within 40 feet (basically just beyond the second door. &nbsp; Dungeon Master (GM): ok that takes a couple rounds as well then kicks in Start of Turn 1 for Coal (2) &nbsp; Shadowfax: Coal &amp; Sheila: Is the bugbear still in the webs? &nbsp; Balen: Description I have doesn't list time to kick in - so whatever you feel is right. Thanks &nbsp; Dungeon Master (GM): yes but just slowed by them the Entire room is filled with webbing &nbsp; Shadowfax: Coal &amp; Sheila: ok I will draw sword and attack. &nbsp; Dungeon Master (GM): ok &nbsp; Coal the Ranger, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Bugbear #03 -A4 enemy! Long Sword +1 Strike Hits an AC of&nbsp; 12 &nbsp;For 9 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. &nbsp; Dungeon Master (GM): a fumble! &nbsp; CRITICAL FUMBLE ROLL OF 1 For Coal Blackstone the Human Ranger results in: Fumble Roll 38 Result Trip Effect You accidentally trip &amp; fall, stunned for&nbsp; 2 &nbsp;rounds, unless you roll your Dexterity or less. Save DC DEX &nbsp; &nbsp; DEXTERITY CHECK For Coal Blackstone the Ranger Rolls:&nbsp; 17 &nbsp;Needs ≤&nbsp; 17 &nbsp; Dungeon Master (GM): ok good there Start of Turn 1 for Bugbear #04 -A4 (1) &nbsp; Dungeon Master (GM): 5% chance of suffocating for him rolling 1d100( 70 ) = 70 ok Start of Turn 1 for Sheila (1) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #03 -A4 enemy! Strike Hits an AC of&nbsp; 8 &nbsp;for&nbsp; 10 &nbsp;S/M or&nbsp; 6 &nbsp;L HP Damage!
Dungeon Master (GM): a miss Start of Turn 1 for Bugbear #01 -A5 (0) &nbsp; Dungeon Master (GM): he just stays put Start of Turn 1 for Bugbear #02 -A4 (0) &nbsp; Dungeon Master (GM): chance of suffocating (5%):&nbsp; 39 &nbsp; Start of Turn 1 for Rowan &amp; Hirelings (0) Start of Turn 1 for Bugbear #04 -A5 (-1) &nbsp; Dungeon Master (GM): Chance of suffocating (5%):&nbsp; 43 &nbsp; Start of Turn 1 for Camlin (-1) Start of Turn 1 for Xilicien (-2) &nbsp; Dungeon Master (GM): anything for Xilicien??? &nbsp; Xilicien: Meteor, if I still have some at Bugbear 3 By the door. &nbsp; Dungeon Master (GM): ok it's has been more than 7 minutes since the spell was cast so no more meteors anything else? &nbsp; Xilicien: ... &nbsp; Dungeon Master (GM): ok i guess stay put then &nbsp; Start of Turn 1 for Bugbear #03 -A5 (-2) &nbsp; Dungeon Master (GM): chance of suffocating (5%):&nbsp; 21 &nbsp; Start of Turn 1 for Bugbear #02 -A5 (-3) &nbsp; Dungeon Master (GM): stays put Start of Turn 1 for Bugbear #01 -A4 (-3) &nbsp; Dungeon Master (GM): chance of suffocating (5%):&nbsp; 90 &nbsp; Start of Turn 1 for Cassandra (-3) &nbsp; Xilicien: That was an indication of thinking, but after reviewing my options, waiting does seem to be my best option. &nbsp; Dungeon Master (GM): she goes invisible at least ok ok Start of Turn 1 for Grax (-6) &nbsp; Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Bugbear #03 -A4 enemy! Short Range 6 to 50 ft Flight Arrow Strike Hits: AC&nbsp; -6 For&nbsp; 3 &nbsp;S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): ok a crit for 6 damage &nbsp; Start of Turn 1 for Phicenta (-7) &nbsp; Start of Round 2 Start of Turn 2 for Maevis (8) &nbsp; Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Bugbear #03 -A4 enemy! Short Range 6 to 60 ft Strike Hits: AC&nbsp; -1 For&nbsp; 4 &nbsp;S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 4 Start of Turn 2 for Bugbear #03 -A4 (2) &nbsp; Dungeon Master (GM): ok before i do him any 2nd arrow attacks? &nbsp; Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Bugbear #03 -A4 enemy! Short Range 6 to 60 ft Strike Hits: AC&nbsp; 12 For&nbsp; 4 &nbsp;S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): from coal, maevis and grax? ok a miss Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Bugbear #03 -A4 enemy! Short Range 6 to 50 ft Flight Arrow Strike Hits: AC&nbsp; -6 For&nbsp; 1 &nbsp;S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for a crit of 2 damage coal? &nbsp; Shadowfax: Coal &amp; Sheila: I switched to sword because he was still in the web, I didnt think I culd hit him with arrows &nbsp; Dungeon Master (GM): ok ok so 3rd arrow attack maevis? or just two for you? &nbsp; Maevis Silverleaf: Only get 2 as a Bard &nbsp; Dungeon Master (GM): ok so the bugbear goes for either coal or sheila:&nbsp; 3 Coal
Bugbear #03 -A4, Attacks with his Fauchard at Coal enemy! Fauchard Strike Hits an AC of&nbsp; 1 &nbsp;For&nbsp; 3 &nbsp;S/M or&nbsp; 4 &nbsp;L Damage! a hit for 3 &nbsp; GreyWolfVT (Grax): i gotta run. it's 10pm &nbsp; Dungeon Master (GM): ok Ed See you later, thanks for playing! &nbsp; Start of Turn 2 for Balen (2) &nbsp; Maevis Silverleaf: Merry Xmas G night &nbsp; Shadowfax: Coal &amp; Sheila: I will also be leaviong as soon as I take my turns this round. &nbsp; Balen The Human Bard Continues to play, hoping to entrance/charm any listening bugbears. &nbsp; Dungeon Master (GM): ok Start of Turn 2 for Coal (2) &nbsp; Coal the Ranger, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Bugbear #03 -A4 enemy! Long Sword +1 Strike Hits an AC of&nbsp; 8 &nbsp;For 7 &nbsp;S/M or&nbsp; 12 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. &nbsp; Dungeon Master (GM): a miss Start of Turn 2 for Bugbear #04 -A4 (1) &nbsp; Dungeon Master (GM): chance of suffocating (10%):&nbsp; 34 &nbsp; Start of Turn 2 for Sheila (1) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #03 -A4 enemy! Strike Hits an AC of&nbsp; 6 &nbsp;for&nbsp; 8 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a miss Start of Turn 2 for Bugbear #01 -A5 (0) &nbsp; Dungeon Master (GM): stays put Start of Turn 2 for Bugbear #02 -A4 (0) &nbsp; Dungeon Master (GM): chance of suffocating (10%):&nbsp; 76 &nbsp; Start of Turn 2 for Rowan &amp; Hirelings (0) Start of Turn 2 for Bugbear #04 -A5 (-1) &nbsp; Shadowfax: Coal &amp; Sheila: OK have a good night.. if you all keep playing, coal can walk through the webs without penalty. &nbsp; Dungeon Master (GM): chance of suffocating (10%):&nbsp; 60 ok shadowfax! Good night!
Start of Turn 2 for Camlin (-1) Start of Turn 2 for Xilicien (-2) &nbsp; Maevis Silverleaf: G night Merry Christmas &nbsp; Shadowfax: Coal &amp; Sheila: thanks all.. merry christmas &nbsp; Dungeon Master (GM): merry Christmas! Anything for Xilicien, Devin??? we'll finish this round and continue the week after next &nbsp; Xilicien: Not while the foes are webbed up. &nbsp; Dungeon Master (GM): alright Start of Turn 2 for Bugbear #03 -A5 (-2) &nbsp; Dungeon Master (GM): chance of suffocating (10%):&nbsp; 49 &nbsp; Start of Turn 2 for Bugbear #02 -A5 (-3) &nbsp; Dungeon Master (GM): stays put Start of Turn 2 for Bugbear #01 -A4 (-3) &nbsp; Dungeon Master (GM): chance of suffocating (10%):&nbsp; 96 &nbsp; Start of Turn 2 for Cassandra (-3) Start of Turn 2 for Grax (-6) &nbsp; Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Bugbear #03 -A4 enemy! Short Range 6 to 50 ft &nbsp; Flight Arrow Strike Hits: AC&nbsp; 11 For&nbsp; 6 &nbsp;S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! a miss Start of Turn 2 for Phicenta (-7) Start of Round 3 Start of Turn 3 for Maevis (8) &nbsp; Dungeon Master (GM): ok i guess we stop here and continue on the 29th!!! &nbsp; Maevis Silverleaf: Sounds good Merry Christmas Happy New Years &nbsp; Devin M.: I'm good for stopping. &nbsp; Dungeon Master (GM): Ok, Thanks for playing tonight guys and Have a Merry Christmas and Happy New Year!!! &nbsp; Devin M.: Merry Christmas &amp; all that! &nbsp; Balen: Works for me. Merry Christmas to all, and to all a good night! :) &nbsp; Dungeon Master (GM): ok, i go watch the Steelers and Bills now! &nbsp;