Ezekieru said: Not sure if I'd want them as separate buttons. A toggle on/off for -5 and -10 would be what I'd like. Maybe a setting in the Strike to make it Agile, so we can have it auto-calculate the -4 and -8. Or better yet, a setting to apply a custom MAP for each attack, for Flurry Rangers (since they have different MAPs based on class features and whether the person they're attacking is their Prey or not). The Playtest sheet had that. ATK1 would just be Attack Penalty * 0, ATK2 would be *1, and ATK3 would *2, automatically accounting for MAP for each strike, based on what you filled it in. in the example i pulled from my old Doomsday Dawn game, ATK1 would be MAP 0, ATK2 would be -5, and ATK3 is -10. If they were higher level, and had full release's Flurry, this ranger would be 0,-2, and -4. I just wish I knew how to (or if i could) call on the ATK button math, to add in bonuses from weapon traits that are based on MAP like Forceful and Twin.