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Issue with Ammo tracking and audio files conflicting

January 12 (5 years ago)

Edited January 12 (5 years ago)

Hello, I currently have the api script of audio master and OGL 5e companion enabled. I have an audio file of an arrow playing when you attack and while I have that in the description it wont track the arrow reduction but if I delete it then it starts working just fine. Can these two things not be used together? I tried using the ammo api script and couldnt make that work at all.

January 18 (5 years ago)
Nicholas
Roll20 Team

Hey Dallas B. - 

I went ahead and moved your question over to the API Forum since it fits a bit better over there! :)

January 19 (5 years ago)
The Aaron
Roll20 Production Team
API Scripter

Can you post the command you're executing as part of the attack?  Are you using it in a macro, ability, or as part of a character sheet?

January 19 (5 years ago)
Sr. K
Pro
Sheet Author

I had the same problem, my solution was to start using the Customizable Roll Listener API from the drop down menu. It looks in chat imputs and rolls for selected templates and words reacting with the the desired effect, Roll20 AM in this case. This way you don't have to add the effect for each attack.

January 19 (5 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator

Hi Dallas, this is because the OGL sheet changed the order it's rolls are coded in about a year or so ago. The trick of adding the api call to the end of the description no longer works because there is information after it now.

January 19 (5 years ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter


Sr. K said:

I had the same problem, my solution was to start using the Customizable Roll Listener API from the drop down menu. It looks in chat imputs and rolls for selected templates and words reacting with the the desired effect, Roll20 AM in this case. This way you don't have to add the effect for each attack.


That's pretty clever, Sr. K. Can you give a bit more detail?

January 19 (5 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator

Heh, since that's what I initially developed CRL for, I can answer that one Keith. CRL just sends a chat message in response to patterns in a chat message. So, you can set it up for instance to look for {{rname=Longbow}} in the chat and then tell it to send something like the following command (I don't have Victor's R20AM syntax totally memorized) in response:

!roll20AM --play|bow twang

Any chat message that has {{rname=Longbow}} in it will be answered with the command above being sent to chat.

Reminds me I need to get to work on my long back log of script updates. CRL, Page Navigator, Pathfinder Companion, and a couple others all need some big updates.

January 19 (5 years ago)
Sr. K
Pro
Sheet Author

Thanks for your script Scott It's really useful and has lots of possibilities to explore.

This is my current configuration using atkdmg and the name of the weapon:


March 08 (4 years ago)

Edited March 08 (4 years ago)

Hello,

In regards to the CRL suggestion.

I am sorry for the slow response my group has not been playing for the past month or so due to some life stuff we are about to restart sessions however. I have messed around with this a bit and I have been unable to get it to work. I'm finding the wiki a bit confusing and hard to follow I suppose. I'm not understanding the instructions on how to make it work. Simply I want a sound to play in response to seeing Longbow Shortsword etc but I'm unsure how to enter the commands into the chat. Any help talking to someone with little to 0 experience with programming would be helpful.