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Ch. 13: The Party Fights the Nothic and Explore the Hideout

Dungeon Master (GM): ok, so we left off, after Willie suffered skin rot and he fired an arrow at the nothic. So what your plans here? fight or run?   Roqar: For now Fight   Dungeon Master (GM): ok, let's do the initiative rolls and then you can attack or run   Ravoprax Elmash: Ravoprax, the Dragonborn Fighter, gets ready to make an attack move! INITIATIVE ROLL: 19.16   (To GM): Initiative Nothic Initiative:  9   Kaiser Starlocke: 4.15 INITIATIVE  (2.15) Kaiser Starlocke   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 10.15   (To GM): Initiative Redbrand Ruffian Initiative:  8   Dungeon Master (GM): 8.13 INITIATIVE  (1.13) Flint Frostbeard 19.08 INITIATIVE  (-0.92) Welfest Burner 23.18 INITIATIVE  (4.18) Willie Belson 17.13 INITIATIVE  (1.13) Flint Frostbeard   Start of Round 1 Start of Turn 1 for Willie (23.18)   Willie the Ranger, Attacks with the SHORT SWORD (2ft) at Nothic enemy! Strike Hits an AC of  21  |  16 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): ok a hit Start of Turn 1 for Ravoprax (19.16)   Ravoprax Elmash: Green-Flame Blade abjuration 1 Casting Time:  1 Action Range:  5 feet Components:  V, S Duration:  Instantaneous As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. This spell's damage increases when you reach higher levels. At Higher Levels .  At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level. SPELL SLOT LEVEL 1ALL SLOTS EXPENDED   Ravoprax the Fighter, Attacks with the RAPIER (4ft) at Nothic enemy! Strike Hits an AC of  11  |  18 For  10  Hit Points of Piercing Damage!   Dungeon Master (GM): ok that is a miss Start of Turn 1 for Welfest (19.08)   Dungeon Master (GM): AquaAir, you can have Welfast today you can attack from the sheet or by clicking the token and selecting Button #02 or #03   Murtle Seabran: ok, I guess he'll ray of frost the nothic   Murtle Seabran: 22 60 feet Ray of Frost  (+4) Welfest Burner A frigid beam of blue-white light streaks toward Nothic! Movement speed is also reduced by 10 ft until start of target's next turn! 8 Cold   ok you hit for 8 damage!   Start of Turn 1 for Flint (17.13)   Flint the Fighter, Attacks with the BATTLE AXE (4 ft) TWO-HANDED at Nothic enemy! Range: 20ft / 60ft Strike Hits an AC of  11  |  7 For  12  Hit Points of Slashing Damage!   Dungeon Master (GM): a miss!   Ravoprax Elmash: damit Start of Turn 1 for Roqar (10.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Ruffian #01 -RBH02 enemy! Strike Hits an AC of  22  |  8 For  6  Hit Points of Piercing Damage!   Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  6   Dungeon Master (GM): a hit for 6! roll a 2d6 oh at the bottom there   Roqar: Did that got 6 see it at the bottom?
Start of Turn 1 for Nothic (9)   Dungeon Master (GM): yes ok, attacks either willie, Flint or Ravoprax:  4 Flint   (To GM): Claws Nothic Attack:  19  |  23 Damage:  9  slashing   (To GM): Claws Nothic Attack:  10  |  16 Damage:  7  slashing   Dungeon Master (GM): 1st attack hits for 9 he's down to 3 hp   Start of Turn 1 for Ruffian #01 -RBH02 (8)   (To GM): Multiattack Redbrand Ruffian The ruffian makes two melee attacks.   (To GM): Shortsword Redbrand Ruffian Attack:  20  |  16 Damage:  8  piercing   (To GM): Shortsword Redbrand Ruffian Attack:  9  |  19 Damage:  3  piercing   Dungeon Master (GM): those attacks are on Roqar and 1st one hits for 8   Start of Turn 1 for Kaiser (4.15)   Kaiser Starlocke: firebolt on the nothic 19     25 120 feet Fire Bolt  (+5) Kaiser Starlocke 10  +  5 Fire   Dungeon Master (GM): it hits for 15   Start of Round 2 Start of Turn 2 for Willie (23.18)   Willie the Ranger, Attacks with the SHORT SWORD (2ft) at Nothic enemy! Strike Hits an AC of  16  |  20 For  10  Hit Points of Piercing Damage!   Dungeon Master (GM): and hits for 10! Start of Turn 2 for Ravoprax (19.16)   Ravoprax Elmash: Green-Flame Blade again   Dungeon Master (GM): ok   Ravoprax the Fighter, Attacks with the RAPIER (4ft) at Nothic enemy! Strike Hits an AC of  11  |  23 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): that missed!   Ravoprax Elmash: damit! Start of Turn 2 for Welfest (19.08)   Murtle Seabran: ray of frost on nothic again   Dungeon Master (GM): ok   Murtle Seabran: 14 60 feet Ray of Frost  (+4) Welfest Burner A frigid beam of blue-white light streaks toward Nothic! Movement speed is also reduced by 10 ft until start of target's next turn! 4 Cold   (To GM): Dexterity Nothic Ability:  4  |  12   Dungeon Master (GM): oh ok that is a miss Start of Turn 2 for Flint (17.13)   Flint the Fighter, Attacks with the BATTLE AXE (4 ft) TWO-HANDED at Nothic enemy! Range: 20ft / 60ft Strike Hits an AC of  18  |  18 For  6  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit for 6!   Ravoprax Elmash: second wind too   It seems that Nothic is defeated!   Start of Turn 2 for Roqar (10.15)   Ravoprax Elmash: rolling 1d10+2( 1 )+2 = 3   Roqar: 7     23 Shortsword  (+4) Roqar 3 Piercing   Ravoprax Elmash: should the fighter level be 2 or 1?   Dungeon Master (GM): a miss! 2 for everyone i see his sheet shows level 1
Ravoprax Elmash: yeah the level up stuff was not done. I'll go with 1   Dungeon Master (GM): i'll level him up   Roll for HP Roll 1: 3 ok roqar missed Start of Turn 2 for Nothic (9)   Dungeon Master (GM): dead Start of Turn 2 for Ruffian #01 -RBH02 (8)   Roqar the Elf Rogue Should have stuck with the macro   (To GM): Shortsword Redbrand Ruffian Attack:  23  |  13 Damage:  3  piercing   (To GM): Shortsword Redbrand Ruffian Attack:  22  |  10 Damage:  8  piercing   Dungeon Master (GM): 11 damage to Roqar!   Start of Turn 2 for Kaiser (4.15)   Dungeon Master (GM): she is at -1 hp   Kaiser Starlocke: 2 Force 120 feet Magic Missile Kaiser Starlocke SPELL SLOT LEVEL 1ALL SLOTS EXPENDED   Dungeon Master (GM): ok, 3 missiles so 6 damage   Kaiser Starlocke: im gonna back up a bit too   It seems that Ruffian #01 -RBH02 is defeated!   Dungeon Master (GM): ok they are both down! need to help Roqar now!   Ravoprax Elmash: Cure Wounds evocation 1 Casting Time:  1 action Range:  Touch Components:  V, S Duration:  Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. SPELL SLOT LEVEL 1ALL SLOTS EXPENDED   Dungeon Master (GM): ok roll 1d8   Ravoprax Elmash: rolling 1d8+4( 7 )+4 = 11 on roqar   Dungeon Master (GM): ok   Ravoprax Elmash: should we search the bodies?   Roqar the Elf Rogue Says: "Back to town now? or keep trying to find Glasstaff?"   Dungeon Master (GM): ok let me check you have not explored all of the east side of the hideout   Ravoprax Elmash: yeah. maybe head back and rest to get back spells and hp   Kaiser Starlocke: good plan   Dungeon Master (GM): ok nothing is on the nothic of value on the Ruffian is a coin pouch with: copper:  6  electrum:  10  silver:  5  gold:  5 the crevasse is 20 feet deep here   Ravoprax Elmash: dump the bodies there?   Roqar: Yeah   Dungeon Master (GM): ok roqar roll a perception check   Roqar: 9     18 PERCEPTION  (0) Roqar   Dungeon Master (GM): ok, you looked down into the crevasse but did not notice anything   Roqar: oh well   Kaiser Starlocke: can i take a peak?   Dungeon Master (GM): will anyone else have a look?   Kaiser Starlocke: 12     8 PERCEPTION  (3) Kaiser Starlocke   Roqar: 6     19 PERCEPTION  (3) Willie Belson   Dungeon Master (GM): kaiser sees nothing unusual about the Crevasse neither does Willie
Roqar: 8     18 PERCEPTION  (1) Flint Frostbeard   Dungeon Master (GM): same with Flint   Ravoprax Elmash: 18     19 PERCEPTION  (2) Ravoprax Elmash   Dungeon Master (GM): Ravoprax spots a chest in the shadow of the north bridge under it's east side anyone want to climb in and have a look at it?   Ravoprax Elmash: roqar?   Roqar: 6     23 ACROBATICS  (4) Roqar   Dungeon Master (GM): that looks like you fall in   Ravoprax Elmash: not this again   Roqar: hopefully not   Dungeon Master (GM): that would be 2d6 damage   Roqar: rolling 2d6( 4+ 6 ) = 10   Kaiser Starlocke: oh god   Dungeon Master (GM): down to 2 hp Roqar feels cold down there   Roqar: go check the chest   Roqar the Elf Rogue Says: "Its cold down here!! I'm okay, just a little slip" 12     12 PERCEPTION  (0) Roqar on the chest   Dungeon Master (GM): Roqar now spots a body as she moves toward the chest   Roqar: Is it moving?   Dungeon Master (GM): no it is not   Ravoprax Elmash: anybody got rope?   Roqar the Elf Rogue Roqar has rope Check the body 11     11 PERCEPTION  (0) Roqar   Dungeon Master (GM): ok, it is a male, with just regular clothing on and several stab wounds nothing of value on the body and it looks to have been nawed on. you see the rack of ribs down here as well.   Ravoprax Elmash: A snack for nothic maybe?   Roqar: A rack of ribs? take that with us and check the chest   Dungeon Master (GM): it's the same one you gave the nothic before, Roqar ok trap checking it?   Roqar: Yes   Dungeon Master (GM): or waiting until you get out of the crevasse?   Roqar: 1     10 PERCEPTION  (0) Roqar   Dungeon Master (GM): ok no trap to be found   Roqar: I find No traps Try to open it   Dungeon Master (GM): ok looks like it is not locked and opening it reveals 160 sp, 120 gp, five malachite gems (15 gp each), two vials and one scroll, plus a longsword in a silver-encased scabbard. The hilt resembles a hawk with spread wings and has "Talon' inscribed upon it. give me an intelligence check Rogar Roqar   Roqar: Roqar the Elf Rogue Hawk the Slayer? 5     2 INTELLIGENCE  (0) Roqar   Dungeon Master (GM): hmm, ok, however you recall about the story about a blade matching it's description so it could be the same blade
Kaiser the Elf Wizard Says: "Whats the scroll say?"   Dungeon Master (GM): it is a scroll of Augury   Roqar: Drag the chest out and down to the party, get my rope out "Anyone else have rope?"   Dungeon Master (GM): well, that's what he'll find when he reads it   Ravoprax Elmash: anyone got rope?   Kaiser Starlocke: i dont   Dungeon Master (GM): you got 450 XP for defeating the Nothic and 100 XP i believe for the Ruffian   Ravoprax Elmash: toss the rope up   Dungeon Master (GM): ok   Kaiser Starlocke: 91.67 each xp   Roqar: Roqar will toss her rope up "Take the ribs and chest first"   Dungeon Master (GM): ok you pull up the ribs and chest   Ravoprax Elmash: we toss back the rope and pull up roqar   Dungeon Master (GM): ok   Ravoprax Elmash: We probably should leave for the inn   Kaiser Starlocke: agreed   Roqar the Elf Rogue Says: "Have them cook up the ribs for us haha"   Dungeon Master (GM): being that it was kept cold, it looks the same as the time you brought it.   Roqar the Elf Rogue Was that the body of a former Adventurer?   Dungeon Master (GM): you don't recognize it as such. ok, where do you go now?   Roqar: Head back for a nights rest   Dungeon Master (GM): ok you can do that, do you want the city map up? or are you coming right back here?   Ravoprax Elmash: we can come back after a long rest if that is alright?   Kaiser Starlocke: i'll cast find familiar before we rest, but yeah then come back here   Dungeon Master (GM): i take it you leave the chest at the stonehill in a rented room?   Kaiser Starlocke: sure   Roqar: Yes   Dungeon Master (GM): ok,   Kaiser Starlocke: Find Familiar conjuration 1 (ritual) Casting Time:  1 hour Range:  10 feet Target:  An unoccupied space within range Components:  V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration:  Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. oh heck wall of text   Dungeon Master (GM): ok and interestingly 5E lets you chose exactly what you want.   Kaiser Starlocke: ill take an owl   Dungeon Master (GM): ok is it a celestial, fey or fiend?   Kaiser Starlocke: celestial   Dungeon Master (GM): ok ok so everyone is at full health and restored spells   Roqar: Explore the East side?   Ravoprax Elmash: yup   Kaiser Starlocke: i think welfest needs to lvl up his hp   Dungeon Master (GM): also will we retire Welfast and bring in Murtle now?   Kaiser Starlocke: oh yeah sure   Ravoprax Elmash: sure   Roqar: Sure   Dungeon Master (GM): you can role-play meeting him at the Stonehill while you recovered if you wish. otherwise i guess we returned to the hideout?   Ravoprax the Dragonborn Fighter Says: "oi torle. you are coming with us"   Kaiser Starlocke: brb   Murtle Seabran: "Ye, I'm on a mission for me god, so might as well do some good"   Dungeon Master (GM): ok
Roqar the Elf Rogue Says: "Welcome to the party, we kick ass and chew gum, out of gum for now"   Dungeon Master (GM): when you speak or emote, you can also use the macro buttons for that Murtle   Murtle the Tortle Cleric Says: ""Sounds like fun"" ye just saw it   Dungeon Master (GM): ok ok looks like everyone moves to the north bridge   Kaiser Starlocke: back   Dungeon Master (GM): ok you can keep moving tokens where you wish them to go, until i say stop or halt ok Ravoprax leads the party to the secret door on that wall. there is a door directly opposite of the secret one. as well as the one to the south   Ravoprax the Dragonborn Fighter Says: "Should we go back the way we cleared?"   Roqar the Elf Rogue Says: "Naw, Keep going"   Dungeon Master (GM): Does Roqar want to have a look at that door? or just keep following to where Ravoprax is now?   Roqar: sure might find something 14     15 PERCEPTION  (3) Willie Belson 20     18 PERCEPTION  (0) Roqar   Dungeon Master (GM): there is a door in the north east corner of the crypt Ravoprax well you determine the door is not trapped   Roqar: Is it locked?   Dungeon Master (GM): yes   Roqar: 26     22 Thieves' Tools  (2+0+4) Roqar   Dungeon Master (GM): looks like you opened it! Room Description: Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.   Kaiser the Elf Wizard Says: "shame we didn't find this sooner" Says: "so much death for some red cloaks"   Roqar the Elf Rogue Says: "They can be used against future bandits now"   Dungeon Master (GM): looks to be 12 spears, 6 short swords, 4 long swords, 6 light crossbows and 8 quivers with 20 bolts in them   Kaiser the Elf Wizard picks up a longsword   Dungeon Master (GM): ok   Ravoprax Elmash: keep moving?   Roqar: Yep   Dungeon Master (GM): ok where to?   Roqar the Elf Rogue Says: "Take the weapons after we clean this place out" Anything south of here?   Dungeon Master (GM): in the crypt there is the double doors which leads to the pit and the north east door of which you have not tried   Roqar: North East door then   Dungeon Master (GM): ok   Roqar: 13     4 PERCEPTION  (0) Roqar   Kaiser Starlocke: 22     19 Longsword  (+2) Kaiser Starlocke 7  +  1 woops   Dungeon Master (GM): no trap found by Roqar   Roqar: Locked?   Dungeon Master (GM): no it is not   Roqar: open it
Dungeon Master (GM): Room Description: This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. There are also 2 Ruffians here to greet the party.   Roqar the Elf Rogue Says: "Time to free these folks"   Ruffian #01 -RBH05 the Redbrand Says: "Now wait a minute, what are you doing here? (Draws Sword as does his companion)"   Ravoprax the Dragonborn Fighter Says: "Alright boys we can do this the easy way or the hard way"   Dungeon Master (GM): Ruffian #01 -RBH05 the Redbrand Says: "We have orders to guard the prisoners." Says: "You are not taking them anywhere."   Roqar the Elf Rogue Says: "I want it to be the hard way, boys"   Ravoprax the Dragonborn Fighter Says: "We killed everyone else. Nothic, Glassstaff the bugbears and all your friends" Says: "Surrender and we will show mercy"   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 21.15   Ravoprax Elmash: Ravoprax, the Dragonborn Fighter, gets ready to make an attack move! INITIATIVE ROLL: 19.16   Kaiser Starlocke: Kaiser, the Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 12.15   Ravoprax Elmash: Flint, the Dwarf Fighter, gets ready to make an attack move! INITIATIVE ROLL: 13.13   Dungeon Master (GM): Ruffian #01 -RBH05 the Redbrand Moves to attack the party as does his companion!   Roqar: Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 10.18 Flint, the Dwarf Fighter, gets ready to make an attack move! INITIATIVE ROLL: 18.13   (To GM): Initiative Redbrand Ruffian Initiative:  16   (To GM): Initiative Redbrand Ruffian Initiative:  13   Murtle Seabran: Murtle, the Tortle Cleric, gets ready to make an attack move! INITIATIVE ROLL: 6.07   Start of Round 1 Start of Turn 1 for Roqar (21.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Ruffian #01 -RBH05 enemy! Strike Hits an AC of  6  |  22 For  3  Hit Points of Piercing Damage!   Dungeon Master (GM): a miss! Start of Turn 1 for Ravoprax (19.16)   Ravoprax Elmash: Ravoprax the Fighter, Attacks with the RAPIER (4ft) at Ruffian #02 -RBH05 enemy! Strike Hits an AC of  19  |  16 For  13  Hit Points of Piercing Damage!   Dungeon Master (GM): a solid hit for 13 damage!   Start of Turn 1 for Flint (18.13)   Flint the Fighter, Attacks with the BATTLE AXE (4 ft) TWO-HANDED at Ruffian #02 -RBH05 enemy! Range: 20ft / 60ft Strike Hits an AC of  17  |  16 For  9  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit for 9!   Ravoprax Elmash: Die! It seems that Ruffian #02 -RBH05 is defeated!   Start of Turn 1 for Ruffian #01 -RBH05 (13) Start of Turn 1 for Kaiser (12.15)   Dungeon Master (GM): opps ruffian's turn first he goes for either Roqar or Ravoprax:  2 Roqar   (To GM): Multiattack Redbrand Ruffian The ruffian makes two melee attacks.   (To GM): Shortsword Redbrand Ruffian Attack:  17  |  14 Damage:  3  piercing   (To GM): Shortsword Redbrand Ruffian Attack:  11  |  14 Damage:  5  piercing   Dungeon Master (GM): 1st one hits for 3 OK Kaiser
Kaiser Starlocke: 13     10 120 feet Fire Bolt  (+5) Kaiser Starlocke 8 Fire   Dungeon Master (GM): that just missed him! Start of Turn 1 for Willie (10.18)   Willie the Ranger, Attacks with the SHORT SWORD (2ft) at Ruffian #01 -RBH05 enemy! Strike Hits an AC of  18  |  9 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): will he move into the room to attack or just let the others do that? Oh ok a hit for 7 Start of Turn 1 for Murtle (6.07)   Murtle Seabran: 20     8 60ft Toll the Dead  (+2) Murtle Seabran DC10 no damage Wisdom   Save 5 necrotic     4 necrotic take the right number   Dungeon Master (GM): that hits for 4 total damage! if he doesn't save   (To GM): Wisdom Redbrand Ruffian Ability:  3  |  7   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Ruffian #01 -RBH05 enemy! Strike Hits an AC of  18  |  21 For  2  Hit Points of Piercing Damage!   Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  6   Dungeon Master (GM): that hits for 2+6 = 8   It seems that Ruffian #01 -RBH05 is defeated!   Roqar: Check them for keys to the cells?   Ravoprax Elmash: are the people in the cell alright?   Dungeon Master (GM): they appear to be!   Roqar: Keys on the ruffians?   Dungeon Master (GM): searching the bodies you find 2 keys and coin pouches: copper:  1  silver:  5  gold:  2   Nilsa Dendrar Says: "Oh Thank God! I hope you have come to get us out of here?"   Roqar the Elf Rogue Says: "You can thank Tymora for your freedom"   Dungeon Master (GM): that pile there is a heap of clothing   Roqar the Elf Rogue Uses the keys on the cells and chains   Dungeon Master (GM): ok, one key opens both cells the other works on the chains   Roqar: Lead them to the outside Do we want to take them back to town?   Ravoprax Elmash: we probably should   Kaiser Starlocke: should we leave them here until we clear the rest of this place? its safe here at least   Roqar: Thats the quandry :D If we have another TPK they wont be free haha   Ravoprax Elmash: What if glasstaff comes back? or more redbrand come here?   Kaiser Starlocke: ok lets lead them to the exit, should be safe after that   Ravoprax Elmash: yup   Nilsa Dendrar Says: "Thank you so much, I don't have anything to offer for freeing us however I know of a valuable heirloom in Thundertree. We fled the town when undead overran it. We had a herb and alchemy shop there and inside is a case containing an emerald necklace hidden beneath storage shelves. We never dared to go back to retrieve it. The shop is in the south east part of Thundertree."   Roqar the Elf Rogue Says: "Just follow this path, leads back to town, hurry along"   Dungeon Master (GM): ok you lead them out the exit.   Kaiser Starlocke: now for glasstaff   Roqar: Yes, and make a mental note to head to Thundertree   Dungeon Master (GM): ok you have the doubledoors to brave that pit again or the passage at the south east end of the Crevasse area.   Kaiser Starlocke: the pit is as likely to tpk us as glass staff lol   Roqar: We could try the passage way?   Ravoprax Elmash: sure   Kaiser Starlocke: ok  
Dungeon Master (GM): you currently see a blank wall at it's end   Roqar: 15     18 PERCEPTION  (3) Willie Belson   Kaiser the Elf Wizard Says: "a suspicious dead end"   Dungeon Master (GM): what were you looking for?   Roqar: Secret door   Dungeon Master (GM): ok and you found one! what next?   Roqar the Elf Rogue Says: "Found it!! As I open it"   Dungeon Master (GM): ok it opens easily Room Description: You see into a chamber with a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels.   Dungeon Master (GM): you see a door at the top of a landing on the east wall and a door in the north west side of the room.   Roqar: check the barrels whats in them?   Dungeon Master (GM): on and another door on the north wall. north east   Murtle Seabran: can I check the barrels on the north side   Dungeon Master (GM): you see drain pipes in the ceiling above the cistern the cistern's rim is about 2 feet high   Roqar: Water look clean?   Dungeon Master (GM): yes it does   Roqar: Anything in the barrels?   Murtle the Tortle Cleric Says: "I can go down, I can hold me breath for a while"   Dungeon Master (GM): opening one barrel Roqar finds salted pork   Roqar the Elf Rogue Says: "Sure, Check it make sure its clear"   Dungeon Master (GM): ok hoping into the water he sees it's about 10 feet deep from the lip and does not spot anything out of the ordindary other than the walls of the cistern. 3 doors here to try out   Kaiser Starlocke: lets go north west   Dungeon Master (GM): any more barrels to open?   Roqar the Elf Rogue Says: "We could make a killing selling this stuff" Murtle opened one North   Dungeon Master (GM): ok, it contains flour   Murtle the Tortle Cleric Says: "Just ol' flour hear"   Dungeon Master (GM): any more?   Roqar: Roqar opens another barrel   Dungeon Master (GM): it contains salted beef another one?   Kaiser the Elf Wizard runs around flipping the lids off every barrel   Dungeon Master (GM): ok   Roqar the Elf Rogue Says: "We gotta bring a wagon up here, bring this stuff back to town"   Dungeon Master (GM): you also find ale, sugar and apples and that's all.   Roqar: takes a drink of the ale, a bite of an apple,   Dungeon Master (GM): ok roqar, ravoprax wants to start looking at the doors starting with the north east one both are still good   Roqar: 18     8 PERCEPTION  (0) Roqar   Dungeon Master (GM): no trap found on the door   Roqar: Unlocked? Open it   Dungeon Master (GM): it opens into a familiar passage that leads to the pit.   Roqar: Closes the door "Nothing there"   Dungeon Master (GM): try the one to the west of Murtle? ok   Roqar: 3     16 PERCEPTION  (0) Roqar   Dungeon Master (GM): Roqar did not spot a trap here   Roqar: Unlocked? Open it
Dungeon Master (GM): it opens. Room Description: This appears to be a storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber.   Kaiser Starlocke: any sign of glasstaff?   Roqar: Check the barrels and crates   Dungeon Master (GM): same contents as the previous barrels   Roqar: Take another drink, another apple   Dungeon Master (GM): 3 dirty red cloaks hang from the bunks i see i need to add 2 garnets (10 gp each) found on one of the ruffians that tried to get you in the meeting room.   Roqar: Nice more treasure   Dungeon Master (GM): ok, one more door at the top of the landing now.   Roqar: 15     16 PERCEPTION  (0) Roqar   Dungeon Master (GM): as Roqar goes up the stairs, on the mid-level landing is a piece of parchment she does not find a trap on the door.   Roqar: Pick up the parchment   Dungeon Master (GM): everyone see the note?   Text of note found: "Lord Albrek, My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Iarno. Don’t disappoint me." ((Signed with a Black Spider Symbol))   Ravoprax Elmash: yup   Dungeon Master (GM): ok opening the door Roqar?   Roqar: Yes   Dungeon Master (GM): ok it leads to a flight of stairs going up into daylight. new map time if you chose to climb the stairs.   Kaiser Starlocke: lets go   Roqar: sure   Roqar the Elf Rogue Wish I could change the locks on the doors hehe   Dungeon Master (GM): ok you enter into a room with tables it appears. the roof here is damaged that light streams in. there are two doors here on the west wall   Roqar: In from bottom left? then out Top   Dungeon Master (GM): you came up into the center of the room with doors to the south west and north west   Roqar: Check top door first   Dungeon Master (GM): ok   Roqar: 13     18 PERCEPTION  (0) Roqar   Dungeon Master (GM): you find no trap   Roqar: open it   Dungeon Master (GM): ok you have entered into a kitchen area again the ceiling is collasped here letting sunlight in   Roqar: Does it look like it was used recently?   Dungeon Master (GM): no it does not   Roqar: Looking outside See anything?   Dungeon Master (GM): yes to the south you see the woods you have traversed to get into the hideout to the north where i revealed is actually a single door yea those are doors   Roqar: Door open?   Dungeon Master (GM): it is now a patio   Kaiser Starlocke: can i send my owl to fly up onto the roof?   Dungeon Master (GM): you could and it sees the 2nd floor is all collapsed away.   Roqar the Elf Rogue Says: "We can use the wagon to bring stuff to town"   Kaiser Starlocke: are there any more holes in the roof it can see through down into the first floor?   Ravoprax Elmash: Are there other doors in the kitchen?   Roqar: 1     5 PERCEPTION  (0) Roqar   Dungeon Master (GM): just the double doors on the north west wall   Ravoprax Elmash: 22     20 PERCEPTION  (2) Ravoprax Elmash
Dungeon Master (GM): you found no traps on that door for roqar and for ravoprax, no trap on the double door   Kaiser Starlocke: can my owl see down into the room behind the double doors?   Roqar: Open it   Dungeon Master (GM): yes and ok   Kaiser the Elf Wizard Says: "where is everyone?"   Roqar: North door also   Dungeon Master (GM): I should point out it's not as nice and neat here as the map depicts, as the upper floor has collapsed into the lower.   Ravoprax Elmash: Anything in the room? 21     17 PERCEPTION  (2) Ravoprax Elmash   Dungeon Master (GM): basically what you see but in ruins or disrepair.   Kaiser the Elf Wizard sends his owl to fly up and get an aerial view of the surrounding grounds   Murtle Seabran: is there anything in the room I'm in? 16     15 PERCEPTION  (3) Murtle Seabran   Dungeon Master (GM): just a ruined cabinet Murtle complete empty   Kaiser the Elf Wizard Says: "Glasstaff, hellooooo!?"   Roqar: Stairs go up or down?   Dungeon Master (GM): Roqar those stairs lead up but the upper floor is gone now   Kaiser the Elf Wizard Says: "now what do we do?"   Dungeon Master (GM): the owl sees Phandalin to the west when he's flying overhead here.   Roqar: Walkway going somewhere?   Murtle the Tortle Cleric Says: "You know, I've got no idea why we ar' here, anyone wanna explain"   Dungeon Master (GM): to show you what the owl sees or what you see if you exit the place, you are in the north east corner of the map   Ravoprax Elmash: Anything under the rug?   Kaiser the Elf Wizard Says: "we're trying to find Glasstaff, but he's like a fart in the breeze"   Dungeon Master (GM): you lift up the filthy dirty and moldy rug to see just flooring under it.   Murtle the Tortle Cleric Says: "ay, so ye lookin for some fella"   Roqar the Elf Rogue Says: "Well, Murtle, it started out as trying to get rid of some of the humanoid garbage stinkin up the town, now, its just trying to decide what garbage to clear out first"   Dungeon Master (GM): where would the party like go now? back to town?   Ravoprax Elmash: Banshee!!   Dungeon Master (GM): that should help to see what to look into next if not the banshee   Roqar: How about use the wagon to take the barrels and crates back?   Dungeon Master (GM): ok, that means you are in town then   Roqar: I'll wait otside while you guys go talk to the Banshee   Dungeon Master (GM): ok so you went to town got a wagon of Barthen, and made a few trips back and forth with the newfound weapons and goods. after that, it appears you now want to make the 2 day trek to Conyberry to visit the banshee Agatha?   Roqar: Sure   Ravoprax Elmash: banshee, mines or orcs are our options correct?   Dungeon Master (GM): or goblins the goblins are closest, just a few hours away   Roqar: Well, Banshee will tell us about the Orcs, so, Orcs or Goblins Also see if either knows about the sword?   Ravoprax Elmash: Yeah. Goblins might be easier   Dungeon Master (GM): ok asking townsfolks about the sword, they all believe it to be the one in the tales of the Tresendars.   Roqar: But, How much is it worth? :D   Dungeon Master (GM): i don't recall if it mentions that currently nope no value given to the sword in it's description might find it in the DMG. value of a similar sword that is   Roqar: So maybe go after the Gobs, get more XP go up another level, then maybe take on Orcs   Kaiser Starlocke: ok   Dungeon Master (GM): everyone ok with Roqar's plan?   Ravoprax Elmash: Do we pickup the rest in the next session? yes Dungeon Master (GM): Yes, ok we can stop here of course and head for the goblins next session!   Ravoprax Elmash: Alright. Great session guys. see ya next week   Roqar: Fun game CYA Next Week   Dungeon Master (GM): Ok then! Thanks for playing guys! and oh Next week no game!   Murtle Seabran: alright this was a fun first session with y'all   Kaiser Starlocke: cool suits me, wife is due to give birth on the 25th! Cya in a few weeks   Dungeon Master (GM): ok then!   Roqar: Hope it all goes well Yoshi   Kaiser Starlocke: cheers dude   Roqar: 2 weeks then   Dungeon Master (GM): bye now!