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Ch. 14: Bugbears Webbed and then the Reversed Gravity Room

Devin M.: Hello.   Dungeon Master (GM): Hi Guys!   Maevis Silverleaf: Hi   Jack J.: Hi   Dungeon Master (GM): We can pretty much get started. Hello Shadowfax!   Shadowfax: Coal & Sheila: hey there   Dungeon Master (GM): Ok, so now we left off dealing with Bugbears in a 40 x 40 ft room, with overturned tables and chairs scattered throughout. The Party webbed the room, completely filling it. 5 of the bugbears are completely stuck and will have a 15% chance of suffocating going into the next round here. One is at the front door moving at half speed. Another behind the tables is as well.   Dungeon Master (GM): Ok, i will bring up the turn order here and everyone can roll their initiative rolls   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll:  -4   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move!   Weapon INIT Roll:  5   WEAPON INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to make an attack move! Weapon INIT Roll:  1   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move! Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to make an attack move! Weapon INIT Roll:  -7   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll:  -4   Magic-User SPELL INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to cast a Spell! Spell INIT Roll:  8   WEAPON INITIATIVE ROLL: Phicenta Thragiella De Thrul the Human Warlock, gets ready to make an attack move!   Weapon INIT Roll:  -6   WEAPON INITIATIVE ROLL: Rowan Root the Halfling (Stout) Guardian, gets ready to make an attack move!   Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Balen the Human Bard , gets ready to make an attack move!   Weapon INIT Roll:  5   WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move!   Weapon INIT Roll:  -3   WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move! Weapon INIT Roll:  5   Camlin the Half-Elf Ranger, gets ready to throw a Punch!   Punch INIT Roll:  9   WEAPON INITIATIVE ROLL: Bugbear #03 -A4 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Bugbear #02 -A4 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -7   WEAPON INITIATIVE ROLL: Bugbear #02 -A4 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  1   WEAPON INITIATIVE ROLL: Bugbear #04 -A4 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Bugbear #01 -A4 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Bugbear #04 -A5 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -7   Dungeon Master (GM): WEAPON INITIATIVE ROLL: Bugbear #03 -A5 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Bugbear #02 -A5 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -4   WEAPON INITIATIVE ROLL: Bugbear #01 -A5 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -4   Xilicien: Jack, I should inform you that projectiles generally don't work through magical webbing.  
Start of Round 1 Start of Turn 1 for Camlin (9)   Jack J.: shoot Long bow   Dungeon Master (GM): right, arrows/bolts and throwing weapons that would include ok all camlin can pretty much do right now is move around or stay put   Jack J.: stay put   Dungeon Master (GM): alright Start of Turn 1 for Xilicien (8)   Jack J.: ready bow   Dungeon Master (GM): ok jack   Xilicien: I'll pass for now, since the Bugbears are all gummed up.   Dungeon Master (GM): ok Start of Turn 1 for Cassandra (5)   Dungeon Master (GM): looks like Cassandra is keeping watch to the party's back keep her there?   Phoenix: I'll move her in a little more, how large is each square?   Dungeon Master (GM): 1 square= 5 feet Start of Turn 1 for Balen (5)   Shadowfax: Coal & Sheila: you can move her all the way up by Xillicien   Dungeon Master (GM): ok, i believe Balen was playing his panpipes to rally allies for a +1 To Hit and that would now take effect. yes your movement speed is the red circle above your token in her case it's 120 ft when not in melee ok so now everyone is +1 to Hit   Start of Turn 1 for Coal (3)   Shadowfax: Coal & Sheila: you want us to add it   Coal the Ranger, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Bugbear #03 -A4 enemy! Strike Hits an AC of  -5  For 8  S/M or  2  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage.   Dungeon Master (GM): Yes the +1 is for everyone in the party. If you get a box to add it in yes, otherwise tell me there was not one and we tack it on after the roll shows   Shadowfax: Coal & Sheila: ok I didnt add it but I think there is a pop up box.   Dungeon Master (GM): that's 2 hp damage to that one ok Start of Turn 1 for Bugbear #02 -A4 (1)   Dungeon Master (GM): 15% chance to Suffocate:  20 Start of Turn 1 for Bugbear #01 -A4 (0)   Dungeon Master (GM): 15% chance to Suffocate:  1 Start of Turn 1 for Bugbear #04 -A4 (-1)   Dungeon Master (GM): ok he's suffocating! 15% chance of suffocating:  63 Start of Turn 1 for Bugbear #03 -A5 (-2)   Dungeon Master (GM): 15% chance of Suffocating:  21 Start of Turn 1 for Bugbear #03 -A4 (-2)   Dungeon Master (GM): attacks either coal or sheila:  5 Sheila   Bugbear #03 -A4, Attacks with his Fauchard at Sheila enemy! Fauchard Strike Hits an AC of  5  For  6  S/M or  3  L Damage! a miss! Start of Turn 1 for Rowan & Hirelings (-2)   Dungeon Master (GM): He stays put Start of Turn 1 for Grax (-3)   Dungeon Master (GM): grax can stab between the other two   Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the Magical Merthúvial +1 LONG SWORD (3.5 ft) at Bugbear #03 -A4 enemy!   Strike Hits an AC of  -9  For 11  S/M or  12  L HP Damage!   It seems that Bugbear #03 -A4 is defeated!   Start of Turn 1 for Bugbear #01 -A5 (-4)   Dungeon Master (GM): he stays put Start of Turn 1 for Bugbear #02 -A5 (-4)   Dungeon Master (GM): same with him Start of Turn 1 for Sheila (-4)   Shadowfax: Coal & Sheila: she gets out of the doorway   Dungeon Master (GM): ok Start of Turn 1 for Phicenta (-6)   Dungeon Master (GM): she/he stays put Start of Turn 1 for Bugbear #04 -A5 (-7)   Dungeon Master (GM): 15% Chance of suffocating:  32 Start of Turn 1 for Maevis (-7)   Maevis Silverleaf: Stays put for now   Dungeon Master (GM): ok, and i take it there will be no 2nd attacks from anyone this round?   Maevis Silverleaf: Nope   Dungeon Master (GM): ok
Start of Round 2 Start of Turn 2 for Camlin (9)   Jack J.: Patting his pockets Camlin realizes the only weapon he has is a Halberd.   Dungeon Master (GM): ok, now aside from the spot where the bugbear is, in front of the door the webbing is still covering the whole room minus about 10 ft back from the door where the bugbear moved to get to the door. plus a long bow for camiln that has it's own set of macros though the init is in with the other weapons   Jack J.: ok   Maevis Silverleaf: I vote we wait awhile see if any more start choking   Dungeon Master (GM): the webbing will last for another 69 minutes and only 18 seconds has gone by (Rounds are 6 seconds for this game).   Xilicien: I am not opposed.   Dungeon Master (GM): ok you can do that   Jack J.: neither am i   Shadowfax: Coal & Sheila: I can move through the webbing with my ring of free action   Phoenix: I'm fine with waiting   Dungeon Master (GM): and ok i'll just keep going through the turn order to do them then as you stand by. Ok Shadowfax you can do that on your turn if you wish   Start of Turn 2 for Xilicien (8) Start of Turn 2 for Cassandra (5) Start of Turn 2 for Balen (5) Start of Turn 2 for Coal (3) Start of Turn 2 for Bugbear #02 -A4 (1)   Maevis Silverleaf: Coal can make them die faster   Dungeon Master (GM): 20% chance to Suffocate:  87   Shadowfax: Coal & Sheila: If they are completely immobilized, is the kill automatic?   Dungeon Master (GM): Yes   Start of Turn 2 for Bugbear #01 -A4 (0) It seems that Bugbear #01 -A4 is defeated! Start of Turn 2 for Bugbear #04 -A4 (-1)   Dungeon Master (GM): 20% chance to Suffocate:  19 Suffocating   Coal the Ranger, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Bugbear #02 -A4 enemy! Strike Hits an AC of  1  For 8  S/M or  13  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage.   Start of Turn 2 for Bugbear #03 -A5 (-2)   Dungeon Master (GM): 20% chance to Suffocate:  18   Shadowfax: Coal & Sheila: there is no box to add the plus 1   Dungeon Master (GM): suffocating Start of Turn 2 for Bugbear #03 -A4 (-2)   Dungeon Master (GM): dead Start of Turn 2 for Rowan & Hirelings (-2) Start of Turn 2 for Grax (-3) Start of Turn 2 for Bugbear #01 -A5 (-4)   Dungeon Master (GM): stays put Start of Turn 2 for Bugbear #02 -A5 (-4)   Dungeon Master (GM): stays put Start of Turn 2 for Sheila (-4) Start of Turn 2 for Phicenta (-6) Start of Turn 2 for Bugbear #04 -A5 (-7)   Dungeon Master (GM): 20% chance to Suffocate:  27   Start of Turn 2 for Maevis (-7) Start of Round 3 Start of Turn 3 for Camlin (9)   Maevis Silverleaf: Standing by Start of Turn 3 for Xilicien (8) Start of Turn 3 for Cassandra (5) Start of Turn 3 for Balen (5) Start of Turn 3 for Coal (3) Start of Turn 3 for Bugbear #02 -A4 (1)   Dungeon Master (GM): 25% chance of suffocating:  77   Start of Turn 3 for Bugbear #01 -A4 (0) Start of Turn 3 for Bugbear #04 -A4 (-1) It seems that Bugbear #04 -A4 is defeated! Start of Turn 3 for Bugbear #03 -A5 (-2) It seems that Bugbear #04 -A4 is defeated! It seems that Bugbear #03 -A5 is defeated! Start of Turn 3 for Bugbear #03 -A4 (-2) Start of Turn 3 for Rowan & Hirelings (-2) Start of Turn 3 for Grax (-3) Start of Turn 3 for Bugbear #01 -A5 (-4)   Dungeon Master (GM): stays put Start of Turn 3 for Bugbear #02 -A5 (-4)   Dungeon Master (GM): stays put Start of Turn 3 for Sheila (-4) Start of Turn 3 for Phicenta (-6) Start of Turn 3 for Bugbear #04 -A5 (-7)   Dungeon Master (GM): 25% chance of suffocating:  62   Start of Turn 3 for Maevis (-7)   Start of Round 4 Start of Turn 4 for Camlin (9) Start of Turn 4 for Xilicien (8) Start of Turn 4 for Cassandra (5) Start of Turn 4 for Balen (5) Start of Turn 4 for Coal (3) Start of Turn 4 for Bugbear #02 -A4 (1)
Coal the Ranger, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Bugbear #02 -A4 enemy! Strike Hits an AC of  9  For 4  S/M or  8  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage.   Dungeon Master (GM): 30% chance of Suffocating:  13   Start of Turn 4 for Bugbear #01 -A4 (0) Start of Turn 4 for Bugbear #04 -A4 (-1) Start of Turn 4 for Bugbear #03 -A5 (-2) Start of Turn 4 for Bugbear #03 -A4 (-2) Start of Turn 4 for Rowan & Hirelings (-2) Start of Turn 4 for Grax (-3) Start of Turn 4 for Bugbear #01 -A5 (-4) Start of Turn 4 for Bugbear #02 -A5 (-4) Start of Turn 4 for Sheila (-4) Start of Turn 4 for Phicenta (-6) Start of Turn 4 for Bugbear #04 -A5 (-7) Start of Turn 4 for Maevis (-7)   Dungeon Master (GM): oops bugbear #04 30% chance of Suffocating:  46 ok   Start of Round 5 Start of Turn 5 for Camlin (9) Start of Turn 5 for Xilicien (8) Start of Turn 5 for Cassandra (5) Start of Turn 5 for Balen (5) Start of Turn 5 for Coal (3) Start of Turn 5 for Bugbear #02 -A4 (1) It seems that Bugbear #02 -A4 is defeated! Start of Turn 5 for Bugbear #01 -A4 (0) Start of Turn 5 for Bugbear #04 -A4 (-1)   Dungeon Master (GM): 35% chance of Suffocating:  42   Jack J.: does Camlin get a move?   Dungeon Master (GM): ok you can move him on your next turn then   Start of Turn 5 for Bugbear #03 -A5 (-2) Start of Turn 5 for Bugbear #03 -A4 (-2) Start of Turn 5 for Rowan & Hirelings (-2) Start of Turn 5 for Grax (-3) Start of Turn 5 for Bugbear #01 -A5 (-4) Start of Turn 5 for Bugbear #02 -A5 (-4) Start of Turn 5 for Sheila (-4) Start of Turn 5 for Phicenta (-6) Start of Turn 5 for Bugbear #04 -A5 (-7) It seems that Bugbear #04 -A5 is defeated! Start of Turn 5 for Maevis (-7)   Start of Round 6 Start of Turn 6 for Camlin (9)   Dungeon Master (GM): all of the ones trapped are dead just two left camlin unless your strength is at least 18 you need more than 1 round to cut through 10 feet of webbing   Jack J.: im 17 need more than 1 rd   Dungeon Master (GM): Creatures with strength between 13 and 17 can break through 1 ft of webs per turn,   Shadowfax: Coal & Sheila: drop the web, whoever has it up. I will switch to Bow.   Dungeon Master (GM): ok with the web casters? xilicien right?   Jack J.: cut through web   Dungeon Master (GM): you might not have to jack   Jack J.: ok   Xilicien: I don't recall putting it up.   Dungeon Master (GM): just waiting to see what Xilicien says   Xilicien: But someone may have used my character to do it.   Dungeon Master (GM): ok, but obviously someone did of course so we will say the command is uttered to remove it. ok, room is clear   Xilicien: Either way, I agree with that course of action.   Dungeon Master (GM): let us do a new init for everyone and just the two bugbears now. let me clear it out first   WEAPON INITIATIVE ROLL: Bugbear #01 -A5 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Bugbear #02 -A5 the Bugbear , gets ready to make an attack move!   Weapon INIT Roll:  -1 ok go ahead and init   WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -5   WEAPON INITIATIVE ROLL: Rowan Root the Halfling (Stout) Guardian, gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move!   Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Phicenta Thragiella De Thrul the Human Warlock, gets ready to make an attack move!   Weapon INIT Roll:  -8
  WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -6   WEAPON INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to make an attack move!   Weapon INIT Roll:  -1   RALLY ALLIES Balen the Human Bard , gets Pan Pipes ready to Rally Allies!   Rally Allies INIT Roll:  3   Jack J.: It doesnt recognize if i have a bow   WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move!   Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -4     WEAPON INITIATIVE ROLL: Balen the Human Bard , gets ready to make an attack move! Weapon INIT Roll:  4   Start of Round 1 Start of Turn 1 for Balen (3)   Dungeon Master (GM): He still plays the pan pipes to give you your +1 to hit   Start of Turn 1 for Cassandra (3)   Dungeon Master (GM): any move for cassandra now?   Start of Round 2 Start of Turn 2 for Balen (4)   Phoenix: Move up a little and that's it   Dungeon Master (GM): ok Start of Turn 2 for Cassandra (3) Start of Turn 2 for Sheila (2)   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #01 -A5 enemy! Strike Hits an AC of  -6  for  7  S/M or  8  L HP Damage!   Dungeon Master (GM): any attack on them is at -3 to hit still a hit   Shadowfax: Coal & Sheila: we have a +1 also   Maevis Silverleaf: BRB   Dungeon Master (GM): yea i included that, it would otherwise be -4 ok Start of Turn 2 for Rowan & Hirelings (0)   Dungeon Master (GM): he moves into the room but sees he can't reach over the tables   Start of Turn 2 for Maevis (-1)   Dungeon Master (GM): we'll just move him into the room for now   Jack J.: will a halberd reach over the tables?   Dungeon Master (GM): yes, since they are using fauchards   Start of Turn 2 for Bugbear #02 -A5 (-1)   Bugbear #02 -A5, Attacks with his Throwing Axe at Sheila enemy! Throwing Axe Strike Hits an AC of  3  For  2  S/M or  1  L Damage! a miss Start of Turn 2 for Bugbear #01 -A5 (-1)   Bugbear #01 -A5, Attacks with his Throwing Axe at Sheila enemy! Throwing Axe Strike Hits an AC of  -1  For  5  S/M or  3  L Damage! a miss Start of Turn 2 for Grax (-2) Start of Turn 2 for Camlin (-4)   Camlin the Ranger, strikes with the HALBERD (5ft) at Bugbear #02 -A5 enemy! Strike Hits an AC of  -6  for  6  S/M or  3  L HP Damage!   Dungeon Master (GM): there we go! a critical roll of 20 deals 6 hp damage!   Start of Turn 2 for Coal (-5)   Shadowfax: Coal & Sheila: how high are the tables? can I attempt to jump over them?   Dungeon Master (GM): ok coal i would guess no more than 3.5 to 4 ft wide   Shadowfax: Coal & Sheila: ok I go oer the end table and fire my bow   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bugbear #02 -A5 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  1  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!  
Dungeon Master (GM): ha ok, i think you should do a dex check though   DEXTERITY CHECK For Coal Blackstone the Ranger Rolls:  13  Needs ≤  17   Dungeon Master (GM): that can still hit and it does   Start of Turn 2 for Phicenta (-8)   Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear #01 -A5 enemy!   Strike Hits an AC of  11  For 4  S/M or  12  L HP Damage! a miss! Start of Round 3 Start of Turn 3 for Balen (4) Start of Turn 3 for Cassandra (3)   Dungeon Master (GM): ok what will cassandra do?   Phoenix: Just wait for now   Dungeon Master (GM): ok Start of Turn 3 for Sheila (2)   Shadowfax: Coal & Sheila: you should at least catch up to the rest of the party   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #01 -A5 enemy! Strike Hits an AC of  11  for  6  S/M or  7  L HP Damage!   Dungeon Master (GM): as a reminder, Cassandra has a ring of invisibility and a flying broom a miss Start of Turn 3 for Rowan & Hirelings (0) Start of Turn 3 for Maevis (-1)   Dungeon Master (GM): Is Roxxi Back yet? ok   Maevis Silverleaf: Can he shoot at them with his bow?   Dungeon Master (GM): yes, still at -3 to hit you made the shot curve!   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Bugbear #02 -A5 enemy! Medium Range 61 to 120 ft -2 'To Hit' Strike Hits: AC  7 For  1  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss Start of Turn 3 for Bugbear #02 -A5 (-1)   Dungeon Master (GM): Bugbear #02 -A5, Attacks with his Fauchard at Phicenta enemy! Fauchard Strike Hits an AC of  6  For  1  S/M or  3  L Damage! a hit for 1 damage Start of Turn 3 for Bugbear #01 -A5 (-1)   Bugbear #01 -A5, Attacks with his Fauchard at Sheila enemy! Fauchard Strike Hits an AC of  -1  For  4  S/M or  3  L Damage! a miss Start of Turn 3 for Grax (-2) Start of Turn 3 for Camlin (-4)   Camlin the Ranger, strikes with the HALBERD (5ft) at Bugbear #02 -A5 enemy! Strike Hits an AC of  11  for  3  S/M or  10  L HP Damage!   Dungeon Master (GM): a miss! Start of Turn 3 for Coal (-5)   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bugbear #02 -A5 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  6  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): that missed Start of Turn 3 for Phicenta (-8)   Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear #02 -A5 enemy!   Strike Hits an AC of  13  For 1  S/M or  8  L HP Damage! fumbled!   CRITICAL FUMBLE ROLL OF 1 For Phicenta Thragiella De Thrul the Human Warlock results in: Fumble Roll 56 Result Weapon Fumble Dropped Effect Whoops! What a klutz, you drop whatever item was used in the attack, including weapons, focuses, ammunition, or spell components. Any item dropped scatters in a random direction and can't be used again until gathered.   Ok, Direction Roll: 4   Dungeon Master (GM): falls southeast  1  ft away
Start of Round 4 Start of Turn 4 for Balen (4)   Dungeon Master (GM): rallying allies Start of Turn 4 for Cassandra (3)   Phoenix: Just move forward a bit   Dungeon Master (GM): ok Start of Turn 4 for Sheila (2)   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #01 -A5 enemy! Strike Hits an AC of  11  for  5  S/M or  8  L HP Damage!   Dungeon Master (GM): a miss!   Start of Turn 4 for Rowan & Hirelings (0) Start of Turn 4 for Maevis (-1)   Shadowfax: Coal & Sheila: dang.. thats the second 2 in a row   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Bugbear #02 -A5 enemy! Medium Range 61 to 120 ft -2 'To Hit' Strike Hits: AC  11 For  4  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss, wow   Start of Turn 4 for Bugbear #02 -A5 (-1)   Bugbear #02 -A5, Attacks with his Fauchard at Phicenta enemy! Fauchard Strike Hits an AC of  1  For  4  S/M or  8  L Damage! a miss Start of Turn 4 for Bugbear #01 -A5 (-1)   Bugbear #01 -A5, Attacks with his Fauchard at Sheila enemy! Fauchard Strike Hits an AC of  9  For  4  S/M or  5  L Damage! a miss   Start of Turn 4 for Grax (-2) Start of Turn 4 for Camlin (-4)   Camlin the Ranger, strikes with the HALBERD (5ft) at Bugbear #02 -A5 enemy! Strike Hits an AC of  -2  for  3  S/M or  10  L HP Damage!   Dungeon Master (GM): a hit for 10! It seems that Bugbear #02 -A5 is defeated!   Start of Turn 4 for Coal (-5)   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bugbear #01 -A5 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -5  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Haven’t been getting my second and third arrow attacks   Dungeon Master (GM): ok you can do it here but i think that one is down now   It seems that Bugbear #01 -A5 is defeated!   Maevis Silverleaf: 2nd shot for me also   Dungeon Master (GM): ok all bugbears here are down!   Shadowfax: Coal & Sheila: Arrow recovery   RECOVER ARROWS or BOLTS/QUARRELS For Coal Blackstone the Human Ranger WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER  3  ROUND(S), Coal RECOVERS  2  UNIT(S) OF AMMUNITION.   RECOVER ARROWS or BOLTS/QUARRELS For Maevis Silverleaf the Half Elf Bard WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER  3  ROUND(S), Maevis RECOVERS  2  UNIT(S) OF AMMUNITION.   Dungeon Master (GM): searching them reveals they are wearing chain mail, have fauchards and throwing axes, Let me check on coins and valuables. ok, they all also have pouches on them with which feels like coins in them opening up the pouches?   Jack J.: I am ok with it   Dungeon Master (GM): ok they all have coins   Shadowfax: Coal & Sheila: yes   Jack J.: split them up   Dungeon Master (GM): 14   5   13   11 6   17   17   11 that's all in 94 gold coins   Dungeon Master (GM): ok, so now you see a wooden door in the north east corner   Jack J.: ready bow   Jack J.: Camlin has no weapon profiency's can i oick them?   Dungeon Master (GM): you don't see a keyhole or lock on this door let me check his sheeet   (From Phoenix):  Is it alright to move around tokens right now while out of combat?
Dungeon Master (GM): Yes, Phoenix   Maevis Silverleaf: Have Grax check it   Dungeon Master (GM): Camlin is proficient in 5 weapons 2 being the halberd and long bow   Shadowfax: Coal & Sheila: He copied my sheet, because he has alot of my gear on his character sheet online.   Jack J.: ok   Dungeon Master (GM): i'm not sure if camlin is specilizing or double specializing in either one that would be you have 2 other slots instead of 3   Jack J.: i would think bow as ranger and long sword   Shadowfax: Coal & Sheila: have grax check the door for traps and locks   Dungeon Master (GM): ok   Shadowfax: Coal & Sheila: and noise   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM     (To GM):  FIND/REMOVE TRAP:  20 % Needs ≤  55 %   Grax Ironcloak the Shield Dwarf Champion / Magsman, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (To GM):  HEAR NOISE Roll:  68 % Needs ≤  25 %   Dungeon Master (GM): ok Grax did not find a trap or hear anything beyond the door and he sees no lock or keyhole to pick at.   Shadowfax: Coal & Sheila: have him push open the door to see if it is being held or pull it if it opens in   Dungeon Master (GM): it comes open   Balen The Human Bard huffs and puffs as he walks up to the line of tables.   Dungeon Master (GM): the two with the yellow dots have magical hooded lanterns   Balen The Human Bard Says, "I didn't realize I needed to learn longer songs, and work on my wind stamina to get you folks to finish a fight!!"   Shadowfax: Coal & Sheila: Shiela will move into the passageway   Dungeon Master (GM): Grax sees a hallway extend out beyond the door. you all can move your tokens where you wish until i mention to halt or stop   Phoenix: Time to split the party???   Jack J.: which way?   Shadowfax: Coal & Sheila: continue east, or turn north?   Maevis Silverleaf: North or East?   Xilicien: I vote North.   Maevis Silverleaf: North   Phoenix: Can we poke down East a little bit more before deciding?   Jack J.: i am ok with that either   Shadowfax: Coal & Sheila: I just go with the vote   Dungeon Master (GM): you see a wooden door up ahead checking on any info about that door   Shadowfax: Coal & Sheila: Have grax check it for traps and locks and noise   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM     (To GM):  FIND/REMOVE TRAP:  28 % Needs ≤  55 %   Grax Ironcloak the Shield Dwarf Champion / Magsman, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (To GM):  HEAR NOISE Roll:  98 % Needs ≤  25 %   Dungeon Master (GM): ok, grax did not find a trap and did not hear anything beyond the door here again no lock or keyhole is visible   Maevis Silverleaf: try to pull or push it   Shadowfax: Coal & Sheila: pull (or push) hte door to see if it opens.   Dungeon Master (GM): it pushes open to reveal a large chamber beyond   Jack J.: any movement?   Dungeon Master (GM): you see no movement   Shadowfax: Coal & Sheila: is what we see as large as the room, or does it extend further?   Dungeon Master (GM): I guess there are sconces on the walls with torches here so i will reveal all   Balen The Human Bard Says, "Ah, a big room... I am sure someone will WEB it completely"
Dungeon Master (GM): Area Description: This is a large vaulted room with arches rising from the corners. The floor is partially covered by rice-straw mats while the rest of the area is hard stone. In the center of the room, on the ceiling, is a small chest, resting upside down. On the far wall is a door with a large keyhole in it. Starting on the ceiling, over both doors, are a series of rungs, spaced at 2 foot intervals. These rungs stop short of the chest by 5 feet.   Jack J.: door on other side no movement? Dungeon Master (GM): No movement seen in the room.   Silverleaf: Have Cas fly Grax up to the chest   Jack J.: guard door   Xilicien: Mimic?   Phoenix: Mimic crossbred with a piercer?   Dungeon Master (GM): you can do that maevis, yes   Maevis Silverleaf: Possible but doubtful   Dungeon Master (GM): just picture the chest is in the center of the room on the ceiling   Shadowfax: Coal & Sheila: I think Cass should definitely fly up there and see how it is attached to the ceiling at least   Maevis Silverleaf The Half Elf Bard Says, "Cassandra Can you fly Grax up to the chest?"   Dungeon Master (GM): ok with Phoenix on that idea?   Cassandra The Human Witch Says, "Sure"   Dungeon Master (GM): ok describe to me how you go about examining the chest.   Phoenix: That'd be about there I think?   Shadowfax: Coal & Sheila: So Grax will first see if he can determine how it is attached to the ceiling is it tied woth ropes, or just sitting there?   Dungeon Master (GM): ok Grax sees that the chest appears to be flat against the ceiling, he does not see any sort of bolt and hinges holding it in place. the ceiling is about 30 feet in height   Shadowfax: Coal & Sheila: touch the chest to make sur eits real   Dungeon Master (GM): i'm checking on something at the moment   Phoenix: Poke the chest  with a weapon  to make sure it's real Or a 10' pole if someone has one   Dungeon Master (GM): ok   Jack J.: I have halberd   Dungeon Master (GM): as cassandra flies up to the sphere, she suddenly feels as if she is being pull straight up!   (From Phoenix):  are magical items listed somewhere other than the player sheet? I can't find any mention of a flying broom or a ring of invisibility in Cass' sheet; only the lamp with a permanent light cast in it.   Jack J.: how tall is ceiling?   Dungeon Master (GM): 30 ft high ceiling. Cassandra first roll to see if you were surprised then roll a dex chex 30 feet high up   SURPRISE ROLL For Cassandra the Human Witch Rolls to see if she is Surprised! Result whispered to DM.   (From Phoenix):  Cassandra's Surprise Roll Result:  4  : If ≤ 2 is rolled she is surprised!   DEXTERITY CHECK For Cassandra the Witch Rolls:  5  Needs ≤  7   Dungeon Master (GM): ok she was not surprise so no minus to the dex roll which was a success   Shadowfax: Coal & Sheila: I have to get going her ein a minute, so someone else cna take over Grax. here in a minute   Dungeon Master (GM): this now means all of you see Cassandra exclaim a "Whoa!" as she spins around upside down, hovering near the chest.   Phoenix: With Grax on the broom?   Maevis Silverleaf: So it is a trap   Jack J.: can she move the chest?   Shadowfax: Coal & Sheila: see you next time ricky.. thanks.. and everyone else too   Jack J.: vya   Phoenix: Bye, have a great night   Jack J.: cya   Maevis Silverleaf: Happy New Year   Dungeon Master (GM): ok you know what, I'll roll on Grax to see if he stays on the broom bye!   SURPRISE ROLL For Grax the Shield Dwarf Fighter / Thief Rolls to see if he is Surprised! Result whispered to DM.   (To GM):  Grax's Surprise Roll Result:  58 % : If ≤ 10% is rolled he is surprised!   DEXTERITY CHECK For Grax Ironcloak the Fighter / Thief Rolls:  9  Needs ≤  13 ok he stays on the broom, however he is seen to be hanging from the broom, while holding onto it with both hands, but facing upwards towards the ceiling!   Phoenix: Cass'll lower the broom down gently so Grax doesn't fall.   Dungeon Master (GM): ok we can have Grax either try to pull up to grapple the broom with his legs or have Cass bring him back down or perhaps hop off the broom, as he is actually dangling in a way that his feet point to the ceiling now   Jack J.: but Cassandras on the ceiling 30 ft up. Is the spell stillin affect?   Dungeon Master (GM): yes where you are it's still there   Phoenix: Don't have him let go to hit the ceiling, might be an illusionary roof or something.
Dungeon Master (GM): it's seems like gravity was reversed well, cass could either lower him up to the ceiling or come back down to the floor, both would do the dex check again   Jack J.: still guarding door   Dungeon Master (GM): ok jack   Phoenix: Is gravity reversed for Cass and Grax in an area around the chest or in the entire room for them?   Dungeon Master (GM): it certainly appears to be, yes you are not yet sure of the range of the effect but it's definitely around the chest   Phoenix: Ah, alright then. Check if the roof is solid first and raise/lower Grax to the ceiling   Maevis Silverleaf: Throw a rope up to them pull hem down   Jack J.: sounds good   DETECT SLIDING OR SHIFTING WALLS OR ROOMS For Grax Ironcloak the Shield Dwarf Fighter / Thief   Chance to Detect=  66.66 % within  10 ft Rolls:  90 % : If a  66.66 % or less is rolled, it is a Success! ok, Grax thinks the ceiling is pretty solid   Phoenix: Raise/lower him to it And then we'll tie a rope around him   Dungeon Master (GM): ok, he hops off near the chest. ok you toss up the rope and it then falls upwards towards Grax whom ties it around him. Cassandra can now try to determine the range of the reversed gravity if she wishes you want Grax to do a trap check on the chest?   Phoenix: Yeah   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (To GM):  FIND/REMOVE TRAP:  94 % Needs ≤  55 %   Phoenix: Have Cass check the gravity range with some chalk dust if that's possible   Dungeon Master (GM): Ok, he does not find a trap and i need to check the info on it here, she has that as a spell component ?   Phoenix: She has two stored in a pouch Err, two pieces of chalk that is   Dungeon Master (GM): ok as she moves outwards from the chest the chalk dust falls upwards for about 30 feet out then falls down.   Phoenix: The ceiling is 30' tall right?   Dungeon Master (GM): will you have Grax attempt to open the chest he sees he needs to pick it   Phoenix: Not yet How long is the rope?   Dungeon Master (GM): right 30 feet high 50 feet is is either made of hemp or silk depending on what's listed   Phoenix: Can Grax lift the chest off the roof at all?   Maevis Silverleaf: Have Grax try to open the chest first   Dungeon Master (GM): Grax can lift up the chest.   Phoenix: My worry is that it could spring a trap   Phoenix: I was wanting to pull the chest down but it doesn't seem like that'll be possible I don't think we can tie a rope around a chest and pull it downwards without it then falling on us.   Maevis Silverleaf: thats part of being a thief hehe but we have healers   Phoenix: Alright, can he untie the rope around himself and tie it around the chest?   Jack J.: pull him down using rope ?   Dungeon Master (GM): yes he could do that. if you pull him down he may fall once out of the range of the reverse gravity!   Jack J.: cant he fly?   Maevis Silverleaf: and the chest also   Jack J.: oh he was flown up there   Phoenix: Cass' broom is flying, I don't think Grax can   Dungeon Master (GM): Grax can't unless Cassandra picks him up again   Jack J.: can she wait below him?   Dungeon Master (GM): and he might want to tie down on the broom perhaps?   Maevis Silverleaf: Have Grax try to open the chest   Dungeon Master (GM): she could do that as well. have him open it while on the celing?   Jack J.: im good with that   Maevis Silverleaf: Yes   Phoenix: We could just open it I suppose   Jack J.: be ready to catch   Phoenix: I was thinking we could pull it to the ground though   Dungeon Master (GM): heh   Phoenix: Use the broom to make the rope have a 90 degree angle and pull it straight down   Dungeon Master (GM): it would of course fall after leaving the field   Maevis Silverleaf The Half Elf Bard Its only 3d6 damage hehe   Dungeon Master (GM): i would roll a save vs crushing blow on the chest then   Phoenix: Well if we pull it straight down it wouldn't fall, unless this isn't a globe of reverse gravity or something.
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Dungeon Master (GM): i think the damage i see in the book, is indicating how far you would fall   Maevis Silverleaf: The area ends before the floor so it will fall, just open it take stuff out we bring him down   Dungeon Master (GM): if it did extend to the floor others would have fallen upwards   Phoenix: Well the globe wouldn't reach across the entire room I don't think But alright   Dungeon Master (GM): no, it extends out 30 ft as mentioned   Phoenix: Have Grax tie the rope around himself, have Cass on the broom holding the rope with 10' of distance between them, and have Grax open the chest   Maevis Silverleaf: We dont know its a globe   Dungeon Master (GM): ok with phoenix's idea everyone?   Jack J.: yes   Maevis Silverleaf: Yes   Phoenix: I figured the chalk test would reveal if it was a globe I should have specified to test height though   Dungeon Master (GM): because of the distance you fall i think it may be square instead like a custom job you can still do that then   Phoenix: We'll do the rope tie and open plan still   Dungeon Master (GM): it falls down to the floor when cassandra is 20 ft up from it   Phoenix: Ah, alright   Maevis Silverleaf: We are not moving the chest just opening it   Phoenix: Yeah, the rope is tied around Grax   Dungeon Master (GM): ok, so Grax sets it down, picks the lock as cassandra has the rope around her broom with 10 ft of slack?   Phoenix: Yep   Dungeon Master (GM): alright   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM     (To GM):  OPEN LOCKS Roll:  12 % Needs ≤  52 %   Dungeon Master (GM): he opens the lock and lifts the lid and is surprised to see that it was actually trapped to a small vail designed to break, if tampered with! Inside he sees a key the key is jade and there are also gold and silver coins inside   Maevis Silverleaf: Take the treasure and come down   Jack J.: disabke the trap?   Dungeon Master (GM): ok hold on let's see if Grax can   Maevis Silverleaf: leave it for the next fools hehe   Grax Ironcloak the Shield Dwarf Champion / Magsman, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM     (To GM):  HEAR NOISE Roll:  6 % Needs ≤  25 %   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (To GM):  FIND/REMOVE TRAP:  78 % Needs ≤  55 %   Dungeon Master (GM): Grax sees that he currently can't disable the trapped chest, but believes it will be alright so long as the chest isn't locked and thus the trap reset   Maevis Silverleaf: Leave it then   Phoenix: How many coins are inside?   Dungeon Master (GM): Grax could put the coins in a pouch as he counts it all   Maevis Silverleaf: sounds good take the coins and key close the chest   Phoenix: I don't suppose anything bad would happen by grabping the coins or key so why not. grabping...   Jack J.: i agree   Dungeon Master (GM): ok, so Grax counts 1,000 siver coins and 60 gold ones. It's placed in a pouch tied to cass's broom and flow back down.   Phoenix: Can someone run a quick search of all the beds. Making sure to check under them.   Jack J.: i will   Dungeon Master (GM): along with Grax whom holds onto the broom with both hands and legs as cassandra does a spin to upright them outside of the field and land on the floor ok a casual searching of all the straw mats reveal nothing special about them. Nothing upon them and nothing but flooring underneath.   Devin M.: I should probably get going.   Dungeon Master (GM): Ok Devin! Thanks for playing!   Maevis Silverleaf: Ok Happy New Year CYA next Decade :)   Phoenix: Have a great night o/   Devin M.: Goodbye everybody, and your'e welcome & thanks.   Dungeon Master (GM): Ok, Shall we stop here then or would you like to have a look at the locked north door?   Maevis Silverleaf: Call it here   Dungeon Master (GM): ok with Chris, Jack & phoenix?   Phoenix: I'm alright with that   Jack J.: im ok with stopping   Dungeon Master (GM): ok then here is where we stop!   Jack J.: happy new years! Dungeon Master (GM): See you all next time! Thanks for playing and Happy New Year!   Maevis Silverleaf: Happy New Year CYA You all Next Year and Decade :)   Phoenix: Happy New Years everyone o/