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[LF4P][5e][Paid] Greyhawk - Keep on the Borderlands - Tuesdays 5:30 PM PST - Free Session 0

1578304441

Edited 1578898378
Roadkilraven
Pro
Marketplace Creator
This game will require payment to the Game Master at a rate of $10 USD per weekly session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. There will be no charge for Game 0, and a refund (minus Paypal Fees) will be offered if you do not wish to continue after Game 1. I currently have 1 player and I'm looking 2-4 additional players to join the game. I'm a very experienced DM (22 years as of 2020) looking to begin a 5E version of the 1 st Edition classic dungeon crawl adventure: Keep on the Borderlands , which will be set in Greyhawk . If the campaign goes well I'll follow it up with a second storyline (I have a few options atm). I'm aiming Session 0 to be on Thursday, January 23st of this year, assuming a weekday night would work for everyone. I'll start each game at 5 :00pm PST , and each game will last 4-5 hours . I have a lot of experience teaching D&amp;D 5E to new players. Game Zero will be free to anyone who wants to join and build characters, and we'll run the beginning of the adventure. If anyone wants to come in for a later game I'll treat that as an introductory game as well (meaning it will be free for that player for that game). This campaign will tie into some of my other campaigns (which are set between Greyhawk and Forgotten Realms), and they may influence each other, based the player's actions. I keep a detailed timeline of events in each game. I encourage a lot of roleplaying and voice acting, but I also like a lot of tactical combat (50/50 split). For good roleplaying I give 1-3 points of inspiration, which I keep track of in an inspiration pool (which can be used between games if you come into a second game – up to 30 points). I'll be reworking some of the maps in this adventure to work better with Roll20. I'm a trained illustrator, and I've produced professional quality map illustrations (mostly for adventurers and for Forgotten Realms). I'll also be adding descriptive text to the original adventure, as I like to paint a good narrative picture of what players come across. If you would like to join my game, you can find the LFG listing here: <a href="https://app.roll20.net/lfg/listing/189316/keep-on-the-borderlands-5e" rel="nofollow">https://app.roll20.net/lfg/listing/189316/keep-on-the-borderlands-5e</a> Intro to the Adventure The Keep on the Borderlands lies between on the southern flanks of the Dreadwood Forest, where it is sandwiched between the forest and the Hool Marshes to the south. To the west is The Yeomanry, a freehold nation ruled from the city of Loftwick, and to the southeast the Hold of the Sea Princes, a coastal domain that includes the settlements of Westkeep, Port Toli and Saltmarsh. An old road winds from the sleepy village of Saltmarsh, northwest over the swamps, between the wetlands and the forest. Here travelers come to the Borderland Keep as a place of refuge, before moving on to the west, where Longspear and Loftwick lie, as well as lands further inland. However, those who find shelter behind its old stone bastions hear rumors of more than just howling wolves out in the wilderness... but hostile forces of orc and hobgoblins barbarians... and if the rumors are true... these monsters are lairing dangerously close to the keep, and something must be done about it before it's too late... The World of Greyhawk The world of Greyhawk is an expansive, feudal society, with the free city of Greyhawk being near the center of the largest continent, Oerik, on a planet called Oerth, which itself is orbited by it's sun and two moons: Luna and Celene. The northeastern side of Oerik is the lands of the Flanaess... which itself is divided up into a series of Duchy states, Viscounties, kingdoms, theocracies and in one cased a Deicratic Empire (ruled by a wicked, evil god called Iuz). Most peoples in these lands lean toward neutrality, while pockets and regions of intense evil and devoted good are dotted here and there. Many of the common folk follow a druidic religion called the Old Faith, although an entire pantheon of gods are also worshiped across the lands as well, depending on the region such as the following: Blerred: mining Boccob: magic Ehlonna: forests Incabulos: plague Joramy: a good aligned god of volcanism Lirr: poetry Myhriss: love Olidammara: music St. Cuthbert: righteousness Trithereon: liberty Zagyg: humor. ...although there are many others... Most people never leave their home towns and cities, thus few people have even seen maps of the world, let alone their own home region. Nonetheless, some people dare to travel the backroads and byways between distant lands, such as those living in the borderland region near the freeholds of Yeomanry and the loose confederation of settlements called the Hold of the Sea Princes. But out in the wilderness, far away from civilization, hostile, violent forces dwell. To the immediate south is a wet, grim swamp that crosses the landscape, and lining the northern road is an imposing woodland of gnarled, ancient looking trees and dense brush. About the DM My name is Andrew James Woodyard and I've been DMing since 1998. I started my first campaign when I was in high school, running a very loose 2E adventure campaign. I graduated to 3 rd Edition and 3.5, then continued to run a very roleplaying heavy 4 th Edition game. My 4E game at the time attracted players who would ordinarily only play Pathfinder and other 3E systems, mostly because I wasn't totally focused on combat. I have since embraced 5E as my core system. I prefer a good mix of roleplaying and tactical combat, with a strong emphasis on voice acting. I grant players a pool of inspiration as a house rule. Players can earn between 1-3 points of inspiration per game, and can pool up to 30 points (which I allow to be used across all my games if you're playing in more than one). I'm a very lenient DM, and I tend to allow a lot of class/race/alignment combinations (although I'd prefer a good background for a weird combo character or an oddball race). Although I will set up an adventure/locale for player characters to explore, I like to give my players a lot of choices, to hand you the reigns of what direction the group wants to go. Generally, I prefer to give you several solid directions by the end of the game, where in the next game I will have finished material ready to follow up on the direction the group decided on prior. Most of my games have been in Forgotten Realms, although I have run a few in Planescape, Greyhawk and Dark Sun. I keep detailed timelines of all my games, and I give players the opportunity to effect events long term in my games. Some of my campaigns have collided with each other and effected each other, with adventurers that took place a decade or two ago still leaving their mark on games I'm running today. Professionally, I'm a trained Illustrator (I received my BFA from California State University Fullerton in 2017 and I'll be completing my MFA, also in Illustration, at the same university in May of this year). If you've played in Forgotten Realms then you may have seen my regional maps of Anchorome, Maztica, Dark Senora and or Lopango, or maybe my city maps of Yartar or Mirabar. I also do character illustrations, portraits, landscapes, battle maps, as well as sequential art for commission. I'm also a regular contributor on DMG, where I publish many of my older adventure, new classes, feats (I put the first packet of new feats up right after the site was launched and it still sells well), monsters and other supplements. I've run extensive games in Undermountain, and have detailed nearly half the rooms of the first level of the mega-dungeon (which can be found in several PDFs on DMG). Why should someone Pay to Play and RPG? I send a lot of time developing, writing, researching and adding illustrative elements to my games. In the case of a module, I try to flesh out the material laid out, to make the world seem real, not unlike a fantasy novel. In recent years I have been running both current and old edition modules, and have gotten to the point where the only way I can afford to run any additional games is to take time off from my illustration work to run a paid game in order to make up the difference. I do run a few other personal games with a close group of friends as well, and I'm not against bringing in good players into some of those games (free of charge if the chance arises and the situation would work), on top of the professional games that I run. There's a lot I can offer that less experienced DM's can't: I research all the modules and settings that I place my games in. I want Forgotten Realms to feel like the rich, immersive, insanely detailed setting that Forgotten Realms is, and I want Greyhawk to feel as grim and feudal as it is supposed to feel. When I reference things like the Old Skull Inn, the Lanceboard Room or the village of Hommlet, then it's because I want you to know that you're playing in a game where those famous places exist and if need be you can go there. I produce original content, even if I'm running a module. A lot of times this may be the introduction of a new type of monster, NPC, or if the group wishes to travel to a new local then I'd produce a traveling adventure that feels like your characters are on a journey: complete with weather conditions, the rations you eat, run down inns you stay at, and travelers you meet on the road. I use unique voices for NPCs and creatures that you encounter. Not every orc is just some pig-headed, dumb brute (some are). Some have high pitched voices, while some others are oddly friendly. On more than one occasion a seemingly hostile giant turned out to be a cheerful fellow, although just as many may be domineering and brutal. I set up all the logistics of my game ahead of time: scheduling adventurers, planning each game session, and dealing with game issues between players. Even if a campaign ends and the story line is complete then I prefer to find ways to continue with a group of characters. Most campaigns don't last beyond 10 th level or so, but I've managed to piece together higher level characters from many different parties into new bands that have continued on to new, often perilous adventurers. I use dynamic lighting for my games and prep ahead of time where difficult terrain lies in game, as well as other terrain features that groups can interact with. I also have encounters set up ahead of time so you don't have to wait for me to build them during the game. I keep myself available to communicate as often as I am able with my players, and to work with players who may have issues making it to a game, or issues with other players. If you have to miss a game, for example, I would prefer to write in a valid reason why your character isn't there. That way the next time you play I can reintroduce you to the game, and it doesn't seem like you just missed something big for no reason, as your character probably had something important to do in the meantime. I understand and can take constructive criticism. You may not agree with every rule I have, every idea I come up with, or with every decision I make in game, but I'll listen to any issues you have with my DMing (preferably after a game). Keeping that in mind, I don't just bend to what any random player thinks, but I do consider their opinions on how to run a better game. I welcome a diverse group of players from all walks of life. I do not allow racist, sexist, trans/homophobic, or kink-shaming behavior in my games. I have my own opinions about politics and religion, but I don't try to sway my players on either side or bring anything like that up in games. If players wish to discuss such issues I prefer they do so after a game. I will only allow people to play in my games who show respect to each other, and respect me as a DM as well. Players who are hostile or aggressive to other players or to me will not be allowed into future games. This game will require payment to the Game Master at a rate of $10 USD per weekly session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. There will be no charge for Session 0, and a refund (minus Paypal Fees) will be offered if you do not wish to continue after Session 1. I do also accept tips as a DM if you're feeling generous. I put a lot of energy into my games so a few extra bucks to buy an energy drink or two goes a long way :)
1578898446
Roadkilraven
Pro
Marketplace Creator
I moved this game to Thursday night. I have one player interested and talking with a few other players who may want to join, but we could use one or two more. The first game is free to test out and see if you like the setting and how the game will run.
1579823311
Roadkilraven
Pro
Marketplace Creator
I'm starting this game in just over an hour. We're have two players and could use one or two more. Tonights game is free for anyone who wants to check it out. The follow up game is $10 via Paypal.
1582247276
Roadkilraven
Pro
Marketplace Creator
We're looking for 2 new players to join tonight. First game is free to try out, follow up games are $10 per player via Paypal. We've got 3-4 solid players at the moment. Characters are in the level 1-2 range, with new characters starting at 1st level.
how is it looking for new players?
1586214508
Roadkilraven
Pro
Marketplace Creator
I may have an opening. Are you looking for an ongoing campaign or just a one shot game to join?
This looks actually really interesting! I could even pay later on for this session as well though when I get paid! My discord is Ferelon#7031. Message me if you still have a spot open!
ever a spot opens up, im looking for an ongoing campaign to join.&nbsp; would love to find a dm that I can go 1-20 from... ps I started in the 90's too. :D
This may be something i am interested in for sure, love keep on the borderlands. I am a bit confused with all of the time and day of the week changes above. When are you planning on running this?